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Fatal Fury: City of the Wolves (Read 437301 times)

Started by videoman, August 07, 2022, 11:04:51 pm
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Re: Fatal Fury: City of the Wolves
#81  March 19, 2024, 11:31:24 am
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Especially with a couple decades inbetween
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Fatal Fury: City of the Wolves
#82  March 19, 2024, 12:28:35 pm
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We got gameplay!
[youtube]https://www.youtube.com/watch?v=Z3gnTpC4glM&ab_channel=JustinWong[/youtube]

Way 2 go, Justin!

Here's some more







Spoiler, click to toggle visibilty

Rev it up!

Do you know that  Preecha is researching Ki energy? Maybe Ki is the real power source that can solve the energy crisis and climate change.

Spoiler, click to toggle visibilty
Last Edit: March 19, 2024, 10:23:16 pm by videoman
Re: Fatal Fury: City of the Wolves
#83  March 20, 2024, 06:19:20 pm
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Yeah, that's not super uncommon honestly.  Characters can change a lot between concept art and finalization. 

The difference is that I recall the Kuan Konta character also being mentioned in things like win quotes or endings in KoF. Still, I suppose Preecha is an okay character.
Re: Fatal Fury: City of the Wolves
#84  March 21, 2024, 01:48:41 am
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Is it a bad thing if I don't particularly like the visuals? The pop art/comic style is alright but I just dont really like the way it looks in motion and I've had a hard time explaining why. There's a lot of motion blur, and even though theyre using 3D models for the game the animations keep going from actually fluid 3D animation (like kof 15s) to weirder, choppier ones that look more like plants vs zombies animations than anything else youd see in the genre. I don't know how else to explain it and everyone else seems to be fine with how it looks, but im the outlier and trying to get people to see where im coming from is hard.
Re: Fatal Fury: City of the Wolves
#85  March 21, 2024, 07:56:28 pm
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This video gives details of the game's mechanics.
Re: Fatal Fury: City of the Wolves
#86  March 21, 2024, 10:19:55 pm
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Is it a bad thing if I don't particularly like the visuals?
No at all, it is respectable. But in my case, I love the style, especially since Fatal Fury was always focused on american style since their beginnings, making the game with a comic/pop art style is something awesome and gives its own identity, something like Samurai Shodown did before with the ukyo-e style. In the end, all 3D models should be the same, but it's the style you gave them what makes them different. Maybe we can get something like that with a possible Art of Fighting game with japanese ink style a la SFIV...

Spoiler, click to toggle visibilty

Rest in peace, Toriyama-san...
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Re: Fatal Fury: City of the Wolves
#87  March 22, 2024, 05:52:37 am
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I don't think this is the project they're talking about, but at the same time, I wouldn't be surprised to see a Fighting EX Layer guest showing up in CotW, considering how Terry was a guest in Arika's latest game.
Re: Fatal Fury: City of the Wolves
#88  March 22, 2024, 06:21:00 am
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No at all, it is respectable. But in my case, I love the style, especially since Fatal Fury was always focused on american style since their beginnings, making the game with a comic/pop art style is something awesome and gives its own identity, something like Samurai Shodown did before with the ukyo-e style. In the end, all 3D models should be the same, but it's the style you gave them what makes them different. Maybe we can get something like that with a possible Art of Fighting game with japanese ink style a la SFIV...

Spoiler, click to toggle visibilty

I dont really know if you understood where I was getting at, it wasnt really so much the actual art style of the game as much as it was just how everything moves. I personally feel it's very inconsistent. You have the super cut-ins and intro animations which are kinda bluffy and some gameplay motions like the running animations that look decent, but then you have a large chunk of stuff that either looks like an AI taking something at 15 or lower fps and trying to make it 60 or the plants vs zombies stuff I compared it to in the original post and it feels kinda... offputting? Part of it could be due to the motion blur but I dont know exactly how to describe it. Hotaru's idle animation and Rock's shinkuu nage (dont know the exact videos they appear in) are probably the worst examples of the stuff im talking about and I really do want something more readable when the final game comes out.

As for the pop art/comic style, i actually had no problem with them going in this direction. Fatal Fury is a surprisingly american series as far as japanese game's go. South town is a very messed up and crime-ridden eagleland town. Of course theyd want to emulate some aspects of american art while still keeping it anime-ish. It's just how they made it look in gameplay that really irks me. A lot of people have compared it to Marvel 3 because of said pop art/comic style, but I personally felt marvel 3 looked a lot better because I felt the in-game animations felt more natural and smooth. Its not a bad idea but it could be done a lot better. I just dont know why people find it hard to see where i'm coming from with this and I wish i did.
Re: Fatal Fury: City of the Wolves
#89  March 22, 2024, 09:44:16 am
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Re: Fatal Fury: City of the Wolves
#90  March 24, 2024, 02:59:28 pm
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Yeah, that's not super uncommon honestly.  Characters can change a lot between concept art and finalization. 

The difference is that I recall the Kuan Konta character also being mentioned in things like win quotes or endings in KoF. Still, I suppose Preecha is an okay character.
joe higashi's winquote in kof13 against kula where he mentioned about suggesting her fighting his student, kuan, so I don't know, I remember SNK mentioned that Fatal Fury and KOF timelines are different, I remember reading it somewhere which I can't remember where, so i felt like it make sense that Preecha is from Fatal Fury timeline and Kuan might be mention in kof timelines although it isn't even confirm by SNK about Preecha and Kuan being two different people in different timeline if they are two different people or not :P

Yeah, that's not super uncommon honestly.  Characters can change a lot between concept art and finalization. 
Especially with a couple decades inbetween
this is true too, but the changes is like too huge to be a different or same character :P maybe we should wait for SNK's explanation about her in more depth then we would know. Also, I felt like she kinda resemble abit of Area from Fighting Ex Layer and Street Fighter Ex series, since Arika and SNK collaboration on a non fighting game project, unsure if we might see a guest character from the Ex series, something tells me Allen Snider might be chosen, although I still want skullo to be in as he is my recent favorite character :P https://www.youtube.com/@arika_youtube/videos their channel kept featuring both Allen and Terry in year 2023, Allen might be a perfect rival to Marco Rodrigues I would say ;D




when will this personal crises ends? it just won't stop!
Last Edit: March 24, 2024, 03:31:37 pm by oraora?
Re: Fatal Fury: City of the Wolves
#91  April 14, 2024, 10:55:00 am
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I saw this information on team power geyser facebook page: https://www.facebook.com/teampowergeyser here are the information:
Quote
YASUYUKI ODA AND HAYATO KONYA TALK ABOUT SNK'S RECENT TITLE FOR IGN
Producer Yasuyuki Oda and director Hayato Konya spoke a little about Fatal Fury: City of the Wolves and The King of Fighters XV for IGN Latin America and we at Power Geyser translated it in the post below, check it out:
My name is Yasuyuki Oda and I am the Chief Producer.
My name is Hayato Konya and I am Director
IGN: How long has the game been developing?
ODA: Last order took about 2.5 years.
KONYA: I started working for about half a year with development and then about a year and a half.
ODA: so it's been about two years
IGN: Rock is different, looks younger than in KOF XV?
ODA: Fatal Fury: City of the Wolves is about a year and a half to two of the Garou: Mark of the Wolves events, so it's been about two years since then.
IGN: What can you tell us about Preecha, Joe's apprentice?
ODA: Preecha was inspired by a character design that was leaked during Garou 2 development, which was then cancelled during pre-production a long time ago.
KONYA: So what she's doing is investigating the science behind how fighters can perform mysterious techniques like the Power Geyser or Reppuken. She tries to figure out how they can generate flames or powers with their hands. So her fighting style is Muay Thai, as she is a disciple of Joe Higashi and while fighting she also shows some originality and her brave personality.
IGN: Will we see characters from other franchises, old acquaintances or new characters?
ODA: Mmmmm, sim!
KONYA: OH THIS IS AMAZING!
IGN: What is the difference between SPG System and MotW Top System?
KONYA: Well, what we call the "SPG System" is the successor to Garou's "Top System": Mark of the Wolves. The SPG System retains the features of being able to select at the beginning, middle or end of the life bar. But basically, what it does in conjunction with the REV System is to enhance the "Top Attack", in this case is called the "REV Blow". So now there's an improved REV Blow attack.
ODA well depending on the position
KONYA: IT IS TRUE. Where should I put it now? Currently working on developing this system
IGN: Fighting games' trend is to simplify controls, that's why they added Smart Style in FF: CotW?
ODA: I agree. Previously, someone who had the ability to execute special powers commands was valued, but now we live in an era where consensus is that it is not necessary to execute complex commands to make a special power. So the reason for implementing the "Smart System" is that everyone has the opportunity to do them without complications.
IGN: The art style for a sprite comic, was it intentional to look old-fashioned with a modern twist?
ODA: Well, this time the art style was inspired by American comics, but since most developers are Japanese, it's a Japanese take on American comics. Wonder if it will be similar to the comics from the comics.
IGN: We saw a churro shack, will there be more references to Latin American culture?
ODA : Aaaah ! This time, everything happens in different areas of South Town, so unlike KOF, which is worldwide.
IGN: So how churros are famous around the world, and the Japanese like them too...
ODA: The Japanese and everyone likes churros, so we decided to add them in South Town.
IGN: Are you planning to include FF: CotW in SWC?
ODA: Well, after the launch of CotW, we plan to support it with our sports program, but before that, we will continue to work for KOFXV to remain SNK's main sport for a long time.
IGN: If you are working on KOFXV, can we expect a Season 3?
ODA: We are currently focusing all our efforts on making sure CotW is launched in the best possible way. So, for now, that's all the information we can share on this subject.
IGN: Any final comments?
ODA: Thank you to all our fans EVO Japan will happen again this year, so I'd like to continue KOFXV spread there as well, so I would appreciate the support from both FF: CotW and KOFXV. Thank you very much!
Source: https://youtu.be/hoTDMYoNzoo?si=4KYZSLlt5eFuLZTh

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Re: Fatal Fury: City of the Wolves
#92  April 28, 2024, 06:36:11 am
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Marco trailer.

Re: Fatal Fury: City of the Wolves
#93  April 28, 2024, 07:00:12 am
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It is starting to look a bit better but something about it still looks a bit off. Some people have told me it's the motion blur and I get the feeling a lot of the reasons why I feel the animations look so bad is because they designed it with it in mind rather than without it. It is some quite heavy stylization and it is going to be quite a while before it comes out, so I still want to give them some time to work on it. Hopefully they'll put out a survey so I can give them my thoughts. Maybe they'll pay me for it.

Anyway, lore. Isnt it kinda funny that he uses the power chop takuma used in kof XIII here and takuma himself used his kyokugen kohou in some later games? I think it is. Not really noticing anything different from garou 1 outside of the new moves. He hasnt really made any playable appearances since then, mostly just cameos.
Re: Fatal Fury: City of the Wolves
#94  April 28, 2024, 01:06:11 pm
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I swear there was something cool here!!
Re: Fatal Fury: City of the Wolves
#95  April 28, 2024, 03:46:13 pm
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Karate bear for most unexpected return :kungfugoi:

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Re: Fatal Fury: City of the Wolves
#96  May 19, 2024, 04:44:38 pm
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Re: Fatal Fury: City of the Wolves
#97  June 08, 2024, 12:13:14 am
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New trailers One returning and one brand new character he could be Grant's student

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Re: Fatal Fury: City of the Wolves
#98  June 08, 2024, 12:17:53 am
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Grant is back with a tryhard redesign and a lame ultimate, uh. Jenet with the EX cancels looks relentless.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Fatal Fury: City of the Wolves
#99  June 08, 2024, 12:34:15 am
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2nd trailer
Re: Fatal Fury: City of the Wolves
#100  June 08, 2024, 02:32:15 am
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I'm sorta glad that this Box guy is close to Grant because in the initial trailer, he had slashing moves and it made me think they were gonna retcon Freeman or something.