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Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/13/20 (Read 18523 times)

Started by R@CE AKIR@, July 09, 2020, 03:13:37 pm
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Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/13/20
#1  July 09, 2020, 03:13:37 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
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    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Samchay Tomyamgun


Get him here - https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-samchay-tomyamgun-released#3326

Note 1: For Mugen 1.0 or Higher only

Note 2: This is not an accurate Samchay Tomyamgun whatsoever, it's a customized version of him that takes some elements he had in previous games and also adds in something new as well.

Note 3: Check the config file to see changes that can be made into the character.

Note 4: His Omega Mattron Dusalop is chargeable. Hold down any punch button

Note 5: Make sure you guys check the config file because I made a option to where you can now choose between having wall bounce or not
Last Edit: July 13, 2020, 07:05:17 pm by ~Hale "R@CE" Caesar~
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#2  July 09, 2020, 04:02:38 pm
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  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
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How nice of you to pop this guy out, he's pretty smooth and feels like a decent modern rendition of 'im.

Here's ye' olde' issues and nitpicks:

1. His Deadly Knees lacks a grab sound when it connects.
2. Most of his EX moves don't have the EX Startup Sound play.
3. His Omega Mattron Dusalop feels pretty weak in terms of sounds and visuals, especially compared to his other Level 3.
4. It's kinda odd that he has 2 Anti-Airs (Ti Kau Loi and Seuxdaw Kapan) when the latter is more effective. I'd suggest keeping the Ti Kou Loi but giving it the pros the Kapan has without making it too similar to the Ti Kau Koon.

But good on you for adding the Wall Bounce config, though. Here's hoping your older chars get this treatment at some time.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#3  July 09, 2020, 04:13:18 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
How nice of you to pop this guy out, he's pretty smooth and feels like a decent modern rendition of 'im.

Here's ye' olde' issues and nitpicks:

1. His Deadly Knees lacks a grab sound when it connects.
2. Most of his EX moves don't have the EX Startup Sound play.
3. His Omega Mattron Dusalop feels pretty weak in terms of sounds and visuals, especially compared to his other Level 3.
4. It's kinda odd that he has 2 Anti-Airs (Ti Kau Loi and Seuxdaw Kapan) when the latter is more effective. I'd suggest keeping the Ti Kou Loi but giving it the pros the Kapan has without making it too similar to the Ti Kau Koon.

But good on you for adding the Wall Bounce config, though. Here's hoping your older chars get this treatment at some time.

1. Just fixed that
2. They play on my end so Idk. Volume on it might too low I guess
3. I was actually satisfied with what I came up with. I used reference from Infinite's Krauser to make it and its close to the same and most liked it
4. That was personal preference on our end as we wanted to give him a newer move. It may have the same properties but it switches it up. May do what you suggested tho
5. Yeah I put that in so you can choose now
Last Edit: July 09, 2020, 04:39:03 pm by ~Hale "R@CE" Caesar~
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#4  July 09, 2020, 04:18:02 pm
  • *****
  • Formerly known as HyperClawManiac
  • Competitive MUGEN when?
    • UK
    • sites.google.com/view/ragingrowen/home
3. That was actually satisfied with what I came up with. I used reference from Infinite's Krauser to make it and its close to the same and most liked it

Oh excuse me, I didn't know you could charge it. You might wanna put that in the movelist.
WIP Schedule:
The next Street Fighter All-Stars update
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#5  July 09, 2020, 04:37:42 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#6  July 09, 2020, 05:05:54 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Glad to see this project completed!
And we all know how oldschool characters need some love!

It already looked like masterpiece, now it's time to try Samchay! ^^
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#7  July 09, 2020, 05:46:25 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Glad to see this project completed!
And we all know how oldschool characters need some love!

It already looked like masterpiece, now it's time to try Samchay! ^^

Thanks dude. A lot of wrk and time was put into this. But definitely couldnt have done it without Dampir, Skeletor EX and you guys.

Still working out some kinks here and there, but I decided to go ahead and release him today.

More content is otw. You guys just make sure to like the video and etc. I'll announce who's up next later
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#8  July 09, 2020, 08:19:04 pm
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  • Master Relic Tech
  • Screenpack Maker EX
This all I have to say about the next fighter. "$$$$$$" Awesome to know we have another gem to add in our rosters. Keep it rocking and don't forget, to Holla at me. If you're interested in making some quick cash.
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#9  July 09, 2020, 08:25:29 pm
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  • I must continue my training...
Another great one from the great one. No cap.

Do your best to become stronger. Become stronger, so you can do your best.

Mugen is a way for me to remain nostalgic with all of the dream matches I cooked up as a kid. It's also what I call a "Digital Action Figure Collection."
MaxBeta link=topic=155656.msg1876950#msg1876950 date=13867
Vegaz_Parrelli...also known as The Lord of the Rings.
[/quote said:
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#10  July 10, 2020, 02:07:51 am
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Just great! Thanks fellas for doing this with my favorite FH character. :)

Just one little feedback
- There's a sprite error in Samchay's air parry.
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#11  July 10, 2020, 02:30:28 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
- There's a sprite error in Samchay's air parry.

Thanks for the video!

OMG I thought it saved correctly but I guess it didn't. I just fixed it so re-download it

REDOWNLOAD GUYS! Fighter Factory didn't save it apparently so I just had to fix that
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX
#12  July 10, 2020, 04:26:10 am
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Feedback:
-Counter text is misaligned on EX Seuxdaw Tooth when the opponent is hit while attacking.
-There's no counter text on EX Mattron Dusalop when the opponent is hit while attacking.
-Pap Sok Kau uses a normal guard spark instead of a special one when blocked (Only the EX uses the special one).
-Seuxdaw Tooth is the only move with the right landing effect when he touches the ground as the rest and the dashes use 8106.
-Not sure if it's accurate to source, but the voice clip of Ti Kau Koon is used twice on Wild Ti Kau Koon.
-A suggestion, it would be nice to add the same effect from Pap Sok Kau during the parts of the light punch hit sounds.
I will still do detail and aesthetic feedback for the rest.
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#13  July 10, 2020, 05:30:17 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Samchay Updated 7/9/20

Feedback:
-Counter text is misaligned on EX Seuxdaw Tooth when the opponent is hit while attacking.
-There's no counter text on EX Mattron Dusalop when the opponent is hit while attacking.
-Pap Sok Kau uses a normal guard spark instead of a special one when blocked (Only the EX uses the special one).
-Seuxdaw Tooth is the only move with the right landing effect when he touches the ground as the rest and the dashes use 8106.
-Not sure if it's accurate to source, but the voice clip of Ti Kau Koon is used twice on Wild Ti Kau Koon.
-A suggestion, it would be nice to add the same effect from Pap Sok Kau during the parts of the light punch hit sounds.

-You'll have to show me that one
-Fixed
-Fixed
-Fixed (You always remind me lol thanks)
-I wasn't going for accuracy for that. It was a place holder but as I left it in it just stuck with me, so I left it. Also he didnt have a supermove like that in source btw
-I'll think about it

Thanks for the feedback man, its stuff like that I always miss but you know how I do lol
Last Edit: July 10, 2020, 05:37:13 am by ~Hale "R@CE" Caesar~
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#14  July 10, 2020, 06:14:21 am
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  • I'm 100% Team OHMSBY now.
    • USA

  • Online
Downloaded again and you seem to forgot the jump landing animations and forward/backwards dashes as well as they still use the 8106 effect. Oh well, very minor so you can fix that later for a bigger update.
I will still do detail and aesthetic feedback for the rest.
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#15  July 10, 2020, 07:34:36 am
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
Downloaded again and you seem to forgot the jump landing animations and forward/backwards dashes as well as they still use the 8106 effect. Oh well, very minor so you can fix that later for a bigger update.

Fixed among with other stuff that my buddies on discord caught or suggested
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#16  July 10, 2020, 01:21:40 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
I will try him again!
My pleasure ! :)

Do you need a run for him?
I might come up with some simple edit to give him a run.
Last Edit: July 10, 2020, 04:10:56 pm by Nedflandeurse
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#17  July 10, 2020, 04:51:59 pm
  • ****
  • This big boy spitting out 250 rounds a minute!!!
    • USA
    • https://infiniteff.forumotion.com/t533-all-chars-by-rce-akir-jeanne-d-arc-released
I will try him again!
My pleasure ! :)

Do you need a run for him?
I might come up with some simple edit to give him a run.

If you can make one and I like it, I'll definitely use it and appreciate it. I gave him a hop because sprites were limited and I didnt bother to ask Dampir at the time
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#18  July 10, 2020, 04:56:30 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
OK, I got ahead and alread did it.
I added it to the SFF.
If you prefer add it by yourself, I recommand you to use the same axis align stuff (don't know how to say in english ^^;)
Otherwise the animation doesn't look that good.

Check your PM.


Also, yes Dampir is very good to convert full spriteset (something I cannot do as fast as him)
So, yes, I would not bother him with such customs neither ^^
Last Edit: July 10, 2020, 05:13:05 pm by Nedflandeurse
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#19  July 10, 2020, 06:08:56 pm
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Ah, shit, here we go again!


No, for real, holy hell, been waiting for this one!
Thank you so much for this.  ;D
Previously known as;
Mugen-Ninja 2011-2014.
The Street Fighter 2014-2021.
Re: Samchay Tomyamgun by R@CE AKIR@, Dampir, & Skeletor EX Updated 7/9/20
#20  July 10, 2020, 08:44:34 pm
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these a great character
you have a lot of experience
and talent
it's a lot of work
thank you my friend for sharing your
creations with us
I can't tell you if there are any bugs because I haven't
a good level, I can only say thank you
for what you do
I am really looking forward to
see your next creations
sorry for english i use a translator to write  :)