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palfx (Read 1541 times)

Started by eishiba, May 25, 2020, 01:57:50 am
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palfx
#1  May 25, 2020, 01:57:50 am
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So I have been experimenting with the palfx and was wondering how would one make the FX stop after they get hit? Like with Subzeros ice. They freeze and remain for a short while and then once they get hit the ice FX is gone.
Re: palfx
#2  May 25, 2020, 02:08:54 pm
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when hit, you need to create a new PalFx controller that its activated for 1 tick in order to disable the previous PalFX

Or alternatively, have 1 tick palfx being activated throughout the duration of the custom state (as long as the palfx is not animated with sin wave effects)
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