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UNIEL Chaos-kun (Read 20491 times)

Started by Websta, November 04, 2016, 01:00:24 am
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UNIEL Chaos-kun
#1  November 04, 2016, 01:00:24 am
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Although not required, make these changes to mugen.cfg

LayerSpriteMax = 2048
ExplodMax = 2048
HelperMax = 256

Call me when mugen can support a proper text system.


http://www.trinitymugen.net
Downloads→Characters→Websta
Re: UNIEL Chaos-kun
#2  November 04, 2016, 01:32:32 am
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thanks (Y)
Re: UNIEL Chaos-kun
#3  November 04, 2016, 11:38:09 am
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OH!SO COOL CHAR!GJ
Re: UNIEL Chaos-kun
#4  November 04, 2016, 11:51:49 am
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Welcome back with another Uniel char, and an amazing char! I hope you continue with the conversion of all the rest of characters. Thank you very much.
Re: UNIEL Chaos-kun
#5  November 05, 2016, 07:20:14 am
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Have Fun to Amesome! :nuttrox:
thank you so much :D
Re: UNIEL Chaos-kun
#6  November 05, 2016, 11:09:44 am
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Oh, i didn't know you still make characters :o
This is great!
Re: UNIEL Chaos-kun
#7  November 05, 2016, 06:33:45 pm
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Thanks a bunch for another awesome job. :)
Re: UNIEL Chaos-kun
#8  November 05, 2016, 09:57:24 pm
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Re: UNIEL Chaos-kun
#9  November 10, 2016, 05:51:41 pm
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I like it very much, but can you do a without localcoord char? Thank you very much!
Re: UNIEL Chaos-kun
#10  November 11, 2016, 09:44:22 am
  • ****
  • play more SNK games
  • I FUCKING LOVE PLATINUM!
    • South Africa
    • www.trinitymugen.net/
If you're talking about playing the character on a 4:3 screen. Setting the localcoord to 960 should work.
Re: UNIEL Chaos-kun
#11  November 11, 2016, 04:38:39 pm
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Nop, it´s about to create his portraits. With hight localcoords for characters you need to create a 4x portrait and it´s baaad. With your old creations it´s possible suppress localcoord of all characters and play with them well. By the way, thank you for you great work.
Re: UNIEL Chaos-kun
#12  November 11, 2016, 07:54:02 pm
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feedback:
-cant A fireball into B fireball or vice versa, you're supposed to be able to go into the other one as soon as the puppet starts falling back (vel y >1)
-2A >2C >5C>C whiffs as it knocks the opponent too high. 2nd kick should hit so I can't even do the main bnb hes known for ._.
- jump canceling normals has too long of a delay on it.
-you can hold up to jump cancel as well if its after the hit connects in source, here I have to press up.
-2C>6C> 226A>236B>623B should work as a combo but the 236B whiffs.
-due to that 2nd thing I listed I cant do j.B >j.C>j.2C at all
-Not sure if you were going for the system entirely but 236A>236B>623B>623A>fireball super should whiff on the super.
-J2C > 2C whiffs. probably need a custom state to fix that.
-66C goes through opponent when they are knocked down.

This is a great attempt but that second bug really breaks his flow of gameplay D: pls fix

slashed out all the things that were related to wrong localcoord you didn't scale for D:.
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Last Edit: November 11, 2016, 10:06:01 pm by Kamekaze
Re: UNIEL Chaos-kun
#13  November 19, 2016, 10:54:56 pm
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I have a problem with your character I do not know what happens in most of the attacks that raise, throw against the wall and the floor the characters do not stop falling, this only happens with the characters I made, it is the only character of you that I Give that :(
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