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Daisy (Super Mario) Released! (1.8 UPDATED 06/19/20) (Read 3836 times)

Started by Dawn de Era, May 29, 2020, 10:22:58 PM
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Daisy (Super Mario) Released! (1.8 UPDATED 06/19/20)
#1  May 29, 2020, 10:22:58 PM
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Daisy, queen of Sarasaland, escorts herself into the MUGEN frenzy! Get rady to see daisies fly!



Download: https://www.mediafire.com/file/o3lodk8063rf9h3/Daisy_v1.8.zip/file
Older versions (if you care): http://www.mediafire.com/folder/m0l3659k71abl/Daisy

If any bugs or problems crop up, let me know, and I'll attempt to fix them to my abilities. Thank you!

CURRENT VERSION: 1.8

Versions:
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Last Edit: June 20, 2020, 02:47:04 AM by Dawn de Era
Re: Daisy (Super Mario) Released! (1.0)
#2  May 30, 2020, 07:30:52 PM
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GURETO!

No doubt, such great Daisy right here. :)
Re: Daisy (Super Mario) Released! (1.0)
#3  May 30, 2020, 09:29:41 PM
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Re: Daisy (Super Mario) Released! (1.1 UPDATED 05/30/20)
#4  June 03, 2020, 09:02:40 PM
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Re: Daisy (Super Mario) Released! (1.5 UPDATED 06/03/20)
#5  June 09, 2020, 05:56:42 PM
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Re: Daisy (Super Mario) Released! (1.6 UPDATED 06/09/20)
#6  June 10, 2020, 10:00:21 PM
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Re: Daisy (Super Mario) Released! (1.7 UPDATED 06/10/20)
#7  June 19, 2020, 08:29:58 PM
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 Did a few tests and, so far, these are the main issues that pop up.

- Sporty Swing can infinite into itself while at the corner. I've even tested this on my own characters and Muteki's, both who have much faster aerial recovery time than average, and they don't tech until they're near the floor. This applies only to button versions "a" and "b"
- Daisy Blossom's foreground FX remains on the screen if the hitbox strikes a reversaldef and sent into custom state.

 Fun character so far otherwise, I kinda like this one slightly more than David because of her nastier combos.
Re: Daisy (Super Mario) Released! (1.7 UPDATED 06/10/20)
#8  June 20, 2020, 01:32:39 AM
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- Sporty Swing can infinite into itself while at the corner. I've even tested this on my own characters and Muteki's, both who have much faster aerial recovery time than average, and they don't tech until they're near the floor. This applies only to button versions "a" and "b"
Getting right on that.
- Daisy Blossom's foreground FX remains on the screen if the hitbox strikes a reversaldef and sent into custom state.
I'll look into it. Don't really have any ReversalDef use cases I can troubleshoot this with though.
Re: Daisy (Super Mario) Released! (1.7 UPDATED 06/10/20)
#9  June 20, 2020, 01:40:56 AM
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I'll look into it. Don't really have any ReversalDef use cases I can troubleshoot this with though.

 I have quite a few in my roster who do so, some of them made by me. I think the easiest character to test this so for for is is with my Akari Ichijou since she has a one-button special that generates two portals that remain for a while. They use a reversaldef that custom states targets.
Re: Daisy (Super Mario) Released! (1.7 UPDATED 06/10/20)
#10  June 20, 2020, 02:46:29 AM
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