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Screen pack - Ikemen go - Character Def - Team menu - Change position of text  (Read 6581 times)

Started by alongcaca, September 04, 2022, 06:08:44 pm
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Screen pack - Ikemen go - Character Def - Team menu - Change position of text
#1  September 04, 2022, 06:08:44 pm
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    • Vietnam
I want ikemen 0.9.8.2 show like my design



Here is my code
Code:
;~~~~~~~~~~~~~~~~~ TEAM MENU ~~~~~~~~~~~~~~~~~~~

;----- P1 team menu data ------

teammenu.move.wrapping = 1
p1.teammenu.pos = 175, 110
p1.teammenu.bg.spr = 104,2

p1.teammenu.selftitle.font = 4,0, 1
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font = 4,0, 1
p1.teammenu.enemytitle.text = 

p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,12
p1.teammenu.item.font = 5,0, 1
p1.teammenu.item.active.font = 5,0,1 ;3,3,1
p1.teammenu.item.active2.font = 5,0,1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = 20, 0
p1.teammenu.item.cursor.anim = 183
p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.icon.spr = 104,1
p1.teammenu.value.empty.icon.offset = 60,1
p1.teammenu.value.empty.icon.spr = 104,0
p1.teammenu.value.spacing = 49,0

;----- P2 team menu data ------

p2.teammenu.pos = 600, 110
p2.teammenu.bg.spr = 104,2

p2.teammenu.selftitle.font = 4,0, -1
p2.teammenu.selftitle.text =
p2.teammenu.enemytitle.font = 4,0, -1
p2.teammenu.enemytitle.text =

p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1

p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,12
p2.teammenu.item.font = 5,0, -1
p2.teammenu.item.active.font = 5,0, -1 ;3,1, -1
p2.teammenu.item.active2.font = 5,0, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 20, 0
p2.teammenu.item.cursor.anim = 184

p2.teammenu.value.icon.offset = -60,1
p2.teammenu.value.icon.spr = 104,1
p2.teammenu.value.empty.icon.offset = -60,1
p2.teammenu.value.empty.icon.spr = 104,0
p2.teammenu.value.spacing = 49,0
teammenu.itemname.single = "Single"
teammenu.itemname.simul = "Simul"
teammenu.itemname.tag = "Tag" ; Tag
teammenu.itemname.turns = "Turn"
teammenu.itemname.ratio = "" ; Ratio
i don't know how to find the parameter to change the position  of team menu name
please help me
Re: Screen pack - Ikemen go - Character Def - Team menu - Change position of text
#2  September 05, 2022, 10:34:56 am
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  • "Forgeddaboudit"
  • Squawkabilly
    • Romania
    • wf4123.neocities.org
Concentrate on the position, and let me get closer to help. If you want to improve your work, look closely on the design while doing your screenpack work.
This maybe the correct position and offset will fit almost perfectly, as you already saw what you doing.
Re: Screen pack - Ikemen go - Character Def - Team menu - Change position of text
#3  September 05, 2022, 06:13:09 pm
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  • Stages & Screen Pack
  • Mugen Creator
    • USA
    • https://jusmugen.forumotion.com/
I want ikemen 0.9.8.2 show like my design

 i don't know how to find the parameter to change the position  of team menu name
please help me
your issue is this here

p1.teammenu.item.spacing = 0,12
p2.teammenu.item.spacing = 0,12

and you need to change ths value number to space them

so play with the number 12 and  higher the number the more they spread out

now to move the icon you need to play with these setting here

p1.teammenu.value.icon.offset = 60,1
p1.teammenu.value.empty.icon.offset = 60,1

p2.teammenu.value.icon.offset = 60,1
p2.teammenu.value.empty.icon.offset = 60,1

so play with the y,x number to position them and the number is set to 60,1 so play the number to position they way you want it

same thing with the Fonts they also have there one position and same for the cursor position

pay attention to the world "OFFSET" that the one you wanna focus on and positing the fonts, icons and the cursor
Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Last Edit: September 05, 2022, 06:19:51 pm by OldGamer
Re: Screen pack - Ikemen go - Character Def - Team menu - Change position of text
#4  September 05, 2022, 06:46:53 pm
  • **
    • Vietnam
yes, i fixed it
Thanks for helping me
Have a good day

New code i fixed
Code:
;~~~~~~~~~~~~~~~~~ TEAM MENU ~~~~~~~~~~~~~~~~~~~

;----- P1 team menu data ------

teammenu.move.wrapping = 1
p1.teammenu.pos = 175, 110
p1.teammenu.bg.spr = 104,2

p1.teammenu.selftitle.font = 4,0, 1
p1.teammenu.selftitle.text =
p1.teammenu.enemytitle.font = 4,0, 1
p1.teammenu.enemytitle.text = 

p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1

p1.teammenu.item.offset = -120,20
p1.teammenu.item.spacing = 0,42
p1.teammenu.item.font = 6,0, 1
p1.teammenu.item.scale = .7, .7
p1.teammenu.item.active.font = 6,0,1 ;3,3,1
p1.teammenu.item.active2.font = 6,0,1 ;Second font color for blinking

p1.teammenu.item.cursor.offset = -10, 0
p1.teammenu.item.cursor.anim = 183

p1.teammenu.value.icon.offset = 170,30
p1.teammenu.value.icon.spr = 104,1
p1.teammenu.value.icon.scale = .7, .7
p1.teammenu.value.empty.icon.offset = 170,30
p1.teammenu.value.empty.icon.spr = 104,0
p1.teammenu.value.empty.icon.scale = .7, .7
p1.teammenu.value.spacing = 49,0

;----- P2 team menu data ------

p2.teammenu.pos = 1070, 110
p2.teammenu.bg.spr = 104,2
p2.teammenu.bg.facing = 1
p2.teammenu.bg.scale = 1.0, 1.0

p2.teammenu.selftitle.font =
p2.teammenu.selftitle.text =
p2.teammenu.selftitle.facing = 1
p2.teammenu.enemytitle.font =
p2.teammenu.enemytitle.text =
p2.teammenu.enemytitle.facing = 1

p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1

p2.teammenu.item.offset = 140,20
p2.teammenu.item.spacing = 0,42
p2.teammenu.item.font = 6,0,-1
p2.teammenu.item.scale = .7, .7
p2.teammenu.item.active.font = 6,0, -1 ;3,1, -1
p2.teammenu.item.active2.font = 6,0, -1 ;Second font color for blinking

p2.teammenu.item.cursor.offset = 7, 0
p2.teammenu.item.cursor.anim = 184
p2.teammenu.item.cursor.facing = 1
p2.teammenu.value.icon.offset = 355,30
p2.teammenu.value.icon.spr = 104,1
p2.teammenu.value.icon.scale = .7, .7
p2.teammenu.value.icon.facing = 1
p2.teammenu.value.empty.icon.offset = 355,30
p2.teammenu.value.empty.icon.spr = 104,0
p2.teammenu.value.empty.icon.scale = .7, .7
p2.teammenu.value.empty.icon.facing = 1
p2.teammenu.value.spacing = -49,0


teammenu.itemname.single = "Single"
teammenu.itemname.simul = "Simul"
teammenu.itemname.tag = "Tag" ; Tag
teammenu.itemname.turns = "Turn"
teammenu.itemname.ratio = "" ; Ratio