Although not required, make these changes to mugen.cfgLayerSpriteMax = 2048ExplodMax = 2048HelperMax = 256Call me when mugen can support a proper text system.http://www.trinitymugen.netDownloads→Characters→Websta
Welcome back with another Uniel char, and an amazing char! I hope you continue with the conversion of all the rest of characters. Thank you very much.
If you're talking about playing the character on a 4:3 screen. Setting the localcoord to 960 should work.
Nop, it´s about to create his portraits. With hight localcoords for characters you need to create a 4x portrait and it´s baaad. With your old creations it´s possible suppress localcoord of all characters and play with them well. By the way, thank you for you great work.
feedback:-cant A fireball into B fireball or vice versa, you're supposed to be able to go into the other one as soon as the puppet starts falling back (vel y >1)-2A >2C >5C>C whiffs as it knocks the opponent too high. 2nd kick should hit so I can't even do the main bnb hes known for - jump canceling normals has too long of a delay on it. -you can hold up to jump cancel as well if its after the hit connects in source, here I have to press up.-2C>6C> 226A>236B>623B should work as a combo but the 236B whiffs.-due to that 2nd thing I listed I cant do j.B >j.C>j.2C at all-Not sure if you were going for the system entirely but 236A>236B>623B>623A>fireball super should whiff on the super.-J2C > 2C whiffs. probably need a custom state to fix that.-66C goes through opponent when they are knocked down.This is a great attempt but that second bug really breaks his flow of gameplay D: pls fixslashed out all the things that were related to wrong localcoord you didn't scale for D:.
I have a problem with your character I do not know what happens in most of the attacks that raise, throw against the wall and the floor the characters do not stop falling, this only happens with the characters I made, it is the only character of you that I Give that