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Cross Fighter (Working title) video demos (Read 94717 times)

Started by Liero, April 05, 2009, 03:54:00 am
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Re: Cross Fighter (Working title) video demos
#21  May 06, 2009, 04:25:47 am
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Maybe you should not use copy-right characters in your original fighting game.
With the XNA-Mugen engine, you could possibly convert this to Xbox-LIVE?..
WOO! WOO! WOO!
PSN / XBLA - ViewtifulSuxx
Re: Cross Fighter (Working title) video demos
#22  May 06, 2009, 04:35:58 am
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Maybe you should not use copy-right characters in your original fighting game.
With the XNA-Mugen engine, you could possibly convert this to Xbox-LIVE?..

Maybe not, but it's a character I really want to do.  I likely wont even include him in the full pack of characters when it comes time to release the game.

In terms of XNA-Mugen, I don't know too much about the project, but as far as I could tell ( from when I last checked ) XNA Mugen wasn't working to the extent that I wanted it to.  If/when it becomes as fully capable as Win Mugen is, I'll look into it, but I would love to put this on Xbox Live.  Now to get a hold of a 360...
Re: Cross Fighter (Working title) video demos
#23  May 06, 2009, 11:45:58 pm
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  • The Mugen Philosopher!
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THIS GAME IS GONNA BE AWESOME!!
Welcome to the House of Fighting.
Re: Cross Fighter (Working title) video demos
#24  May 07, 2009, 12:56:28 am
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Just posted up Charlotte.  Check it out at the top!
Re: Cross Fighter (Working title) video demos
#25  May 07, 2009, 03:38:43 am
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  • GFX Artist
I love it... plain and simple.

Unique Idea from the base (except melty bllod stuff), original characters and stages, all made by you, and fluid animation and gameplay. I kinda don't like how some of the combos you pulled off looks bland, but thats not really an issue at all. :sugoi:

Are you going to include a soryfor each character?


If you want a signature or avatar, PM me with what you want, and I'll be sure to deliver.
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Re: Cross Fighter (Working title) video demos
#26  May 20, 2009, 04:53:41 pm
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  • The Ultimate Shield
  • I WANT IT ALL!!!
... I can't wait to have Charlotte in my mugen roster.  Seriously. 

She is a badass.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Cross Fighter (Working title) video demos
#27  May 29, 2009, 09:31:47 am
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Just posted up Lil Slugger. Check it out up top!
Re: Cross Fighter (Working title) video demos
#28  May 29, 2009, 03:31:11 pm
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your cartoonish style is pleasing to the eyes

Monkey D. Luffy W.I.P Thanks to C.R.O.M Lando
Re: Cross Fighter (Working title) video demos
#29  May 29, 2009, 03:32:46 pm
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Loves the sounds you used for the characters xp
Re: Cross Fighter (Working title) video demos
#30  June 28, 2009, 10:32:47 pm
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    • http://rumblepk.tumblr.com/
Just posted up a video of my newest character, Nadia.



Re: Cross Fighter (Working title) video demos
#31  June 28, 2009, 10:37:39 pm
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  • Aka ShadesTeam/Zeckle
very nice so far, fullgame-wise, will this have anything special?
Shades 2 site:Shades of Manhattan
Re: Cross Fighter (Working title) video demos
#32  June 28, 2009, 10:47:45 pm
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    • http://rumblepk.tumblr.com/
Re: Cross Fighter (Working title) video demos
#33  June 28, 2009, 10:53:11 pm
  • ****
  • The Ultimate Shield
  • I WANT IT ALL!!!
Oh god I can't wait until you release something now.  THIS.  LOOKS.  GREAT.

I never see sprites this well done.
GOH: bmc would tell birds that they're broken because they shouldn't air recover.
Re: Cross Fighter (Working title) video demos
#34  June 28, 2009, 10:58:59 pm
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  • Deliverater
  • Who's that guy? A-L-T-L-Y
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    • www.mugenguild.com/seanaltly
This looks like so much fun. I can't wait for you to start releasing things, especially the actual Full-Game. The animations are some of the nicest I've ever seen, great work.

Download Last Bout now!
Re: Cross Fighter (Working title) video demos
#35  June 28, 2009, 11:01:54 pm
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  • +1 to whoever added Godzilla to the main index.
Sometimes other stuff gets overshadowed by the characters, but I must say that you have done an awesome job on the stages too.
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Cross Fighter (Working title) video demos
#36  June 28, 2009, 11:10:35 pm
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    • http://rumblepk.tumblr.com/
Oh god I can't wait until you release something now.  THIS.  LOOKS.  GREAT.

I never see sprites this well done.

Oh wow thanks!  I've drawn a lot of my influence from the fluidity of the Melty Blood characters.  The artists that work on those games are just amazing animators.

This looks like so much fun. I can't wait for you to start releasing things, especially the actual Full-Game. The animations are some of the nicest I've ever seen, great work.

I will definitely be releasing stuff soon.  I'm trying to wait until I finish my tenth character.  I'm currently on the eighth; though really I might just release them right after the next.

Sometimes other stuff gets overshadowed by the characters, but I must say that you have done an awesome job on the stages too.

Thanks!  I really wanted the stages to follow the same style of the characters.  If I had access to a non-mugen engine, I'd likely do the 3D background thing like BlazBlue does


Re: Cross Fighter (Working title) video demos
#37  June 28, 2009, 11:12:42 pm
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  • +1 to whoever added Godzilla to the main index.
Quote
Sometimes other stuff gets overshadowed by the characters, but I must say that you have done an awesome job on the stages too.

Thanks!  I really wanted the stages to follow the same style of the characters.  If I had access to a non-mugen engine, I'd likely do the 3D background thing like BlazBlue does

It may seem obvious, but have you thought about the Flash engine?
i think we should call it an "engine" so we don't look like total idiots because otherwise we'd be arguing about a "game" and that would be somehow "dumber" than arguing about an "engine" on the "internet" for countless hours

Iced said:
I for one, do not enjoy round corners!  :bigcry:
But they hurt much less when we accidentally hit them!  :S
Re: Cross Fighter (Working title) video demos
#38  June 28, 2009, 11:14:24 pm
  • ****
  • Aka ShadesTeam/Zeckle
Shades 2 site:Shades of Manhattan
Re: Cross Fighter (Working title) video demos
#39  June 28, 2009, 11:23:24 pm
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    • http://rumblepk.tumblr.com/
very nice so far, fullgame-wise, will this have anything special?

Could you specify special?
like anything that you will have ingame that wont be usable out of game, like, tekken style grab escapes, or grab counters for one, or specific interactive stage stuff

Oh I get it.  I do have the shielding thing for now as well as the guard breaking in terms of game mechanics.  I've also added a "feature?" where as soon as you land on the ground from a jump or an aerial move and press forward, you'll instantly go into the running/dash state.  This allows follow up combos to be performed, but it requires exact timing. 

What I would really love to do is implement a few different game modes such as an adventure-platform game similar to Ragnarok Offline with a leveling system and everything.  I also want to make an RPG-style mode; hard to explain, but my friends and I occasionally play this mode on different fighting games, though we have to regulate the rules and conditions on our own.  I also want a tag team mode with the ability to pick four characters per team. 

I'm not sure the separate game modes are possible in Mugen though right now I'm not really researching it.  These features are more reserved for when/if I get good enough at coding to build my own engine.
Re: Cross Fighter (Working title) video demos
#40  June 28, 2009, 11:40:18 pm
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  • Deliverater
  • Who's that guy? A-L-T-L-Y
    • USA
    • www.mugenguild.com/seanaltly
The running-as-soon-as-you-land thing sounds really interesting. I'm not sure I've seen that anywhere else, cool concept.

Download Last Bout now!