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Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Read 23012 times)

Started by Sean Altly, October 15, 2018, 01:03:18 am
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Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#1  October 15, 2018, 01:03:18 am
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Castle

SHADES of Manhattan 3




Castle is a 4-button character. He is somewhat slow
with a lot of normals that don't have good range,
but the point is to use his very mobile specials
or super-armor to get in.

Download HERE (updated 11/29}

Credits:

Sprites by SeanAltly
Code by Kamekaze
Stance animation by AlexSin
Capcom & SNK for several animation bases
Voice by SeanAltly (this is a placeholder voice, I still need a VA for Castle!)

Feedback and opinions welcome!

Download Last Bout now!
Last Edit: November 29, 2018, 07:57:14 pm by Sean Altly
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#2  October 15, 2018, 01:47:23 am
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I'm happy to see this, glad youre back.

Unfortunate news though, I got this upon launching the character:



Pardon the gorilla style screenshot, I only got internet on my phone atm.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#3  October 15, 2018, 01:59:20 am
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That's my bad, I accidentally uploaded the wrong version. I'm updating the link now.

EDIT: Link updated!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#4  October 15, 2018, 02:07:40 am
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Yoooo~! I've been waiting for this! I'm hyped!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#5  October 15, 2018, 02:20:05 am
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Is he a grappler?
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#6  October 15, 2018, 02:23:35 am
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He's a hybrid character, he has a command grab and an anti-air grab, but he also has a few very mobile specials.

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#7  October 15, 2018, 02:30:15 am
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Is he a grappler?

Kind of, he has a lot of tools but his longest range attacks have a lot of risk. But when you use his armor that risk becomes a lot smaller unless you're dealing with multi hitting attacks.  In fact here's a F.A.Q. for future reference.


Q: When I tech out of his combos(that he technically drops), he can still anti air grab me, what do I do?
A: Nothing, literally. If you don't press a button you are invul to his attacks until you land. You can also hold Fwd or Back to tech different directions. However, the second you do any kind of attack you forfeit that invul so be cautious. You can also use this to your advantage if you're using Castle.

Q: Can I loop his ex attacks that allow follow ups as long as I have meter?
A: No, usually you get to do them once before the opponent will either recover faster or get put in a more neutral state to prevent it.

Q: I can't get the super to come out after using Overthrow/Interceptor, how do I do it?
A: Do the command backwards, I know it's weird but kof13 had this same issue with daimon and it's generally accepted as the correct behavior.

Q: Why does j.HP knock down really fast but not j.hk?

A: Because of how his air chaining works, you can decide to end with either HP or HK for specific set ups. If you end with j.hk and you are close to the ground you may be able to continue the combo after landing or input his anti-air grab to end air combos with. However, if you use j.hp it is a hard knock down which you can use to fortify or just take advantage of additional time and plan an offensive as the opponent gets up.

Q: Why am I able to chain lp>lk>lp infinitely
A: The gameplay of this char will ultimately be what shades 3 is to an extent. Initially I was going to remaster shades 2 but when I spoke to sean about it the idea of me helping with shades 3 came about and my project, called Re-Shades of manhatten, was scrapped for this. The combo system I had in mind was hunter chains for almost everyone. Since this is 4 buttons I improvised with a different approach. Now the freedom of combos is up to the user but it keeps it self in check by it's very existence. Which leads to very fluid and rewarding combat without the complexity of 6 buttons.
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Last Edit: October 15, 2018, 03:40:36 am by Kamekaze
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#8  October 15, 2018, 02:43:05 am
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Nice. I'm thinking I might do a review of him. Thanks for the FAQ stuff it will be helpful for testing,
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#9  October 15, 2018, 02:57:04 am
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A Sean original? This feels nostalgic.
I've really been waiting for this. Thanks for this awesome release! Rock on!  :nuttrox:
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#10  October 15, 2018, 03:28:22 am
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#11  October 15, 2018, 03:33:45 am
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So far, he feels pretty awesome. Here's my first 30 minutes for him (will test a lot more when I have time, I just wanted to show some stuff so far):

- Missing whiff sounds
- Fortify is with Punches, not Kicks (listed as kicks in the readme)
- Hand of God Super is with Punches, not kicks (listed as kicks in the readme)
- LK Assault Shell is +7 Light and HK is +5 on block (dunno if intentional)
- You can chain air LP > LK repeatedly (i'm sure that wasn't intentional, but it does leave into some fun juggles)

Here's a vid of some stuff for him (Combos and Concepts)

https://streamable.com/txope

Sorry it ain't much, I haven't done these sorta things in a while. but yeah, cool char. Can't wait to see more in this new version of Shades!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#12  October 15, 2018, 03:37:48 am
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So far, he feels pretty awesome. Here's my first 30 minutes for him (will test a lot more when I have time, I just wanted to show some stuff so far):

- Missing whiff sounds
- Fortify is with Punches, not Kicks (listed as kicks in the readme)
- Hand of God Super is with Punches, not kicks (listed as kicks in the readme)
- LK Assault Shell is +7 Light and HK is +5 on block (dunno if intentional)
- You can chain air LP > LK repeatedly (i'm sure that wasn't intentional, but it does leave into some fun juggles)

Here's a vid of some stuff for him (Combos and Concepts)

https://streamable.com/txope

Sorry it ain't much, I haven't done these sorta things in a while. but yeah, cool char. Can't wait to see more in this new version of Shades!

-He's not, it's using system sounds, so I guess it depends on your screenpack
-fixed
-fixed
- its +2 and 0 on block on my end. Who were you testing on?
-Yes, Ill explain in the FAQ post above.
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119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#13  October 15, 2018, 03:41:21 am
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- its +2 and 0 on block on my end. Who were you testing on?

My bad, it was a left over note from the Prototype version (or whatever Castle-P.zip was). Also, did ya like the vid? I'll mess around with him some more maybe later on the weekend. Great job as usual Kame & Sean!

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#14  October 15, 2018, 03:48:07 am
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- its +2 and 0 on block on my end. Who were you testing on?

My bad, it was a left over note from the Prototype version (or whatever Castle-P.zip was). Also, did ya like the vid? I'll mess around with him some more maybe later on the weekend. Great job as usual Kame & Sean!

very interesting stuff. You should try the combo used in the trailer as it's his meterless bnb that guarantees a fortification lol
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#15  October 15, 2018, 05:07:45 am
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Cool to see a Shades character. Looks sweet.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#16  October 15, 2018, 05:32:20 am
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Is it me or did you upload an unfinished version of the character? Compared to the older SHADEs of Manhattan characters, he's missing a lot of sounds, no lifebar portrait, uses fightfx sounds and not his own. Also, his regular portrait is reversed so he's looking at the wrong direction.
I will still do detail and aesthetic feedback for the rest.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#17  October 15, 2018, 06:55:39 am
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the older Shades characters are from complete fullgames.... this is obv still in development.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#18  October 15, 2018, 07:56:24 am
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Its good to see you back doing your thing, Sean on sprites and Kaze on code
is a good team up too.

Are there any mechanics you guys cut out of this release that are full game only?

Btw I'm diggin the combo system maybe later I'll post a vid.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#19  October 15, 2018, 01:13:16 pm
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Is it me or did you upload an unfinished version of the character? Compared to the older SHADEs of Manhattan characters, he's missing a lot of sounds, no lifebar portrait, uses fightfx sounds and not his own. Also, his regular portrait is reversed so he's looking at the wrong direction.

Well he's unfinished in that regard yeah, I honestly didn't even think about the missing small port lol. He's not missing sounds either, just it relies on system sounds from any screenpack. The reason I did this was because I felt it wouldn't be a big deal for people if he used their screenpack's stuff. I see now that that is a problem so I'll add them all back. And nah it's not reversed, he just doesnt feel the opponent is worth looking at.

Its good to see you back doing your thing, Sean on sprites and Kaze on code
is a good team up too.

Are there any mechanics you guys cut out of this release that are full game only?

Btw I'm diggin the combo system maybe later I'll post a vid.

Well I only added the current system and AI, sean did 70% of the work lol. The only mechanic that we obviously couldn't use was the guard damage that the guardbreaker would normally use. In the full game you don't get the free combo state unless they were blocking.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#20  October 15, 2018, 06:16:22 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.

[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110)     ;put 5150 there
ctrl=1
Last Edit: October 15, 2018, 06:30:44 pm by AlexSin