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about the best way to convert LR chars to HR (Read 2430 times)

Started by electrocaid, September 28, 2013, 07:38:56 pm
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about the best way to convert LR chars to HR
#1  September 28, 2013, 07:38:56 pm
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Dear friends,

Here's the initial point:

Imagine that you've replaced the original LR sprites from a char by the HRized ones.

What's the easiest way to adapt the code to HR? :)

A good answer could generate... i let you imagine...

Thanks in advance...

Re: about the best way to convert LR chars to HR
#2  September 28, 2013, 07:49:07 pm
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Winmugen : scale = 0.5,0.5 in the constants, and then probably redo all the explods/helpers positions.

Mugen 1.0 : localcoord = 640,480 in the DEF file. Then hope the character was coded properly so you don't need to recode every single vel and pos in the character.
Re: about the best way to convert LR chars to HR
#3  September 28, 2013, 10:05:32 pm
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dear friend,

thanks a lot for this "clean" answer... that confirms my opinion (but i thought that it was too easy to be honnest)

winmugen is again a problem...

may i abuse?

would it be possible to "cheat" by converting a winmugen char to 1.0 & then, use the localcoord "tip"?  :sweatdrop:

who dares wins i hope
Re: about the best way to convert LR chars to HR
#4  September 28, 2013, 11:47:33 pm
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Localcoord is an exclusive feature to Mugen 1.0. Anything that you can do now in Mugen 1.0 is impossible in WinMugen.

"You must defeat my flaming
dragon punch to stand a chance."
Re: about the best way to convert LR chars to HR
#5  September 29, 2013, 10:49:08 am
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hum hum nice try elec...

thanks again my friend

concerning the mod of the explods/helpers positions... does it exist a general rule of modification that i could use to create a patch?
Re: about the best way to convert LR chars to HR
#6  September 29, 2013, 01:17:44 pm
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Divide or multiply the position by 2 (depending on LR>HR or the contrary, you'd have to test).
Should work in most cases.

Still, I guess you'll still have to modify all the CLSNs too, thus find a way to edit all values in the AIR file so they match with the sprites.
Re: about the best way to convert LR chars to HR
#7  September 29, 2013, 07:11:13 pm
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Aaaaaaah  :eaugh:

another good confirmation

thanks a lot  :grin3:

that means that a patch can be created (the tool already exists indeed)...

i'll be back after having tried all that ;)