Game info - 17 June 2011EDIT:It has been posted in a separate topic rather than here.UPDATE!:Today's the day! I am getting everything put together right now. I did run into a few problems with voice files so not everything is exactly how I want it, but that will be resolved in a patch later down the line. The link will be posted right here later today.Check out this video and be sure to watch it in HD!http://www.youtube.com/watch?v=iaUbXxB969wI've re-done a lot of stuff and put the near final touches on the screen pack:As of right now there are still a few things that I want to fix before making this public, but there is too much to do before I release everything. Having said that, here's the plan:1. I will be releasing 3-4 characters to start 2. As I polish things off, I'll release the rest of the characters one by one (likely every couple of weeks or so).3. This game needs way more stages, so those will be coming as time progresses too.Honestly, there are only a few things holding me from releasing this now; one is the place-holder voices that I currently have that I want to replace, and two - a few minor balancing issues here and there. I also would like to update every character to true HD at some point soon, given that I have 2 that currently are in full HD (this may not come immediately). I am also going to be releasing a few youtube videos that outline the features of this game. A lot of them are unique and need a bit of show and tell to get the message across correctly. I'll also be uploading some combo videos to show off what this game can do!Unfortunately, as I have said before, this game is intended to play as a full game and thus, the characters will not be made compatible with other characters. There are too many custom states and a unique damage scaling/unscaling system that make balanced compatibility impossible; not to mention that the game flat out crashes when trying to load in other characters. I am confident that you'll all like the game anyhow.Finally, I'd like to announce the official title of the game - "RUMBLE PACK". No more Cross Fighter! I'll check later to see if I can get this board's name changed, but if not, oh well.
Battle system updateA short hop technique was added to all characters. If the jump direction is lightly tapped, the character will jump at half height. This can be useful to use air attacks on standing and crouching targets.
Sounds pretty cool. Kinda like an overhead type of technique.This would be nice to see in advanced combos.
Nnaajj said, April 13, 2010, 11:36:31 pmSounds pretty cool. Kinda like an overhead type of technique.This would be nice to see in advanced combos.You're telling me you've never seen this technique before? SNK used it nearly all the time.
kkhohoho said, April 14, 2010, 09:37:52 pmNnaajj said, April 13, 2010, 11:36:31 pmSounds pretty cool. Kinda like an overhead type of technique.This would be nice to see in advanced combos.You're telling me you've never seen this technique before? SNK used it nearly all the time.Early SNK games had short-hopping? I wasn't aware of that at all.
Liero said, April 16, 2010, 09:15:42 amkkhohoho said, April 14, 2010, 09:37:52 pmNnaajj said, April 13, 2010, 11:36:31 pmSounds pretty cool. Kinda like an overhead type of technique.This would be nice to see in advanced combos.You're telling me you've never seen this technique before? SNK used it nearly all the time.Early SNK games had short-hopping? I wasn't aware of that at all.The very early ones didn't, but around 95&96, they started using it. It was implemented in Art of Fighting 3, Fatal Fury from FF3 and onwards, Garou, KoF from KoF96 and onwards, and Last Blade. The only stuff they didn't use it in were the Savage/Reign Kizuna Encounter games, Buriki One, (which was a true 3D fighter with no jump at all,) and Samurai Shodown.
-Greed- said, June 07, 2010, 03:34:39 pmWill the characters in the beta be compatible for normal winmugen like you said a while back?Unfortunately no they will not be as there are a ton of custom states that normal mugen characters wont have.
Will there be any consideration for MUGEN 1.1 compatibility?I know 1.1 is far from a release candidate, but will you hold off until it is released?
Dr. House said, August 17, 2010, 02:29:02 amWill there be any consideration for MUGEN 1.1 compatibility?I know 1.1 is far from a release candidate, but will you hold off until it is released? I have huge plans for this game that will not be possible until 1.1 is released. I was unable to get in on the beta, unfortunately, but what I have read the features are what I have been looking for for a very long time.
c001357 said, March 28, 2011, 01:04:38 amgreat news! has there been any changes to the system since then?Tons of changes actually! Way too many to list right now, but many of the fighting styles' special abilities got re-worked or replaced altogether, on top of a few unique implementations. I am working on a full demo video that is going to show off everything in this game and is going to serve as a video instruction manual that will show off the basics. I am also working on an in-depth wiki-style page as well as a website specifically for this game. Keep an eye out here as more will be posted regarding all of this right here.
Great news !!! Nice to see you back here, and knowing you've been very active on the game is wonderful. Can't wait for the first release.
New stuff at the top! Apologies for my super infrequent updates. I need to be better with keeping an eye on this stuff.
New video up!http://www.youtube.com/watch?v=iaUbXxB969wI just uploaded it (4:40 AM PST) and it is still processing, so it may not actually be ready for a bit.