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Stages (Read 129975 times)

Started by FeLo_Llop, April 14, 2014, 10:24:38 am
Re: Stages
#61  April 26, 2014, 05:37:08 am
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I feel ya. I still may do it just cuz. But I see where you're coming from.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
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Re: Stages
#62  April 26, 2014, 11:15:24 am
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About SF1, here are my thoughts:

- Sagat: we may be better using hims from CvS. Golden buddah, etc.
- Adon: Kinda merging his SFZ2 with SF1?
- Lee: Is Lee going to appear here?
- Gen: I don't know. Maybe SFZ3 or even SF4 fits him more. OR maybe a rooftop of his Restaurant(Udon references)
- Birdie: At some point I thought merging it with his SFZ3 could be a good point, BUT people likes his SFZ2 bathroom more.
- Eagle: It's a nice stage, but myabe the London stage from CvS could do a good paper.
- Retsu: CvS1 temple could do the cut. Anyway, is going Retsu to appear here?
- Geki: If he is going to appear, a variation of the CvS1 temple could do the cut.
- Joe: The train station could be a good stage but...we can also put him at Metro City(whatever reason)
- Mike: Mt Rushmore...Anyway, is going Mike to be here? He could be sharing stage with someone else, in case he comes.
- Ryu: he could use his SF3 stage + the sides of the SF2 stage(we just have to revamp them a bit)
- Ken: SF3: 2nd Impact all the way. Golden Gate 4TW.
I swear there was something cool here!!
Re: Stages
#63  April 26, 2014, 11:38:01 am
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Don't have time to make a big reply. Over time I hope to gather money to commission Lee, Retsu, and Geki too. But that wouldn't be till after Joe is made. Might not be from Sean as he's only mentioned wanting to make Retsu.

Mike = Balrog. For simplicity let's just keep it that way. We still need a lot of characters from SF4 and SFex, so saving $$$ for Mike is redundant.
Re: Stages
#64  April 26, 2014, 12:09:59 pm
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Agreed.
Re: Stages
#65  April 26, 2014, 12:49:13 pm
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Okay. Got a bit more time. I went ahead and closed the poll. It had like 4 hours left anyway. I don't see that huge of an influx of users voting for the 2nd option in 4 hours :P

So let's talk stages.  Ryu to be precise
SF2 themed




Spoiler: HD remix (click to see content)

SFA2

SFA3


SF3


SF3:3rd


I couldn't find one in google for CVS. The top of that building where it's raining? Are there any other stages you guys would suggest for Ryu? MUGEN edits apply but we need to get permission if applicable.

@Caddie:
@xgargoyle:
Are all stages in a particular SF game the same width as far as fighting area? Do we need to make a standard for this game's area? I'm not a stage expert at all =p
Last Edit: April 26, 2014, 12:58:50 pm by Just No Point
Re: Stages
#66  April 26, 2014, 01:37:57 pm
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The CvS2 rainy rooftop would be a good stage for Evil Ryu, maybe. I'd say redo the palette on his SF3:3 stage to resemble the SF2 sunset for a "best of both" approach. Arguably his best stage (SF3:3) with a color scheme resembling his most iconic (SF2). The SFA3 sky could probably be used to complete the look.
Re: Stages
#67  April 26, 2014, 01:55:25 pm
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SF3: NG floor+SF3:3rdS Castle+revamp SF2 rafters = awesomely SF2 remake without a lot f spriting.

Also, I have some ideas for Geki(as possible character).

Once finishing Viper I'm not sure if picking him, DRCammy or Juri.
I swear there was something cool here!!
Re: Stages
#68  April 26, 2014, 01:58:42 pm
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Looks like we'll need to get the pieces and make a few mock ups. I wonder if all these stages are converted. Hope the authors are the sharing type =p
Re: Stages
#69  April 26, 2014, 02:05:54 pm
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I agree with Felo. That would be the best Idea for Ryu. I were thinking some of the same!
Now you have all convinced me! We should remix stages for each character. That would make a worthy and memoriable SF Game! Even if it's just fan made! We have the talents. We have the ideas, we have the right people to do it.

Oh, You decide to perhaps pick Geki up as a character? I'm quite interessted to hear your ideas on him. But perhaps not in the Stage Topic.
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Re: Stages
#70  April 26, 2014, 02:17:20 pm
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@Just No Point: I can't tell for sure, as I haven't made a full set of stages for these games and I would require a bit of research to know the answer. Probably Caddie could provide a better answer, as he worked with these games.

From my experience, Guilty Gear uses the same width/height for all their stages, whereas Daraku Tenshi have variable widths (960, 800, 640).

In terms of gameplay, different widths on stages could be encouraged to define the kind of combat, for example grapplers would prefer a smaller stage for close quarter fights whereas acrobatic fighters such as Chun Li or Claw would prefer a wider stage.

That, or use the same width for everybody.

In any case, this matter should be decided before we attempt to create/edit any stage for the project.
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Re: Stages
#71  April 26, 2014, 02:32:39 pm
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sf3
http://www.freewebs.com/fr33dom87/hostedstuff.htm
http://jamugen.blog103.fc2.com/blog-category-35.html

SF3:3
http://web.archive.org/web/20080710061758/http://rufotheone.mugenfury.com/sf3.htm
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SF2
http://thundermugen.com/
http://dsarena.free.fr/ Guild database keeps saying DarkSaviour made a ton of SF2 stages. But I can't find them on the site... I'm blind. I didn't see the drop down bar

SFA2
http://ngmc.retrogames.com/stages13.html

SFA3
http://page.freett.com/r________/
http://ngmc.retrogames.com/stages13.html

Quote
In any case, this matter should be decided before we attempt to create/edit any stage for the project.
Agreed. If SF is known to have different width stages within the same game then we won't worry as much. If it's the same width per game we'll have to make a standard for this one.
We'll wait on Caddie's input. He's made several stages from SFA and SF3 games.
Last Edit: April 26, 2014, 03:09:40 pm by Just No Point
Re: Stages
#72  April 26, 2014, 02:37:07 pm
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Come to think of it. There should be links to all the SF Stages on the front page. When someone is up to go find them that is. Just thought it could come handy. Both for Stage makers, and perhaps for those who'd want to DL them. :)
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Re: Stages
#73  April 26, 2014, 02:38:53 pm
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I just went to Guild's database. I think it's fine to just wait till we need them. We don't need to make a sub database =p

SNT

Re: Stages
#74  April 26, 2014, 02:51:14 pm
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I'd say redo the palette on his SF3:3 stage to resemble the SF2 sunset for a "best of both" approach. Arguably his best stage (SF3:3) with a color scheme resembling his most iconic (SF2).
I took a little different approach to the sunset.
Spoiler, click to toggle visibilty
Last Edit: April 26, 2014, 02:59:47 pm by SNT
Re: Stages
#75  April 26, 2014, 07:21:52 pm
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So speaking of stages and width, I for one would like to see all stages edited to correct the aspect ratio. If the character sprites will be width-corrected (or already use the square pixel-friendly CVS sprites), not doing the same to the stages would mean that they (aside from looking bad) would all be considerably too wide. That has pretty huge gameplay implications, giving immediate advantages to keepaway characters/playstyles, and so forth.

I don't know if there have been any discussions about resolution, and I'm also not familiar enough with MUGEN to know if/how much that will be customizable on the player's end, but I reckon creating stage graphics for even just 640x480 would make it possible to rescale them to the correct proportions without considerable drop in visual quality. You could do some touching up in problem areas etc I guess (if the scaling uses any kind of filter or resampling you'd at least have to edges of layers with transparency), but really it should only require minimal, if any, editing.




Just as a very crude proof of concept, I rescaled Ryu's SF2 stage to 640x480 proportions just using nearest neighbor scaling. Looks pretty alright to me. For comparison the pic switches between the width-corrected version and an uncorrected, uniformly scaled version. Even in a silly thrown together thing like this I think it gives a pretty clear idea not just of the visual difference (round objects are actually round, and not oval! Amazing!) but also how much the width affects the size of the playing field.
Re: Stages
#76  April 26, 2014, 07:39:04 pm
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Yeah, I've been tinkering with that in my head as well because the characters will be the correct resolution. Stage makers, can you scale stage sprites like you do with characters?
Re: Stages
#77  April 26, 2014, 09:42:34 pm
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If this is a full game, it may be better to modify mugen.cfg and localcoord, and change it to Capcom's native resolution of 384x224
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Re: Stages
#78  April 26, 2014, 09:47:14 pm
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But the CVS characters are not in that resolution by default like SFA characters are. Neither are CVS stages.
Re: Stages
#79  April 26, 2014, 10:11:38 pm
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Shouldn't Localcoord  be able to handle such differences? I haven't really experimented with that feature, but in theory the parameter should scale everything accordingly, right?




Besides, you can also scale stages with the parameters xscale and yscale
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Re: Stages
#80  April 26, 2014, 11:24:43 pm
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Xscale seems to work just fine on them :)