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A scale problem (Read 3772 times)

Started by harry7mason, August 27, 2007, 01:52:59 am
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A scale problem
#1  August 27, 2007, 01:52:59 am
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Hello Mugen masters


I need a little help with this problem. o_O

I resize the character’s scale to make it more slender, but in the case of Beximus "Ruby Heart" I change the boat size too. What can I do to not affect size of the ship in the background of the special power and mantain the original scale just for Ruby Heart? ??? Is this posible? Well, this is just for personal use, is a question for my particular and private mugen, not to modificate the beximus creation. Is about how I like the scale of xscale = .833 and yscale = 1 in the capcom characters.

Ok, thanks for your time and I hope you can help me.
Bye
Fortes Fortuna Juvat
Re: A scale problem
#2  August 27, 2007, 02:05:47 am
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If it's a helper, you'd have to reprogram the visual part of the boat to use explods rather than helpers because the helper will always scale proportional to the size of the character.  Explods will not scale proportional unless you have a const(size.xscale) trigger.  Don't read. :D


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Last Edit: August 27, 2007, 11:34:10 am by Messatsu
Re: A scale problem
#3  August 27, 2007, 09:07:48 am
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Messatsu: Helpers come with a load of the constants set as available parameters

size.xscale = 1
size.yscale = 1

Add those to your helper creation state. Or you can go inside the helper state itself and use

type = angledraw
trigger1 = 1
scale = 1,1


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Re: A scale problem
#4  August 28, 2007, 02:48:57 am
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 ;D
Thank you very much!! Works very well.

Bye and thanks again
Fortes Fortuna Juvat