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NZCR Progress Thread (Read 194268 times)

Started by Алексей, July 16, 2013, 06:32:49 pm
NZCR Progress Thread
#1  July 16, 2013, 06:32:49 pm
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Hey Guys,

I'll be using this thread as a progress thread. This game is NOT dead. I have been side-tracked and demotivated from it though. To kick myself back into shape, I'm going to try a more orderly approach.

So far, what we have done is:
16 Characters
16 Stages
Screen Pack and Lifebars

There's more that needs to be done though. Currently, as of 7/15/2013, I'm going through each character and fixing any and all bugs in the NZCR characters. Stages will be addressed separately and I'll be making changes to the Screen Pack and Lifebars as well. Now, getting back to the characters. I invite everyone who is interested to submit any bugs you may find to me in some way. You may post them here in this thread, via PM, or even on my site (via PM). I of course will be doing rigorous testing on my end as well. I have a bug tracking document that I've set up to manage them.

The lifebars are being recreated to accommodate the new mechanics.

Let the progress continue!

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Last Edit: July 18, 2014, 11:38:05 pm by Алексей
Re: NZCR Progress Thread
#2  July 16, 2013, 10:58:04 pm
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Good to now the game is still alive Alexei! If I find any bugs I'll Pm best of luck and looking forward for the progress!

Re: NZCR Progress Thread
#3  July 16, 2013, 11:14:49 pm
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Re: NZCR Progress Thread
#4  July 17, 2013, 11:41:14 pm
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Nice Alexei... i will test all of your chars, one by one... Glad to see you are back into NZC
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Re: NZCR Progress Thread
#5  July 17, 2013, 11:47:18 pm
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Re: NZCR Progress Thread
#6  July 18, 2013, 06:36:46 am
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Yo Alexei its celest if you can then PLEASE insert Jutsu Clash from Naruto Ultimate Ninja Storm 1 as a Full Game Element PLEASE I am waiting for this full game as long as it takes
Re: NZCR Progress Thread
#7  July 18, 2013, 02:17:04 pm
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Yo Alexei its celest if you can then PLEASE insert Jutsu Clash from Naruto Ultimate Ninja Storm 1 as a Full Game Element PLEASE I am waiting for this full game as long as it takes

To be honest, I've seen the various Jutsu clashes that people have added to some characters and it just doesn't look good in my opinion. I don't know if I'm going to do that or not. I'm leaning against it.

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Re: NZCR Progress Thread
#8  July 20, 2013, 10:04:14 am
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Hey bro,

I'll tell you once I start that new stage we talked about. I'll help you with updating your older stages, I saw some things that need to be fixed in some of them

Re: NZCR Progress Thread
#9  July 20, 2013, 03:48:47 pm
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Hey bro,

I'll tell you once I start that new stage we talked about. I'll help you with updating your older stages, I saw some things that need to be fixed in some of them



Hey man, sounds good. Yeah, I didn't really know much about stages when I made some of those and it shows. :P

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Re: NZCR Progress Thread
#10  July 27, 2013, 06:46:09 am
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Greetings Alexei, how are you doing? I've tested all your chars but i haven't found any bugs or whatsoever, the only thing i didn't like too much was the "ground rocks Fx/anim" when Naruto throws his "Rasengan", it kinda clashes, i think it'd be better if you add a transparent (white or light grey) dust Fx. Same goes for the underground uppercut.
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Re: NZCR Progress Thread
#11  July 27, 2013, 06:48:57 am
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Hey man, I'm well. As I mentioned on MC, I made new, unreleased effects for Naruto's rasengan a while ago. But, for the undergound uppercut, don't you think that should at least have some sort of ground effect? I mean, he's coming from the ground. lol

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Re: NZCR Progress Thread
#12  July 27, 2013, 06:58:03 am
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I do think so, that's why i've recomended you to change it (not to leave it with no Fx) for a "White or light Grey" dust Fx, cause a neutral color won't clash with most of stages. Also most of your chars Fx have a great quality and that one looks kinda pixelated (don't know if that's the correct term). I will be willing to make an example for you, and ofcourse it'll be up to you to use it or not, your choice.
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Re: NZCR Progress Thread
#13  July 27, 2013, 07:00:29 am
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I do think so, that's why i've recomended you to change it (not to leave it with no Fx) for a "White or light Grey" dust Fx, cause a neutral color won't clash with most of stages. Also most of your chars Fx have a great quality and that one looks kinda pixelated (don't know if that's the correct term). I will be willing to make an example for you, and ofcourse it'll be up to you to use it or not, your choice.

Oh, I see. Sorry, I misunderstood you. Yes, pretty much any of my effects that are high quality have been made from scratch by me. The pixelated effects are from other sources like NZC and other Naruto games.

Sure! Let's see what you got. :)

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Re: NZCR Progress Thread
#14  January 08, 2014, 12:36:49 am
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Just letting everyone know that this game is not dead. My motivation was for the past months, but also I've been very busy at work.

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Re: NZCR Progress Thread
#15  January 08, 2014, 12:48:31 am
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Good to know dude

Re: NZCR Progress Thread
#16  January 08, 2014, 02:18:25 pm
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Yeah, the snags I hit are very discouraging. :( Sometimes, you just need a break from it all.

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Re: NZCR Progress Thread
#17  January 15, 2014, 09:02:57 am
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Re: NZCR Progress Thread
#18  January 15, 2014, 02:34:19 pm
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Yeah man. The problem is that when I get back and look at where I left off... it reminds me why I stopped in the first place, lol. Usually, it's something retarded like platforms for NZCR... or just the sheer amount of people asking me to make things that I've explained to them why I couldn't. Or why platforms don't work in the version of the stage THEY downloaded. So frustrating, lol.

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Re: NZCR Progress Thread
#19  January 15, 2014, 03:28:29 pm
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Put something in your signature like "I DO NOT TAKE REQUESTS, GET LOST" or something :llama:
Re: NZCR Progress Thread
#20  January 15, 2014, 03:48:42 pm
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Ignoring it seems....simpler.
Re: NZCR Progress Thread
#21  January 15, 2014, 11:59:13 pm
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Re: NZCR Progress Thread
#22  January 16, 2014, 11:25:01 am
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Welp, you've got me for that :smug:

Take your time man. I know how it feels when you're totally out of motivation :P
Re: NZCR Progress Thread
#23  January 16, 2014, 02:21:01 pm
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Lol, I'll take that into serious consideration. >:)

I think I'll come back with a character from a series I've never publicly done before. We'll see though.

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Re: NZCR Progress Thread
#24  January 16, 2014, 04:04:39 pm
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Lol, I'll take that into serious consideration. >:)

hahaha xD

I think I'll come back with a character from a series I've never publicly done before. We'll see though.

I'll also be sure to send you that low res stage once I manage to re-make it :) Problem is, that my school was unofficially closed for 2 months due to the political crisis in my country so they're basically murdering us with school work right now. I have one day weekends now :bigcry:
So I don't get enough time to work on mugen stuff for a while, though I'll make it at some point :)
Re: NZCR Progress Thread
#25  January 16, 2014, 07:28:58 pm
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Motivation is always like that. You have to wait sometimes wich gives you better ideas and all. I'm sure you'll have great releases when you are there again. Also, a character wich you never never made publicly is great. That will be excellent there.
Re: NZCR Progress Thread
#26  February 20, 2014, 02:38:03 am
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Karakuri Dojo is done. Next is Orochimaru's Lair which will be finished soon.

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Re: NZCR Progress Thread
#27  February 20, 2014, 05:23:20 pm
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Hell yes. :D
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Re: NZCR Progress Thread
#28  February 21, 2014, 03:50:32 am
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Hell yes. :D
It's been a while. :P

Orochimaru's Lair is done. Next up is the Rocks stage. I'm not sure really what I'm going to do with that one, but I might make night and day into one stage. Meh, we'll see.

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Re: NZCR Progress Thread
#29  February 21, 2014, 07:06:44 am
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Day into Night transitions are fairly easy coding wise as long as the sprites aint all RGB'd. For some help, if you need it, you should check out Cafe Diss by Dissidia or Avalon by MarkPachi. They did some good transitions man :)
Re: NZCR Progress Thread
#30  February 21, 2014, 04:19:52 pm
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Re: NZCR Progress Thread
#31  February 22, 2014, 12:04:53 am
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Its 2014 can't wait to see what Alexei planned
Re: NZCR Progress Thread
#32  May 15, 2014, 01:54:08 am
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Well, it took a lot of consideration, but to avoid even more nightmares, I decided to keep the stages separate. Here was the result of the revamp:



     Posted: May 15, 2014, 02:06:47 am
That leaves Hills, Konoha Village, and Forest of Death to be revamped and given interactivity of some sort. Three more! Afterwards, I'll be focusing on character gameplay and possible effect do-overs.

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Re: NZCR Progress Thread
#33  May 15, 2014, 02:11:35 am
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Holy shit Alexei that looks cool.
Re: NZCR Progress Thread
#34  May 15, 2014, 02:13:41 am
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Re: NZCR Progress Thread
#35  May 15, 2014, 04:27:34 am
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It looks amazing Alexei, awesome job! Keep it up! Can't wait to see Konoha

Re: NZCR Progress Thread
#36  May 15, 2014, 01:29:56 pm
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Haha, will do. :P

Something I realized about Konoha: It doesn't really have areas that would look right standing on them. You know, there's railings on the roofs of buildings and they're too far in the background. Not sure what I'm going to do with that.

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Re: NZCR Progress Thread
#37  May 17, 2014, 05:24:03 am
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Konoha Comp:


The clouds roll across the sky slowly, covering the sun which shines through, creating subtle rays over the entire stage. To create more contrast, the foreground has been color corrected with a little deeper highs and lows. Hokage Mountain in the back has been darkened by a bit and blurred to keep in out of focus. This also saves the background from the pixelation that existed before. I think it's a lot less ugly now.

In terms of platforms, there's nothing here that could really work for that kind of thing. NZC stages were designed that way, but this is from a different game. I might add something else to create some stage interactivity, but that's unconfirmed. Personally, I think it's fine without it. Not every stage needs to have same or even similar functionality.

In MUGEN:

As you can see here, the buildings are too far back to make the tops of them platforms. It wouldn't look natural.

What do you think?

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Last Edit: May 17, 2014, 05:28:31 am by Алексей
Re: NZCR Progress Thread
#38  May 17, 2014, 05:48:48 am
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I like it, I don't think it needs platforms

Re: NZCR Progress Thread
#39  May 17, 2014, 06:58:27 am
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I'm just glad that you're back.  ;D
You could edit the 'movable food cart' in the back, add some wooden boxes and put them in random places at the same level (zoffset) as the chars. Or you can just leave it as it is (i would recommend to add some birds on that beautiful sky).

Like this:


Sprites:
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Last Edit: May 17, 2014, 07:17:44 am by Legend Ivanhoe
Re: NZCR Progress Thread
#40  May 17, 2014, 04:58:48 pm
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Hey Ivanhoe, yep I'm back (kind of). It's been on and off. I'll see what I can do about random objects; maybe a few crates. I don't know if birds will work their either. Seems kind of out of place and this a tall stage. Normally, you wouldn't see them.

     Posted: May 18, 2014, 04:40:17 am
I did some testing with a crate today and it just seems like it's going to be too much trouble. Mugen doesn't have the capabilities I need to really bring something like that to life. Konoha will be released without any stage-interactivity.

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Re: NZCR Progress Thread
#41  May 25, 2014, 04:44:27 am
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Hills has been revamped. Check it out:


That leaves only one more to be addressed: The Forest of Death.

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Re: NZCR Progress Thread
#42  May 25, 2014, 07:29:31 am
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Man this is perfect. You could also add...

Code:
[StageInfo]
zoffsetlink     = 1
[BG Water Dummy]
type            = dummy
id              = 1
[BGCtrlDef  Water Dummy]
looptime        = -1
ctrlID          = 1
[BGCtrl Floating]
type            = SinY
time            = 0
value           =  3, 135

Just to give the impression of the characters floating over the water.

Even if you don't use this advice, the stage is great as it is. Congratulations.
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Re: NZCR Progress Thread
#43  May 25, 2014, 03:10:51 pm
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Thanks! I added your example and adjusted it to look a bit better with the water. Thanks for the tip.

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Re: NZCR Progress Thread
#44  May 27, 2014, 04:03:09 pm
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Re: NZCR Progress Thread
#45  June 04, 2014, 10:41:41 pm
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What is the current progress for the characters? If anything is needed, let me know man.
Re: NZCR Progress Thread
#46  June 04, 2014, 11:31:48 pm
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The characters haven't really been worked on too much. I have to finish that stage first and have been really busy lately.

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Re: NZCR Progress Thread
#47  June 30, 2014, 03:22:36 am
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Lo and behold: The last stage is complete.


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Re: NZCR Progress Thread
#48  June 30, 2014, 09:04:50 am
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Woaaaah that's quite literally the example of a great revamp :)
The red eyes which are right on top of the tree trunks look kinda odd to me though.
Last Edit: June 30, 2014, 09:08:06 am by Watta
Re: NZCR Progress Thread
#49  June 30, 2014, 02:03:32 pm
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Dat spider does he have any other purpose than to be randomly attacked?

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#50  June 30, 2014, 07:05:47 pm
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Woaaaah that's quite literally the example of a great revamp :)
The red eyes which are right on top of the tree trunks look kinda odd to me though.

Thanks! Yeah, it's kind of odd, but think of it like this: The space between the open field and the back forest contains a creature who happens to be in front of the tree. Even in Anime, sometimes those eyes don't contain a real body of mass until the creature emerges from the trees to attack or whatever. It's just an example, lol.

Dat spider does he have any other purpose than to be randomly attacked?

Nope, its purpose is to be creepy and annoying... like real life, lol. This one doesn't eat other bugs though. I'm limited by mugen too with what I can do. That spider was more difficult to code than the platforms were.

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Re: NZCR Progress Thread
#51  July 16, 2014, 01:38:15 am
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Just discovered this game thanks to some pals on IRc, and wow a good Naruto Mugen game? you're making one of my dream true man, keep it up!

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Re: NZCR Progress Thread
#52  July 16, 2014, 02:10:18 am
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Just discovered this game thanks to some pals on IRc, and wow a good Naruto Mugen game? you're making one of my dream true man, keep it up!

Nice! I'm happy to help, haha. Yeah, this thing has been in development for a long time now, but I'll be releasing a Beta sometime this year. Thanks for the comment. :)

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Re: NZCR Progress Thread
#53  August 03, 2014, 10:57:52 pm
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Okay, so I think I'm going to post a total of 4 videos, showing 4 character updates per video. Otherwise, there's going to be a lot of "downtime" between my visible activity the beta release. Just an "FYI" for you guys. So far 2.9 are done.

Updating a character requires fixing them first, because they are naturally "broken" and no longer work in the Full Game environment. After that, they undergo a huge gameplay change. Lots of testing, effect changes, possible move changes/additions. Whatever. Then an AI revamp and then after enough testing I deem them complete and move on to the next one.

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Re: NZCR Progress Thread
#54  August 04, 2014, 12:55:27 am
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Nice, I'll be waiting and then I'll hit you back with some feedback. :D
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Re: NZCR Progress Thread
#55  August 04, 2014, 02:05:41 am
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Nice, I'll be waiting and then I'll hit you back with some feedback. :D

Cool, though what would you be leaving feedback on? The characters in the video? I can't release their updates to the public, because they wouldn't work in a normal mugen installation.

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Re: NZCR Progress Thread
#56  August 04, 2014, 02:10:28 am
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I'll be awaiting those vids, I'm sure they'll look great

Re: NZCR Progress Thread
#57  August 04, 2014, 02:12:25 am
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I'll be awaiting those vids, I'm sure they'll look great

I'll do my best. :) I think I'll even put in those captions that I had in my last video. The four characters will be Pein (Obviously :P), Itachi, Sasuke, and Deidara.

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Re: NZCR Progress Thread
#58  August 04, 2014, 02:13:48 am
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Awesome! Some of my favs!

Re: NZCR Progress Thread
#59  August 04, 2014, 03:05:54 am
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My feedback will be based in the video ofcourse. :)
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Re: NZCR Progress Thread
#60  August 04, 2014, 03:06:54 am
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Re: NZCR Progress Thread
#61  August 04, 2014, 11:48:14 am
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hehehe Pein the Guinea Pig
Re: NZCR Progress Thread
#62  August 04, 2014, 12:08:30 pm
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hehehe Pein the Guinea Pig

Lol, yep. :) Pein underwent a transformation that left all the others in the dust. He's like the 6 million dollar man of Naruto. "We have the technology." XD

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#63  August 04, 2014, 03:26:54 pm
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hahahaha
Pein's got the best gameplay so far IMO. This combo's are beast. I'm looking forward to your update videos :)
Re: NZCR Progress Thread
#64  August 04, 2014, 03:38:19 pm
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hahahaha
Pein's got the best gameplay so far IMO. This combo's are beast. I'm looking forward to your update videos :)

He's actually changed a bit since you saw him last. He can combo into supers a lot better than before. Sasuke was too OP when I made my changes at first. His speed and power was practically unmatched. He would rush you, break your guard and destroy you. Rinse and repeat, lol.

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Re: NZCR Progress Thread
#65  August 04, 2014, 06:04:15 pm
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Sasuke was nuts he murdered 2 other chars almost at the same time vs 1!

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#66  August 04, 2014, 06:07:26 pm
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-[Все слова это только слова.]-
Re: NZCR Progress Thread
#67  August 04, 2014, 06:09:13 pm
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he Barely lost but he got them both down to 1/4 of their hp once they got  their meter though he was dead. But if it was just a physical fight Sasuke would of won hands down. You could of run it yourself you know being GOD the creator and all.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#68  August 04, 2014, 06:14:52 pm
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he Barely lost but he got them both down to 1/4 of their hp once they got  their meter though he was dead. But if it was just a physical fight Sasuke would of won hands down. You could of run it yourself you know being GOD the creator and all.

What are you implying? That I don't test my own creations? Huh? Huh? HUH? *scoff* I think not!

Most of the time, I'm more busy creating them and adjusting things than watching them fight. AI isn't as important to me as overall gameplay.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#69  August 04, 2014, 06:17:31 pm
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well yeah its not but It's good to check it out to see how they do in putting up a fight I sure like to fight chars who fight back instead of Potatos.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#70  August 04, 2014, 06:18:56 pm
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well yeah its not but It's good to check it out to see how they do in putting up a fight I sure like to fight chars who fight back instead of Potatos.

I do. I test them against each other and watch their AI fight. It reveals bugs to me at times as well. Just not to the extend that you do. And hell, if I did it ALL myself, then what would I need you for? XD

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Re: NZCR Progress Thread
#71  August 04, 2014, 06:20:00 pm
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I AM USELESS *sob sob*

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#72  August 04, 2014, 06:21:10 pm
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Lol, there, there. *pats back*

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Re: NZCR Progress Thread
#73  August 08, 2014, 04:02:46 pm
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hello, will you add chakra charge for your characters or no? cause Justus take huge amount of chakra
Re: NZCR Progress Thread
#74  August 08, 2014, 04:07:01 pm
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hello, will you add chakra charge for your characters or no? cause Justus take huge amount of chakra

Hi. No, I don't like chakra charging. It's a broken mechanic and Naruto characters should not have it. The tradeoff is that you gain chakra from attacking. You don't have to land hits either. You just build chakra as you attack. Certain jutsus don't take any chakra to do, but the supers all do.

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Re: NZCR Progress Thread
#75  August 09, 2014, 11:22:35 am
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Quote
Hi. No, I don't like chakra charging. It's a broken mechanic and Naruto characters should not have it. The tradeoff is that you gain chakra from attacking. You don't have to land hits either. You just build chakra as you attack. Certain jutsus don't take any chakra to do, but the supers all do.

oh ok thanks for the reply

Re: NZCR Progress Thread
#76  August 09, 2014, 08:04:24 pm
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Quote
Hi. No, I don't like chakra charging. It's a broken mechanic and Naruto characters should not have it. The tradeoff is that you gain chakra from attacking. You don't have to land hits either. You just build chakra as you attack. Certain jutsus don't take any chakra to do, but the supers all do.

oh ok thanks for the reply



No problem. Don't let that deter you from trying the game when it's out. I assure you it's still very fun without that simplistic feature.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#77  August 10, 2014, 07:04:42 am
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Quote

No problem. Don't let that deter you from trying the game when it's out. I assure you it's still very fun without that simplistic feature.

yeah ill try the game your characters are still the best around :)
Re: NZCR Progress Thread
#78  August 10, 2014, 07:08:26 am
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Re: NZCR Progress Thread
#79  August 18, 2014, 07:47:04 am
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As promised, here is the first video, showcasing the first four characters that will be available in the public Demo. (Soon to be released.):


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Re: NZCR Progress Thread
#80  August 21, 2014, 11:52:33 am
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After testing this beast, I can say that this is probably one of the best mugen fullgames [to be] made ever. You can literally see the sheer amount of time and work Alexei has put into this project.

Your work is phenomenal as ever bro! :)
Re: NZCR Progress Thread
#81  August 21, 2014, 12:01:17 pm
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Though I have been very busy, I had the honor of working on Sasuke and Itachi, I'm certain the rest of the team got the other two down pat.

This beta will def be worth it.
Re: NZCR Progress Thread
#82  August 21, 2014, 12:53:44 pm
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After testing this beast, I can say that this is probably one of the best mugen fullgames [to be] made ever. You can literally see the sheer amount of time and work Alexei has put into this project.

Your work is phenomenal as ever bro! :)

Thanks man!

     Posted: August 21, 2014, 12:55:24 pm
Though I have been very busy, I had the honor of working on Sasuke and Itachi, I'm certain the rest of the team got the other two down pat.

This beta will def be worth it.
I still want you to test out everything before it's released. :)


     Posted: August 21, 2014, 12:56:34 pm
By the way, due to the way that Sasuke has been drawn, palettes are almost impossible to make for him. So, I'm color separating him.

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Re: NZCR Progress Thread
#83  August 21, 2014, 06:49:49 pm
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Yep, and I'm re-making the pals for every char, and adding 4 more.
So not only the FX will look better!

Re: NZCR Progress Thread
#84  August 21, 2014, 06:50:34 pm
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Re: NZCR Progress Thread
#85  August 21, 2014, 06:53:21 pm
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Hell yeah!

Re: NZCR Progress Thread
#86  August 31, 2014, 06:06:21 am
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Re: NZCR Progress Thread
#87  September 01, 2014, 08:16:10 am
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Though I have been very busy, I had the honor of working on Sasuke and Itachi, I'm certain the rest of the team got the other two down pat.

This beta will def be worth it.
The Beta was worth it, You did a very good job on both Sasuke and Itachi.
Re: NZCR Progress Thread
#88  September 01, 2014, 08:17:07 am
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Thanks man. :) Only those two? XD

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Re: NZCR Progress Thread
#89  September 01, 2014, 12:32:23 pm
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Re: NZCR Progress Thread
#90  September 04, 2014, 01:59:35 pm
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Re: NZCR Progress Thread
#91  September 04, 2014, 02:01:51 pm
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-[Все слова это только слова.]-
Re: NZCR Progress Thread
#92  September 04, 2014, 03:46:36 pm
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Your demo is Great man. I like the way of using combo's. Having platforms for this Game is a plus for sure. Your effects already amazed me from the beginning and I can see that this will get some attention when it's completely done. There is no bug I discovered yet but, I'll let you know if I find anything there.

Re: NZCR Progress Thread
#93  September 04, 2014, 03:49:37 pm
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Your demo is Great man. I like the way of using combo's. Having platforms for this Game is a plus for sure. Your effects already amazed me from the beginning and I can see that this will get some attention when it's completely done. There is no bug I discovered yet but, I'll let you know if I find anything there.



Thanks man. :) I agree. I really like the new direction the game has taken thanks to the advice of my beta testers. It meant that I had to redo what I had done before, but it's worth it and nice standard to build the rest upon. The only thing that kind of bugs me is the file size, but I fear that it's unavoidable.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#94  September 05, 2014, 06:24:27 am
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Lol, yeah his AI is a bit much. I'll tone it down in the next update.

MY SAVIOR :')

Thanks man. :) I agree. I really like the new direction the game has taken thanks to the advice of my beta testers. It meant that I had to redo what I had done before, but it's worth it and nice standard to build the rest upon. The only thing that kind of bugs me is the file size, but I fear that it's unavoidable.

The file size isn't a big deal at all. If you upload it to mediafire, people could use IDM to download it. It was easy for me to DL, and I'm the guy with 512kbps ;-;


Re: NZCR Progress Thread
#95  September 05, 2014, 12:14:15 pm
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Lol, yeah his AI is a bit much. I'll tone it down in the next update.

MY SAVIOR :')

Thanks man. :) I agree. I really like the new direction the game has taken thanks to the advice of my beta testers. It meant that I had to redo what I had done before, but it's worth it and nice standard to build the rest upon. The only thing that kind of bugs me is the file size, but I fear that it's unavoidable.

The file size isn't a big deal at all. If you upload it to mediafire, people could use IDM to download it. It was easy for me to DL, and I'm the guy with 512kbps ;-;



LOL, yeah maybe just a bit lower. Less spammy, though that's going to be tough with Deidara.

Eh, I would need to pay for MediaFire to do that I think.  Anyways, it really does belong on my site, since I pay for that too. I might as well use it.

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Re: NZCR Progress Thread
#96  September 05, 2014, 03:42:12 pm
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I was going to suggest that too, but I forgot. Gonna make mugencoder famous as shit now
Re: NZCR Progress Thread
#97  September 05, 2014, 03:47:11 pm
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Lol you better. XD

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Re: NZCR Progress Thread
#98  October 28, 2014, 02:28:03 pm
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In case anyone is wondering, this is where most of my time on the project is going. Kakashi... Here's my DA account and NZC Sprites gallery so you can see what I have so far and keep up to date if you're interested. http://kenshinx0.deviantart.com/gallery/51474282/NZC-Sprites. No worries, the project isn't dead. It's just that A LOT of spriting needs doing and I've been taking breaks often (damn you DragonNest for existing!). It's exhaustive at times, lol.

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Re: NZCR Progress Thread
#99  October 28, 2014, 09:37:20 pm
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Awesome news bro, I'm sorry that i couldn't be of any help, I've been really busy, but I'm still following NZCR related stuff. Keep it up!
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: NZCR Progress Thread
#100  October 29, 2014, 01:27:13 am
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That's okay dude. I'm used to going it practically alone. Luckily, I have some sound help from Laharl, but testing is pretty much done until there's something to test lol.

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Re: NZCR Progress Thread
#101  October 29, 2014, 03:50:09 am
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I do what I can. but yeah kakashi's animations are so damn awkward and weird I wish I could sprite so I could fix them so he doesn't have to do them all.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#102  October 29, 2014, 11:13:13 am
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:ninja:
Re: NZCR Progress Thread
#103  October 29, 2014, 12:23:48 pm
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I do what I can. but yeah kakashi's animations are so damn awkward and weird I wish I could sprite so I could fix them so he doesn't have to do them all.

So learn it already! I'm waiting... XD

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Re: NZCR Progress Thread
#104  October 30, 2014, 06:48:33 am
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Re: NZCR Progress Thread
#105  October 30, 2014, 12:03:07 pm
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Re: NZCR Progress Thread
#106  October 30, 2014, 02:21:27 pm
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I do not sprite D< get off my back people I said I wish I could but I do not have the talent to do so. I have tried to learn it does not come out well.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#107  October 30, 2014, 02:23:27 pm
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I do not sprite D< get off my back people I said I wish I could but I do not have the talent to do so. I have tried to learn it does not come out well.

Nor do mine, but I still make do. Also, we're just joking. I know I have to do the spriting alone. I knew that from the beginning.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#108  October 30, 2014, 02:27:25 pm
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yours come out way better honestly. Secondly I knew you were. I wish text translated to voice tones but yea.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#109  October 30, 2014, 02:28:51 pm
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yours come out way better honestly. Secondly I knew you were. I wish text translated to voice tones but yea.

Yeah, it fails to do so on so many levels. I end up reading most text as condescending even though it might not be. :\ Anyways, well yeah, but to be fair, I've never even seen one sprite from you.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#110  October 30, 2014, 02:29:46 pm
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YOU DON'T WANT TO TRUST ME

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#111  October 30, 2014, 02:30:38 pm
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Good, then no more laughing at my sprite faces during previews >:(

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#112  October 30, 2014, 02:32:25 pm
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No Promises. Hell I laughed at my own past work I attempted to draw Laharl from scratch it went about as well as you can guess.

Back on topic with how popular Naruto is I am amazed not so many people have offered help.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: NZCR Progress Thread
#113  October 30, 2014, 02:37:04 pm
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Well I'm not that surprised. Just because you're a fan of something doesn't mean you always are willing to contribute. I like Family Guy, but wouldn't want to help with the art of it. It's a pretty natural response I think. Also, people have their own projects usually.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#114  November 24, 2014, 04:20:27 pm
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So... Kakashi is still in progress and has really been draining my energy and motivation, but what was done recently was:
- Suiryuudan Path Change. Instead of following a basic parabola, the path has been changed to something a little more safe to use. The dragon comes out and up, but takes a sharp arc downwards. This means that the only way to really dodge is it in the air. Even then, if you're too low, you'd get hit.
- Kamui revamp. New effect and startup. The Sharingan eye is gone.
- Bug fixes and the usual.

Other than that, I'm (still) trying to sprite or resprite some moves. I'm just not happy with them.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#115  November 24, 2014, 07:16:44 pm
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Sounds great to me, can't wait to see the new Fx. But, what aren't you happy with exactly? Are you going to post a preview of this new moves?
„ø¤º°"°º¤ø„¨"°º¤ø„¸ ♫♪∑☪ Eternal Legend ☪∑♪♫ ¸„ø¤º°"¨„ø¤º°"°º¤ø„
Re: NZCR Progress Thread
#116  November 24, 2014, 07:19:47 pm
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Sounds great to me, can't wait to see the new Fx. But, what aren't you happy with exactly? Are you going to post a preview of this new moves?
Well, the original artists decided to give Kakashi extremely awkward moves for just basic attacks. I decided that they had to be redone to look more natural, but I can't sprite worth crap. Because of this, my first attempt needs to be redone. I don't know what it is really. They look good animated in a .gif, but for some reason in game, they just don't work.

I might. Not really sure about that.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#117  December 04, 2014, 08:11:37 pm
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I will do some Sprites for you once I finish some of My own Sprites. Also, do you have any new updates buddy?
Re: NZCR Progress Thread
#118  December 04, 2014, 08:14:05 pm
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I need them badly lol. :) Nah, I've been a little too discouraged from the whole thing and took a break.

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Re: NZCR Progress Thread
#119  March 12, 2015, 11:19:50 pm
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Since the release of Bowser, some of you may be wondering what's happening with NZCR. Well, I've not given up that's for sure. I have one more side project to complete and then I'll be back at it with full force most likely.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#120  June 01, 2015, 02:17:11 pm
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Now that Red Ranger's updates are out of the way, NZCR will be one of my current focuses. Why one? Well, it's because I've resorted to working on two projects at once. My current WIP will be in progress, but also NZCR. You know what really sucks though? Even though the Demo is out, the first four characters need to be updated to fit my current standard. I've been learning a lot more about the rights and wrongs of what makes a fighter good and let's just say there are a lot of wrongs present in mine...

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#121  June 01, 2015, 03:14:09 pm
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We could use the Sprite Sheet Expansion Thread for custom Sprites to have speed in progress for The Game. That could work aswell there.
Re: NZCR Progress Thread
#122  June 01, 2015, 03:16:36 pm
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We could use the Sprite Sheet Expansion Thread for custom Sprites to have speed in progress for The Game. That could work aswell there.

I don't think enough people care. I tried that before. There are too many people who hate the sprite style. The sprites are kind of on the small side too, which is another turnoff for some, if not most, people.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#123  June 03, 2015, 05:49:35 am
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I would be happy to help in any way I can.
Re: NZCR Progress Thread
#124  June 03, 2015, 01:02:48 pm
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Re: NZCR Progress Thread
#125  June 05, 2015, 06:08:53 am
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I've played with it a little bit and I do like the style. Although I have no idea what you need specifically, so... I don't know.
Re: NZCR Progress Thread
#126  June 05, 2015, 05:19:36 pm
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I've played with it a little bit and I do like the style. Although I have no idea what you need specifically, so... I don't know.

Well it's mostly custom characters and add-ons to existing characters. Take Sai for example. I'm working on him now, but a custom move of some sort would help make him a bit more versatile. Check out his sheet here: http://spritedatabase.net/file/11416. I could use a few crouching moves, but start with a sprite or two so I can see.

He's got two sides as well... because of that damn shorter sleeve, lol.

-[Все слова это только слова.]-
Re: NZCR Progress Thread
#127  June 10, 2015, 06:15:03 am
  • *
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    • Canada
I just want you to know that I tried. But they're awful.

But I myself am disappointed with my work, so I can assume that you'll probably be as well, (Correct me if I'm wrong, but I think you said somewhere you were a perfectionist of sorts, and that would make it even more difficult to provide something decent)

Sincerest apologies. Keep working hard.
Re: NZCR Progress Thread
#128  June 10, 2015, 06:16:21 am
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I just want you to know that I tried. But they're awful.

But I myself am disappointed with my work, so I can assume that you'll probably be as well, (Correct me if I'm wrong, but I think you said somewhere you were a perfectionist of sorts, and that would make it even more difficult to provide something decent)

Sincerest apologies. Keep working hard.

No worries. I am a perfectionist and barely even like my own work, so I can completely understand. Thank you for trying though.

-[Все слова это только слова.]-