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Binding a helper like an Explod? (Read 2164 times)

Started by RΣDDBRIПK, February 27, 2020, 04:39:28 am
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Binding a helper like an Explod?
#1  February 27, 2020, 04:39:28 am
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How do you bind Helpers onto a player like an explods bindtime. i need it for repulsor blast mainly because as it pulls an enemy in, his left arm and the beams remain in place while iron man gets pushed back.
https://streamable.com/wi1q6
Or should i just bind him to the ground during replulsor blast?
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"
Re: Binding a helper like an Explod?
#2  February 27, 2020, 04:56:57 am
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 "Player" as in the root calling the helper or P2?

 If you mean the root calling the helper itself, use bindtoroot sctrl. You can even set the amount of time it should be allowed to bind to the root via the time parameter. You'll have to play around with pos values to get the exact position until it's exactly where you want it.

 If you mean P2, use a posset in the helper to emulate a psuedo "bindtoenemy," which typically will look like this...

[State 6000, PosSet]
type = PosSet
trigger1 = numenemy
x = enemy,pos x
y = enemy,pos y-50
ignorehitpause = 1
Re: Binding a helper like an Explod?
#3  February 27, 2020, 07:38:51 am
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"Player" as in the root calling the helper or P2?

 If you mean the root calling the helper itself, use bindtoroot sctrl. You can even set the amount of time it should be allowed to bind to the root via the time parameter. You'll have to play around with pos values to get the exact position until it's exactly where you want it.

 If you mean P2, use a posset in the helper to emulate a psuedo "bindtoenemy," which typically will look like this...

[State 6000, PosSet]
type = PosSet
trigger1 = numenemy
x = enemy,pos x
y = enemy,pos y-50
ignorehitpause = 1

Yeah root calling helper. Bindtoroot worked. Thanks nep.
Penguinz0 said:
"Oh its all happening! Everything that's ever existed is happening at once!"