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G updated 4/30/22 to SFV: Definitive Update ver. 7.001 (Read 50378 times)

Started by Violin Ken, May 29, 2020, 08:43:25 am
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G updated 4/30/22 to SFV: Definitive Update ver. 7.001
#1  May 29, 2020, 08:43:25 am
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Last Edit: April 30, 2022, 11:55:45 pm by Violin Ken
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#2  May 29, 2020, 08:53:37 am
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bison: yes!!....Yes!!
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#3  May 29, 2020, 02:49:43 pm
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nice
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#4  May 29, 2020, 04:55:21 pm
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amazing!!!!
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#5  May 29, 2020, 04:58:05 pm
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Is there a problem with the download link?because i am trying to download G and the download keeps crashing after awhile.
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#6  May 29, 2020, 05:48:42 pm
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Is there a problem with the download link?because i am trying to download G and the download keeps crashing after awhile.

Nope.  The download link works fine.  If you still cant download, pm me and ill provide an alternate link. 

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Re: G from Street Fighter V CE by Mr. I and Violin Ken
#7  May 29, 2020, 06:58:22 pm
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Man this is fantastic! the best Street Fighter V character for mugen ever made.
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#8  May 29, 2020, 07:33:29 pm
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I am not really into HI-RES stuff, but i do agree that this is just amazing, well done.
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#9  May 29, 2020, 08:10:25 pm
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I knew you would forget about the attack that he does when you stand for too long. :P

For some reason, if I try to open and run it in Mugen it closes it. I tried in 1.1 too.
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#10  May 29, 2020, 08:21:54 pm
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I haven't tested him yet, but there is a very apparent "hiccup" in the intro animation when he goes to the starting position for the fight.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#11  May 29, 2020, 08:37:47 pm
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I knew you would forget about the attack that he does when you stand for too long. :P

For some reason, if I try to open and run it in Mugen it closes it. I tried in 1.1 too.

Yeah, Mr. I and I decided that move was not worth our time.  He is for Mugen 1.1 only.  We did have some concerns if people could even run him.  He is a whopping 300 MB so perhaps it could be an issue with your PC? 

I haven't tested him yet, but there is a very apparent "hiccup" in the intro animation when he goes to the starting position for the fight.

That's how his intro looks in the source, unfortunately.  SFV has the benefit of changing camera angles to reduce the appearance of those types of "hiccups". 

See 11 second mark.
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Last Edit: May 29, 2020, 08:40:59 pm by Violin Ken
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#12  June 01, 2020, 05:12:31 am
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Spoiler, click to toggle visibilty
Oh, I see it. It's a shame. The solution for this would be kinda complicated.
I tried him and my pc can't run him... No surprises though. Anyway, you guys made a really interesting work. Keep rocking.
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
Spoiler, click to toggle visibilty
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#13  June 01, 2020, 10:31:43 am
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I was stunned by seeing this!
downloading now!
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#14  June 01, 2020, 01:42:37 pm
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HI V KEN

May I suggest you some point?

I found him only support 4:3,if you put him in 16:9 the power bar won't show.
since you already made him as 1.1 character you can make the power bar auto-adapt the screen size.

1st make mugenversion = 1.1 in def file
or else you can't use the screen triggers.

In you G-bars.cns

State 19000
for example

Code:
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 1
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (0 + 20), (240 - 20);220
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999

change into like

Code:
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 1
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (0 + 20), (ScreenHeight - 20)
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999

Code:
[State 19000, V]
type = explod
triggerall = root, var(6) = 0
triggerall = roundstate > 1
triggerall = teamside = 2
trigger1 = 1
id = 19900
anim = ifelse(root, var(15) > 0, 19002, ifelse( root, var(3) < 300, 19000, 19001))
postype = left
pos = (ScreenWidth - 20), (ScreenHeight - 20)
scale = 0.25, 0.25
bindtime = -1
ignorehitpause = 1
ontop = 1
pausemovetime = 99999
supermovetime = 99999

this will result auto adapt for 16:9 and 4:3

or you can use another better way
you can name 3 vars for x for P1 x for P2 and y for all
I call it master point

so you can place your power bars relative to the master point
like fvar(20) + 20 something like that
so you can move the master point and the whole power bar will move

and master points can be
x for p1 = var(20) = 0 + 20
x for p2 = var(21) = ScreenWidth -20
y for all = var(22) = ScreenHeight - 20

or use percentage
x for p1 = var(20) = Floor(ScreenWidth * 0.1)
x for p2 = var(21) = Floor(ScreenWidth * 0.9)
y for all = var(22) = Floor(ScreenHeight * 0.9)

I just did some change on P1 side.
I believe it's better to tell you how other than release a patch



Re: G from Street Fighter V CE by Mr. I and Violin Ken
#15  June 01, 2020, 07:52:19 pm
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Oh, I see it. It's a shame. The solution for this would be kinda complicated.
I tried him and my pc can't run him... No surprises though. Anyway, you guys made a really interesting work. Keep rocking.
I'm bummed to hear people aren't able to run him.  I guess we're pushing the limits of people's computers with this character.

HI V KEN

May I suggest you some point?

I found him only support 4:3,if you put him in 16:9 the power bar won't show.
since you already made him as 1.1 character you can make the power bar auto-adapt the screen size.

Thank you, beterhans!  We made him in 4:3 as that's how our mugen cfg is setup.  We'll work on adjusting our characters to fit both ratios as your code provides.
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Last Edit: June 01, 2020, 07:56:00 pm by Violin Ken
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#16  June 04, 2020, 07:43:22 am
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Each time I keep tryin to run him I constantly get errors saying it cant load up his SFF. Is that a result of him being 300mb or somethin else?
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#17  June 04, 2020, 04:15:43 pm
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The first actual SFV character in Mugen, amazing  :truestory:

when will this personal crises ends? it just won't stop!
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#18  June 06, 2020, 07:39:22 pm
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Re: G from Street Fighter V CE by Mr. I and Violin Ken
#19  July 09, 2020, 11:58:28 am
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Took me alot of time to load him in to the game but he is fun .
Re: G from Street Fighter V CE by Mr. I and Violin Ken
#20  July 09, 2020, 08:48:52 pm
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