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Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!! (Read 112125 times)

Started by Cybaster, February 18, 2010, 02:43:29 PM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#141  March 19, 2010, 09:44:45 AM
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I guess that's a false positive. Anyway, as long as it works...
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#142  March 19, 2010, 02:20:25 PM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#143  March 19, 2010, 03:32:02 PM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#144  March 21, 2010, 07:56:55 PM
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can you make animated stages with this? if not then i guess i'll use fighter factory for animated ones.
Be A Freak Cuz Life Is Too Short To Be Cool!!!
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#145  March 21, 2010, 08:08:12 PM
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No it makes it easier to make yur stage. Yu have to add everything else by yurself
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#146  March 21, 2010, 08:10:06 PM
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YESS YESS YEEEEEEESSS, Make people even lazier, Great accomplishment, I really mean that.


Im only messing with you, Haha.
Interactive Stage W.I.P Click Below


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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0)
#147  March 22, 2010, 12:29:36 PM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#148  March 22, 2010, 12:34:55 PM
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.

That's not true! that a french spyware that will steal you information and...
*connection lost*
Farewell my friend. :'(
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#149  March 22, 2010, 11:31:06 PM
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.

Oops, shoulda kept reading :P
Accusare nemo se debet nisi coram Veridis
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#150  March 25, 2010, 07:54:22 PM
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Wow, how did I miss this? I think I'll check it out and mess around with it, thank you for this contribution. :) :bows:
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#151  March 25, 2010, 08:02:28 PM
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You're a bit late. :P
The update to the program made it compatible with 64bit OS. plus, the problem wasn't my program, but the original SprMaker, which Tunglashor recoded from scratch.

That's not true! that a french spyware that will steal you information and...
*connection lost*
Farewell my friend. :'(
...however, i tried it using the 256 imagesplitter method, and it didnt work. it managed to do about 10 percent before getting stuck. i'll try again just in case it was a random bug.
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#152  March 29, 2010, 04:33:57 AM
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bump.

-using jigsaw method the stage adds a whole bunch of useless coding (3000+ stage tile defs in a 1240 sprite stage)
-imagesplitter didn't work at all
-using jigsaw the stage got shifted down so that the high bound is off
 ???
 
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#153  March 29, 2010, 08:12:53 AM
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- You obviously have no idea what the jigsaw method does.
- What does "didn't work at all mean" ? The program didn't launch, the SFF file wasn't generated, the stage is ugly in Mugen ? Be more precise. Saying it doesn't work means nothing.
- What image did you use, and what resolution for which kind of stage ? I'm pretty sure it's a user issue. If you don't enter correct parameters, of course the final result will have problems.
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#154  March 30, 2010, 04:47:52 AM
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haha


i tried JigSaw method with a image bigger than 1024,720 

GT

Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#155  March 30, 2010, 05:29:20 AM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#156  March 30, 2010, 05:40:03 AM
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- You obviously have no idea what the jigsaw method does.
- What does "didn't work at all mean" ? The program didn't launch, the SFF file wasn't generated, the stage is ugly in Mugen ? Be more precise. Saying it doesn't work means nothing.
- What image did you use, and what resolution for which kind of stage ? I'm pretty sure it's a user issue. If you don't enter correct parameters, of course the final result will have problems.

my apologies i'll explain better.
as i understood it jigsaw takes the image and cuts it up into 16x16 squares? once i erased the extra codes it worked fine, and took out some bad sprites, but the boundhigh was off, everything was shifted two "rows" down.

well it starts working, and as the image turns red to show its processing, it usually stops well before the end  of the stage, generates an sff and def, but the sff is unreadable in bothh mugen and fighter factory

i thought so too, i originally used a 12xx x 8xx dont remember the exact size image, but i cropped it down to 640 x 480 and that didn't work either.

i'll try again and see if i can work it out :P
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#157  March 31, 2010, 02:12:49 AM
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what i like about the ed article is that the author honestly doesn't know that kung fu man is just a sockpuppet of mine. i honestly thought this was common knowledge.
Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#158  April 01, 2010, 06:11:35 PM
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Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#159  April 01, 2010, 06:31:20 PM
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LOL, so people finally found my tool's hidden feature. :grin3:

Cap

Re: Automatic Stage Creation Tool (Compatible Mugen 1.0) - UPDATED !!!
#160  April 04, 2010, 06:14:52 PM
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You sir, are Jesus.

Only, you know, not fictional.