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How to make hair physics? (1.1) (Read 3927 times)

Started by Dotiethebear11, May 18, 2021, 04:29:57 am
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How to make hair physics? (1.1)
#1  May 18, 2021, 04:29:57 am
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*This is my first post made on this site, so if I make some mistakes with the format here and there*
*I not a noob: I learn how to use stuff like Angledraw*

Hi, I'm like making chars off of scratch like Sprites, Coding,
I'm using Fighter Factory classic for this, that the thing i main.

But anyways how to make hair physics with spilt up sprites

like this: https://ibb.co/sPGZjZ9

And it needs to work like this: https://ibb.co/SRTCPKX
Last Edit: May 18, 2021, 04:33:24 am by Dotiethebear11
Re: How to make hair physics? (1.1)
#2  May 18, 2021, 04:58:50 pm
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So, like ... is this a question or a tutorial?

If it's a question - Do you want to know how to make it, coding wise or graphics wise?
Re: How to make hair physics? (1.1)
#3  May 18, 2021, 07:19:34 pm
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This is definitely in regards to coding.

Short answer is that you technically "could", but it'll take a long as time. Just warning ya.
You would need to assign your "head" coordinates for each movement and use that as your root.
Then, regarding your sprites you'd have to try and move them one by one by using velset or veladd (recommend using a helper state for this).
I'd recommend you showing us a few examples of your "hair" sprites so that we can give you better tips.

Anyway, good luck.

P.S. If you want smth else than what I suggeste, then feel free to comment.