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WIP Bluestreak Template is up. Give palettes. (Read 77872 times)

Started by Diepod, December 26, 2010, 11:27:34 pm
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Re: WIP Bluestreak Template is up. Give palettes.
#761  December 30, 2012, 10:22:38 pm
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Re: WIP Bluestreak Template is up. Give palettes.
#762  December 30, 2012, 10:56:51 pm
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I meant "he is" as in "he is 1.0 only". Not a problem for me, but it looked like it was one for you.
Whatever.
Re: WIP Bluestreak Template is up. Give palettes.
#763  December 30, 2012, 11:19:04 pm
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I meant "he is" as in "he is 1.0 only". Not a problem for me, but it looked like it was one for you.
Whatever.

No idea how I got so lost in context there, (all I do is work) lol ... working right now actually, but oh well .. I'll add him to my 1.0 roster, but it's sad I can't add him to the game.

You really must excuse my retard moment ...
Re: WIP Bluestreak Template is up. Give palettes.
#764  December 30, 2012, 11:25:28 pm
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...
Spriting is hard.
Re: WIP Bluestreak Template is up. Give palettes.
#765  December 30, 2012, 11:32:16 pm
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...

Believe me it's quite embarrassing ... I have a roster just to see what goes on in the 1.0 world, but I have a game that's like Capcom vs. SNK2 + whatever else, so that's why I always ask ... I really put like ... 5+ years of work into my game and have it just like i like it ... so that's why im always asking about winmugen because i don't feel like finding a 1.0 screenpack, and looking for everything again updated stages etc.  Sorry to have been a bother ...
Re: WIP Bluestreak Template is up. Give palettes.
#766  December 30, 2012, 11:33:48 pm
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I've been using Win to test all this time. In fact I only use Winmugen
Spriting is hard.
Re: WIP Bluestreak Template is up. Give palettes.
#767  December 30, 2012, 11:34:37 pm
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So, you're using Win to test your Bluestreak, so in theory he might work then?
Re: WIP Bluestreak Template is up. Give palettes.
#768  December 30, 2012, 11:36:56 pm
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i don't feel like finding a 1.0 screenpack, and looking for everything again updated stages etc.
The only thing you'd need to look for is a screenpack, characters and stages should work fine with no modifications.
Re: WIP Bluestreak Template is up. Give palettes.
#769  December 30, 2012, 11:40:19 pm
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i don't feel like finding a 1.0 screenpack, and looking for everything again updated stages etc.
The only thing you'd need to look for is a screenpack, characters and stages should work fine with no modifications.

Well, that and updating all the characters that are winmugen to their 1.0 counterparts ... I just foresee it being confusing, but at the same time it's probably really easy.  Believe me I'd love to do it, I'd be happy to play Rajaa's characters, Jmorph's Characters ... it sucks ... I just use the unknown motif ... and i loved how it was set up all the plug ins no buggs never died one blah ... I'm steering too far off topic all appologies ...
Re: WIP Bluestreak Template is up. Give palettes.
#770  December 30, 2012, 11:43:08 pm
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I've been using Win to test all this time. In fact I only use Winmugen
The private beta JZ posted has "1.0" in the DEF file, so I directly assumed it was for 1.0 only.
He indeed doesn't use the AILevel trigger in the CMD, nor any other 1.0 only features. However, using him in Winmugen rather than 1.0 may cause the bug with the 1 tick difference during hitpauses. Not sure at this point.
Re: WIP Bluestreak Template is up. Give palettes.
#771  December 30, 2012, 11:49:12 pm
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I've been using Win to test all this time. In fact I only use Winmugen
The private beta JZ posted has "1.0" in the DEF file, so I directly assumed it was for 1.0 only.
He indeed doesn't use the AILevel trigger in the CMD, nor any other 1.0 only features. However, using him in Winmugen rather than 1.0 may cause the bug with the 1 tick difference during hitpauses. Not sure at this point.

Well, little bug here and there never really bothered me, if it's something where he has clones like crazy, or the sprites are duplicating and not regulating on screen right that really wouldn't bother me too much, but as the creator I do appreciate you talking with me about this, maybe after you release him, if you keep that beta as a separate file, I'll request it from you or something, I'd love to have him.  And no, it might not mean much but I wouldn't warehouse him or try to host it somewhere. 

MDD

Re: WIP Bluestreak Template is up. Give palettes.
#772  December 31, 2012, 10:23:45 am
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I might make more idk
Last Edit: December 31, 2012, 08:23:44 pm by MDD
Re: WIP Bluestreak Template is up. Give palettes.
#773  January 02, 2013, 04:52:03 pm
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Looking good, DP. Just funny to see that kind of animations where their clothes rip off to do something but it so happens that his clothes grows back on the character other than Venom. And before any one starts im not jumping (talking bad about the animation) just openly talking about my thoughts when I see certain things. Keep it up DP.
Re: WIP Bluestreak Template is up. Give palettes.
#774  January 02, 2013, 05:19:21 pm
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@darkdez: the character is out, in the Winmugen release section, so you can check out all the animations in-game now. ;)
Re: WIP Bluestreak Template is up. Give palettes.
#775  January 02, 2013, 07:57:25 pm
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oh nice. let me go grab it