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Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze (Read 23011 times)

Started by Sean Altly, October 15, 2018, 01:03:18 am
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#21  October 15, 2018, 07:52:37 pm
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He looks exquisite Sean, my only feedback so far would be a corrección for his pose at the Second number 14, you'll see, i would like to think that it's not Goro Daimon's pose, but i can't... Could i suggest you to use another position for the fingers? In that way, he shall look a bit more unique, anything beyond that... your new character is just to good, thanks man, i would like to expect your CvTW's Batman, if it's not to much to bother with, my dear friend.
Last Edit: October 16, 2018, 02:29:10 am by AVPboy
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#22  October 15, 2018, 08:58:13 pm
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pretty rude to request irrelevant characters in a release thread
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#23  October 15, 2018, 09:55:09 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

Also there's always your bug that's probably present in all of your characters (Kamekaze). Your characters go to state 5110 instead of 5150 when they die after a custom state. Put a condition that if dead he goes to state 5150, if alive he goes to 5120.

[State 0, SelfState]
type = SelfState
trigger1 =animtime=0 && anim=6012
value =ifelse(alive,5120,5110)     ;put 5150 there
ctrl=1
fixed, and fortunately it's actually just in one state. The others have it correct. If it is in the majority of my works I can almost guarantee that I don't plan on doing anything about it atm because it's not game breaking.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#24  October 15, 2018, 10:09:12 pm
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  • Who's that guy? A-L-T-L-Y
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I updated the link in the first post. Several bugs were fixed and sound FX were added to his individual .snd file. Enjoy!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#25  October 16, 2018, 02:27:56 am
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Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#26  October 16, 2018, 02:29:34 am
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    • Mexico
    • j_llamosa@hotmail.com
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#27  October 16, 2018, 05:37:08 pm
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I'm glad to see that you're back, I was waiting for another character like Castle. PM me when you get the chance, I have some characters of my own you can make out of.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#28  October 16, 2018, 11:25:38 pm
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I'm glad to see that you're back, I was waiting for another character like Castle. PM me when you get the chance, I have some characters of my own you can make out of.
This is irrelevant to the character, please stop making requests for other things.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#29  October 17, 2018, 08:59:58 am
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One of the many Shades 3 CHARACTERS I've been expecting! Welcome Back SeanAltly!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#30  October 17, 2018, 11:15:50 pm
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Looks Awesome! Definitely Checking it Out! :)
"My Technique Can Not be Beaten"
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#31  October 17, 2018, 11:38:22 pm
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  • Who's that guy? A-L-T-L-Y
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    • www.mugenguild.com/seanaltly
Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#32  October 18, 2018, 03:40:22 am
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Thanks for the kind words everybody.

Updated the link on the first page again, added small portrait and a few minor adjustments.

Thanks Sean, we are expecting it... but take your time, we are happy with this for sure.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#33  October 18, 2018, 04:22:45 pm
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For some reason he reminds me of Volgin from Metal Gear Solid 3.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#34  October 18, 2018, 06:11:00 pm
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QCBx2, any kick; get hit by the enemy once every time he activates the supermove = infinite.

This is due to the armour codes.

fixed

I updated the link in the first post. Several bugs were fixed and sound FX were added to his individual .snd file. Enjoy!



Also double tapping forward (not holding forward after that) can cause him to jump. It doesn't happen when he's close to the enemy.
Last Edit: October 18, 2018, 06:14:05 pm by AlexSin
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#35  October 19, 2018, 04:34:00 pm
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  • Sr. Black Person
  • Mess with the chuchu you get the pewpew
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both fixed. He's not supposed to have armor in that state lol.
Want to feel useful for a useless show? click here
119/150 Chars, I'm not dead yet....the true surprise is in my thread.
Hahahah fuck you photobucket.

DW

Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#36  October 21, 2018, 08:46:45 pm
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Yo! Been looking forward to this. I'll try him out and get back with you guys soon.
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#37  October 21, 2018, 09:32:18 pm
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Awesome release, will have to give him a try! This looks really good
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#38  October 23, 2018, 09:09:44 pm
  • *****
  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
Download on first page has been updated to fix some bugs. Enjoy!

Download Last Bout now!
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#39  October 24, 2018, 02:32:41 am
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The char looks really interesting. And it's good to know that the SHADEs of Manhattan project is moving into a new phase  :yippi:
Re: Castle (SHADEs of Manhattan 3) - by SeanAltly & Kamekaze
#40  October 24, 2018, 07:45:19 am
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Wow, SeanAltly your sprite work just keeps on getting better and better. Castle is really fun to play as.

Will Shades 3 be moving to this 4 button scheme? If so will the other 2 buttons be Throw and Guard break, or will button 6 be "special" for each character?

Either way I'm looking forward to it. Shades 2 is still my favorite full game for Mugen, and I'm looking forward to it's 3rd installment.

Might not be the place to mention it but I'm also loving the revamped sprites for the returning characters as well.