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[OHMSBY Thread]: Waddle Dee Updated (02/14/24) (Read 4730070 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
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Which Ganondorf would you Prefer?

Ocarina of Time
23 (56.1%)
Tears of the Kingdom
18 (43.9%)

Total Members Voted: 41

Voting closed: October 21, 2023, 06:22:52 am

Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#601  August 04, 2021, 12:01:41 am
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Oh that helps a lot, thanks!
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#602  August 04, 2021, 07:32:28 am
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I checked the ones that already got the NOY update previously and it seems that only these characters needs adjustments:
-Akatsuki, Nanase, Hyde, Thief Arthur and Carmine slowly gains meter during their astral heats (Turns out these 5 have it).
-The Burst icon should disappear when Adachi's Yomi Cutin portrait appears during Yomi Drop.

The only character who don't have the NOY update yet, but gains meter during their astral heat is Mai. I originally thought it was caused by Not Over Yet, but that wasn't the case.

And while I was tested the astral heats again, I found a bug on Saya. For some reason, the opponent can block Sin when they move forward and the guard spark when it was blocked is slightly misaligned. Other than that, that should be it.

-Speaking about astral heats, some also completely block the KO animation on certain lifebars.
Feel free to ignore this. I feel like it really depends on the astral heat and you can't really do much since they all work differently.

And I also forgot to put this last night and noticed that Jin, Kuroko and Shantae still has my old username on the readme while the rest left a space that have it already corrected. I apologize if I'm bugging you about it for something so minor.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#603  August 04, 2021, 06:33:44 pm
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Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#604  August 05, 2021, 02:07:23 am
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Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#605  August 06, 2021, 05:24:41 am
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Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#606  August 06, 2021, 06:34:29 am
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Fixed. Go ahead and redownload him

Quote
Ky
-Fixed an error where Ky couldn't use stun edge or charged stun edge if the initial projectile were deleted by unusual means



Everything seems good to me.


Re: [OHMSBY Thread]: Ky Kiske Released + 10 Characters updated (8/2/21)
#607  August 11, 2021, 01:29:26 am
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Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#608  August 11, 2021, 03:54:20 am
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That's a problem with the Umbral Clock Tower stage that you're using. The stage's leftbound and rightbound values are lower than the maximum distance that the edge of the screen can scroll to, which can mess with the frontedgdist and backedgedist state controllers. Going into the stage's def file and changing leftbound and rightbound to -950 and 950 respectively will fix it.
Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#609  August 12, 2021, 07:21:31 pm
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A reminder to Good_Wall533: your Es JP voice patch needs an update with new SFXs for NOY update.
Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#610  August 13, 2021, 03:52:23 am
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Last Edit: August 14, 2021, 04:11:42 pm by Good_Wall533
Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#611  August 14, 2021, 07:45:03 am
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You left out the sound under the index 3000,3. It's the sound that plays when Not Over Yet activates.
Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#612  August 14, 2021, 04:11:31 pm
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I let that one slide, my bad. Link updated. Please download again.
Re: [OHMSBY Thread]: Ky Kiske quick update (8/5/21)
#613  August 14, 2021, 05:53:53 pm
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Very good. Link on the site has also been updated.
Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#614  August 22, 2021, 10:33:12 pm
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Lina has been released.



Spoiler: More Screenshots (click to see content)

Get Lina here:
http://drive.google.com/file/d/1xVHNPbPtWScMs3wsiRPW9QnER5BBq3_b/view?usp=sharing

Also, Ruby, Gordeau, Kokonoe, Tager, Isaac and Mitsuru have all received the NOY update.

Quote
All 6 Characters
-New Mechanic: Not Over Yet
-Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
  -All Distortion Drives deal 20% more damage (Stacks with Ultra Burst's damage buff)
  -Immediately Gain 500 Meter
  -Slowly gain meter overtime
  -Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
-Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
-Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes

Isaac and Mitsuru
-5C no longer knocks down on grounded hit

Kokonoe
-5C is now special cancelable on hit
-jC no longer Halts Kokonoe's horizontal velocity when moving forward
-Forward throw now launches the opponent back to Kokonoe after the wall bounce
-Second hit of 5C no longer knocks down on grounded hit

-Japanese voice patches for Ruby and Gordeau have also been updated.

-You can download all of the updated characters in one zip file here:

https://drive.google.com/file/d/1O_sp6j7LUZ4EKQy9Bh7jyL-3fjXLHyfj/view?usp=sharing

Spoiler: And my next character is... (click to see content)

Have fun.
Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#615  August 22, 2021, 10:37:47 pm
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Ooh, I can't wait for your next creation. Though I think the warm colors on his outfit are a bit too saturated in my eyes.
Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#616  August 22, 2021, 10:55:51 pm
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Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#617  August 22, 2021, 11:33:49 pm
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You're making a King Dedede next?

YES! YES! YES! YES!
Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#618  August 22, 2021, 11:52:41 pm
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Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#619  August 23, 2021, 01:28:46 am
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Feedback on the updated characters and something I forgot on Lina:
-The swing effect on her 5BB and her running B suddenly stops when the blade hits the ground (It doesn't if it makes contact with the opponent).

Ruby:
-Her Burst icon is still present for a few seconds before disappearing by a frame on Red Reaper.

Gordeau:
-Rapid canceling backwards on any attacks on the ground, the back dash's palfx would override the rapid cancel's palfx.
-After finishing the opponent with Soul Exodus, he has a little bit of meter on the lifebar.

Kokonoe:
-The strong ground shockwave on her jC now has no strong shockwave sound effect when the opponent hits the ground.
-Broken Bunker V2.21 could use an old air dash effect when she rushes straight to the opponent (The sound is there, but the effect itself is not).

Tager:
-The hitsparks and guard sparks of Magna Tech Wheel is misaligned when it's blocked in the air.
-Terra Break will cast automatically and miss if Magna Tech Wheel hits the opponent when they are too high in the air.

Issac:
-The splashes when the fly on the D6 hits the opponent is not the default blue (or yellow on P2 side) if he's using a different palette or when "The Devil" is active.

Mitsuru:
-The dusts on her forward and backwards dodges is missing.
-The Burst icon is still present on the last hit of Nifihelm.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Lina released + 6 Characters updated (8/22/21)
#620  August 23, 2021, 04:21:53 am
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Though I think the warm colors on his outfit are a bit too saturated in my eyes.

Ok, so I have desaturated the warm colors a little bit. For comparison, the old sprite is on the left, and the new sprite after the desaturation is on the right:


Does it look any better to you?

Tager and Kokonoe's japanese voice patch has been updated to include the new SFX. Here's the link: https://www.mediafire.com/file/5qg5m4tocq6lcwg/Updated_JPN_patches.rar/file

Everything seems to be in order for both of them. However, do you think you can make separate links for each of them since that's how I have them set up on my site?

Also, do me a favor and show me a screenshot of his down (sitting or whatever you call it) animation.




Got it all fixed. Go ahead and redownload them.