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Remove permanent aura from intros and win animations (Read 5837 times)

Started by DeCeballos, October 18, 2021, 08:43:14 pm
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Remove permanent aura from intros and win animations
#1  October 18, 2021, 08:43:14 pm
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    • Spain
Hello, I am editing an HDBZ character and I have put a permanent aura animation on it, this appears from the beginning of the fight in the player's position but as this character has several different intros in which it appears from different positions, the aura always appears Go there, I would like to know how to remove it during the intros and that it only appears when the combat begins for real. Also of the victory sequences
Re: Remove permanent aura from intros and win animations
#2  October 22, 2021, 09:55:12 am
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    • crepa.neocities.org
triggerall = roundstate = 2
Re: Remove permanent aura from intros and win animations
#3  October 22, 2021, 11:50:22 am
  • **
    • Spain
Great, it worked. Although the aura appears at the exact moment the fight begins. Is there any way it appears in the previous seconds when listening to round 1?
Re: Remove permanent aura from intros and win animations
#4  October 24, 2021, 06:25:56 am
  • ****
    • crepa.neocities.org
Something like this should do:

trigger1 = roundstate = 2
trigger2 = roundstate = 1 && anim = 0

You may need to change "anim = 0" to the right anim number for some characters, this will make the aura appear as soon as the character goes to the stance animation.