Ummmm, okay, so this my new library, yeah? Hmmmm... Okay then... Then let's just see which character ideas i'm havin' hiar...
Chain Dog
Spoiler: Chain Dog ReadMe (click to see content)
This is ReadMe about the design of Chain Dog.
How he should look like: Biker attire, black hair and chains on wrists. Chains are partially not coiled to arms, what's allow him to use them as scourges and coil 'em to do powerful blows if he wish to.
Entrances:
Chain Dog enters the screen with chains uncoiled. Then he says "There you are!" and coil 'em back.
Chain Dog having uncoiled chain on his leading hand stares on his opponent. Then he coil his chain, points on his opponent afterwards, saying "There is no escape!"
Chain Dog leaps into screen using HP Chain Hammer. Upon landing he takes a look on his oppnent and then says "Got ya!".
Victory Poses:
Chain Dog points at the oppnent: "Your affords will be useless..." - uncoils chain on his leading hand a bit - "...as they are bounded by my chains!"
Chain Dog uncoils chain on trailing hand, steps forward, what makes is turn his back to foreground. He says then: "Still resist the despair bounding you?"
Chain Dog lowers his fists and gets steele: "Do you feel doubts and fears in your heart?"
Chain Dog approaches to downed opponent, steps on him(counts as hit), crouches and says: "Wait for no mercy."
Losing Pose:
Chain Dog kneels and then pounds the ground with chain-wrapped fists. Then he says: "Curse that nowadays!"
Lets take a look on Basic Attacks and Throws.
LP - Generic Jab, except performed with back fist(fist that is farther from enemy). It makes that Jab slower, but more damaging. D, LP also performed with back fist.
MP - Front fist chain swipe in Assasin slash motion. D, MP swipes upward.
HP(Chain Upward Swipe) - Swipes upward with released chain on back fist.
D, HP(Reverse Chain Hammer) - Chain Dog strikes upward with two hands fully wrapped in chains, in Hammer motion.
LK - Leg snap kick with back foot. D, LK strikes with "bootsock".
MK - Same as LK, but targets shoulder area. D, MK - throws chain with back fist(low range).
HK(Spinning Side Kick) - Resembles Cody's Crack Kick.
D, HK(Leg Snatching Chain) - Tries to grab opponent with chain(on his front hand). On hit(not block) pulls him towards with trip.
MP+MK(Knee Shot) - Hopping knee attack, covers some distance.
HP+HK(Double Chain Swipe) - Chain Dog strikes with both chains(released) downward from behind his back. Overhead, can hit downed opponents. Opponent can't fast recover.
HP in Air(Air Chain Swipe) - Almost the same as Double Chain Swipe, except executed in air, and opponent CAN fast recover.
HK Jumping Up(Shredding Kicks) - Kick Duo that resembles Tekken series Paul Phoenix's Shredder.
HK Jumping Forward or Backward(Drop Kick) - Air to ground drop kick.
Strangling Chains - When Chain Dog successfully grabs the opponent, he throws chains on opponent's neck, crosses arms and pulls, so he is strangling the opponent. Disallows K.O. screams.
Chain Toss - When Chain Dog successfully grabs the opponent, he drags him around and throws wtih front hand. Then he turns non-orthodoxal(brings back foot forward), shatches opponent with chain on his back fist and tosses to the opposite side bashing him into the wall. Pressing D while Chain Dog dragging the opponent will make him not to shatch the opponent, so he will take less damage.
Now let's get started with Special Moves.
Chain Fists:
Jabs with fists fully wrapped in chains. Three strikes total, P determines final strike. LP adds third straight, MP - Overhead, HP adds chain trip & launch. Pressing D cancels second strike(and any upcoming).
Damage: 40+50+(70 if LP, 65 if MP, 35+25 if HP).
Chain Hammer:
Two-handed strike with fists fully wrapped in chains. Overhead, applies Hard Knockdown. P Determines move's appearance. LP delivers blow while standing. MP hops for some distance and attacks. HP jumps high for more distance and then strikes.
Damage: LP - 100, MP - 110, HP - 125.
Chain Air Snatch:
Chain Dog throws chain diagonally. When he succeeds to snatch opponent, he slams that opponent into ground to the opposite side.
Damage: 120.
(This is F, B-like move, not appears usually. This one doesn't need to be charged.)
Chain Wall:
Slings chain, uncoiling it and coiling again. Blocks projectiles, repels opponent on hit. P determines duration of this move.
Damage: 10, when opponent touches that.
(This is B, F-like move, usually it must be charged. This one doesn't need to be charged.)
Shoulder Charge:
Shoulder Tackle. Can also cover distance by running. K determines distance covered.
Damage: 95.
Knee Bullet:
Front knee strike into opponent's jaw. Launcher.
Damage: 110.
Reversal Stance:
Anti-strike hitbox. P attacks provokes Chained Arm Drag. K attacks - Trample Boost DDT. Projectiles, beams and shots makes Chain Dog dodge them(they don't touch him this way) by crouch, proceed forward a little and perform Leg Snatching Chain(D, HK) if opponent is close enough.
Okay, now we're watching Power Moves.
Any Power Move replaces arena background with gray mist(You can make red mist for Bounds of Despair).
Chains of Chaos:
Cutscene: Chain Dog uncoils chains, saying "Have a taste of...".
Action: Afterwards he says "...this one!" and does a serie of attacks that strongly resembles Soul Calibur Broken Destiny's guest character Kratos' Tartarus Rage and Hercules Might. First three are overheads that cannot be blocked crouch. The last one is completely unblockable and does slam hard knockdown. Third strike also does hard knockdown, but uses "Trip" hit anim as slam. The unblockable strike leaves red flash after. During last strike Chain Dog says "I will crush you!". All strikes can hit downed opponents, and two second last ones floats opponent up to confirm last one's hit. After that, Chain Dog coils back his chains.
Damage: 25+25+55+15+20+70.
Bird Trap Chain:
Cut scenes: Chian Dog positions his hand to throw chain wnile saying "Wrong choice!".
Action: Chain Dog throws chain diagonally(like in Chain Air Snatch). When he succeeds to snatch opponent, he pulls him towards and strikes him with chain-wrapped fist, making opponent float back, then Chain Dog pulls and slams him into ground to the opposite side, and then kick him.
Damage: 60+90+45.
(This is F, B-like move, not appears usually. This one doesn't need to be charged.)
Pounce Mount и Bound Mount:
Cutscene: In ground version(Pounce Mount), Chain Dog takes Reversal Stance position(but this move is not reversal). In air version, he prepares to throw chains on his opponent.
Action: Chain Dog pounces on the opponent(not so high) in ground version, in air version he throws chains and once hits, he pulls towards the opponent. Both versions are kinda throws - unblockable, yet can be dodged and parried. On hit Chain Dog mounts the opponent, then strikes(as always, with fists fully wrapped in chains) with front fist twice, back fist once, and finally with both, in Hammer motion.
Damage: 10+30+30+30+100.
Sky & Land:
Action: Chain Dog runs out of the screen.
Cutscene: Black stripe appears above, featuring Chain Dog(which ran out of the screen) uncoiling chain from front hand, saying "Care to fly a little?" and preparing swipe upward strongly.
Action: Chain Dog runs back in and does very strong upward swipe. Opponent get hit will fly straightly upward like spinning rocket (like in Soul Calibur series, for example, Nightmare's Ether Splitter does that with opponents), where his neck will be snatched by Chain Dog, and with replica "Now go back down!", Chain Dog smashes him back to ground. This Move can hit downed opponents, but cannot launch them this way.
Damage: 60+150.
(Power Pts only gets used when cutscene begins.)
Chaining Embrace:
Cutscene: Chain Dog enters position that resembles JIn Kazama's Avenger startup position. During that, his back fist is fully wrapped in chain. Also, during that, Chain Dog says "Try to avoid this!". A black stripe with portrait of Chain Dog within appears during cutscene.
Action: So, he does off-fist 45-angle high straight(with fist fully wrapped in chain). Once the opponent floats enough in 45 angle direction, Chain Dog snatches him with chain in other hand. Then, with saying "Get back here..." he tosses him to the opposite wall, but stops it in the last moment(enemy still snatched), bulls him towards while making Knee Shot and saying "...and DIE!". When hit occurs, arena freezes for a moment, an echo creates from this hit, and background(that gray mist i told you before, remember it?) is painted with red spots, to show that destructive force of this Power Move.
Damage: 80+300.
Chamber Made of Steel:
Cutscene: Chain Dog says "There is no escape!". Anim? Whichever you want. A black stripe with portrait of Chain Dog within appears during cutscene.
Action: Then he covers some distance and does crossed straight with both hands(Yet again they're fully wrapped, in chains... yep... it's getting old now to say that. >.<) and then tosses that chains. When opponent bounces off the wall, he gets snatched by these chains, so Chain Dog pull him back and does a headbutt. Then while saying "There!" throw chains on his feet, jumps and pulls him UNDER, to relocate him behind the head. Using thats, Chain Dog does a Powerbomb. On each strike after crossed straight(including bounce off the wall), there, where hit takes place, will be spots, but unlike Chaining Embrace's red spots, these are white.
Damage: 110+10+120+130.
Bounds of Despair:
You can come up with it yourself. But remember the following conditions: Chain Dog has no allies, and no other weapon but chains on his fists. Also, a black stripe with portrait of Chain Dog within will have to appear during cutscene.
Total damage should be 525.
Status: On hold.
Well, don't even- don't EVER ask me about... This. Thing. Don't ask anything, okay? I'm serious here. DON'T do that.
Mr. Mechanick
Spoiler: Character and Moves ReadMe (click to see content)
Mr. Mechanick looks like Hyperion Engineer. But with no Gigant Hands and he wears hardhat instead of smelter-helm. Also he has 2-in-1 backpack: Jump Jetz, to jump higher, but not so far forward or backward, and that Gigant Metal Hand inside, that hyperion Engineers usually have on their small natural hands. His default paletto is Hyperion "Proud" style. His home stage is 'Scraper 'Structors Gulag(nonexistent yet), in the same paletto.
Mr. Mechanick has 6-button Capcom-based mechanics(Light=L, Medium=M, Hard=H) and can chain his attacks from weaker to stronger one. He can chain standing and crouching attacks, punches to punches and kicks to kicks.
Let's take a look on his moves.
He has no Original Attacks, so here we go to throws!
Shocking Slappers - HP+HK or F+HP+HK - Mr. Mechanick grabs opponent, activates taser on his other palm, in the same time Gigant Hand goes up from the backpack, then Mr. Mechanick launches opponent with upward palm-to-body strike. Launched opponent then gets hit by Gigant Hand.
Gigant Fist Overdrop - B+HP+HK - Mr. Mechanick hold opponent, waiting for Gigant Hand going up from his backpack, then that Hand grabs opponent and overtosses him.
Now let's watch Special moves.
Blade Launcher - QCF+P - On his left hand(I won't be liable: Front hand, due to M.U.G.E.N mechanics) he has device used to launch sawblades. Compare to Sektor's Missile, Blade Launcher has increased startup and recovery. But MK has its own damage mechanics, so damage will be compared to SF Series Hadouken. Hadouken inflicts 60 damage. Due to slowness of Blade Launcher, it's sawblade inflicts 120 damage, so Blade Launcher = 2 Hadoukens.
Blockade - QCB+K - Portable Blockade, a bit taller than Mr. Mechanick.
Shocking Touch - B, D+P - Mr. Mechanick's taser. Parries any attack that will hit it first. When opponent's attack is parried by taser, opponent takes damage. Also, destroys projectiles.
Engineering Laser - QCB+P - Tiny thin lazer, hits for stream damage.
Jump Jetz - KKK - That Mr. Mechanick's Jump Jetz on his back. Increases jump height. Pressing KKK while holding F or B acts in the same manner, but decreases travel speed forward or backward relatively.
Okay, now Power Moves!
Conference Calling Shotgun - QCF+PP - It's shotgun, mate. It suspiciously looks like High-Tier(Purple) Hyperion Shotgun. 8 shots per use. All shots are separated into pairs, and will suffer damage reduction(80% total damage for third pair and 70% - for last pair). Range also affects damage(100 upclose, 75 on low distance, 50 half-screen, 25 further, and 10 on full-screen), and each shot has good knockback.
Missile Strike - QCB+PP - Mr. Mechanick pulls out apparatus, preeses the button, a Pic appears: There are somewhere(Probably in one of sectors of 'Scraper 'Structors Gulag) two Structor Robots, that somewhat resembles Hyperion Digi-structors. One of them says "MISSILE BOMBARD CONFIRMED!" and then Pic ends. The Arena is covered with missile strikes afterwards.
Shock Turret - QCB+KK - Mr. Mechanick tosses his portable Shock Turret in the same way, as he dropping Blockade. Shock Turret shoots 8 Ion Balls on the opponent, but it can also delay some for some time, to fake him out. When mag expires, turret reloads for 2 seconds to shoot again. Turret lasts for 48 shots or until it will take 300 damage total. Whan all ammo expires, turret teleports away.
Chaingun Drones - B, D+PP - Call for two Chaingun Drones(three, if Power bar maxed out) that flies some higher than Mr. Mechanick can jump with his Jump Jetz. Drones can shoots opponent or random area with stream of bullets.
Mechanick Gambit - During Jump Jetz D+PP - Reaching highest Jump Jetz point, Mr. Mechanick says "Surprise!" and drops down rocket pocket. Pocket explodes in a mid-way and spreads out rockets over the surface.
Satellite Photon Ball - B, D+PPP - Mr. Mechanick pulls out apparatus(this time, white), but befor he presses button he says "Let's start a real fun." A Pic appears, showing us space, Earth and that Satellite. This Satellite says "R3QU357 R3C31V3D"(It means what it saying is misunderstandable due to his voice), then it charge up, and a Pic ends(The cutscene is over). Mr. Mechanick's Gigant Hand receives Photon Beam in the form of Ball. When Photon Beam(Ball) is received, Gigant Hand tosses it on Half-Screen to the side where opponent is currently is. When Photon Ball collides tiwh ground, it explodes for two Full-Screens radius and 500 damage. During receiving and afterward tossing Photon Ball, Mr. Mechanick is shielded, that mean he is unthrowable, impregnable(No Hit Actions and GetHits) and his defense raised by 100.
Status: Waiting for Tundra to be finished
Tundra
Spoiler: Sketches (click to see content)
Stand Pos:1st and 2nd Original Combo:
3rd and 4th partial Original Combo:
Special Moves:
Status: Accepting sprites
Yup. I putted dat Chain Dog oh hold and instead take more care 'bout the Tundra. Starting from Chain Dog was a bad idea, and i would rather start from Tundra first.
Felix
Status: Waiting for Tundra to be finished
Kredo
Spoiler: Appearance Data + Stand Pos (click to see content)
Okay, let me discuss something 'bout this guy...
In terms of clothing, Kredo follows the standarts of NESTS uniform, but also wears shirt thing like Ash's one.
Kredo has power gauntlets in both hands, like Kula. To those, who doesn't know, K' and Kula uses that gauntlets to perform fiery(or icy)attacks, like Crow Bites, Ein Trigger(K'), Ice Coffin(Kula) and more...
In personality he somewhat resembles K', cuz he's emotionless.
Kredo has rusty(color) hair and red eyes.
Oh, and here's his Stand Pos:
Status: Oh hold
Okay, so this is another artifical human. His moves pretty much resmbles ones of Kula, Ash and others. I got him too much luv zis time, so now, i putted him on hold. Give a shot on Tundra instead.
Rubin
Status: Waiting for Tundra or Kredo to be finished
Warning! To prevent consufion, as it was with Tundra, i will say that HE IS A MALE!
If someone ever ask - the only Originals hiar are Chain Dog and Mr. Mechanick. All others are edits!