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KOFE 0.99 characters, checklist and pre-release bug fixes (Read 40349 times)

Started by swipergod, September 30, 2015, 01:30:21 am
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KOFE 0.99 characters, checklist and pre-release bug fixes
#1  September 30, 2015, 01:30:21 am
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Topic's changed to KOF 0.99 since there's one last alpha release before the 1.0 beta.

The biggest change is that KOFE will have a tag mode when playing simul.

Melcore has also done some excellent work on color separation for characters like Adel, Joe, Jhun and Rock

Things I still need to explore for post 0.99 release:

KOFE will have character portraits done by Melcore
A basic story for the 1 player mode
More color separation for Robert and King
Oswald to be released as a "booster" character (I'll pre-code his special intro, stage and music).
The custom characters (Raiden, Ryuhaku, Morrigan, John and Richard). Look for them in 1.0.

Long term possibilities:

Victory quotes. Need to have consistent artwork for playable characters/
Sexy KOs? Yeah... I'm still thinking about it.
So it'd be cool if I could add a few alternate versions/costumes in there (Nightmare Geese, Omega Rugal, Takuma, XIII Iori). We'll see...

Here's the new characters to version 0.99.

Chris:

Plays like a combination of his reg and orochi versions as do the rest of the new face team. He's one of the few characters that has 6 specials and his DMs are all fire based. Because Krizalid stole his version of a fire projectile, Chris' is modified slightly to work like a Ko oh Ken.

https://www.youtube.com/watch?v=_365474dqX4


Hotaru:

Did my best to touch up this character to give her that old school KOF feel. She loses the reflect because she was way too similar to Athena. I tried to make her more of an in between of Athena and Kensou. Her main addition is her new projectile DM that she takes from Grant.

https://www.youtube.com/watch?v=jgipALZQxDc


Gato:

He retains most of his moves from MotW. His air projectile though is now it's own special and stomp and rush attack (from '03) are variations of the same move. The main change for his DMs is that his neck snap is now a leaping grab, although it can still chain from the weak palm strike.

https://www.youtube.com/watch?v=JHKzxOIxM5A


Heidern:

I used Leona to try to clean up some of his moves and make them more efficient. Stormbringer and Endbringer use KOFE mechanics to improve their usefulness. He has a new counter DM and his Final Bringer is now an unblockable grab. It only grabs grounded opponents to balance it out. Heidern's bringer moves retain their vampire characteristics leading to less damage to the opponent, but life gain for Heidern.

https://www.youtube.com/watch?v=3gWHZNySLS4


Goddess:

She plays completely unique to KOFE. Fast draw arrows, seeking lightning, pop up throw and no animal friends. I had a lot of sprite customizing to do to make this character happen (considering my limited skills).  She's got the full screen SDM, but unlike the other bosses, her HSDM sees her heal herself, so you better make sure when you knock her down, stays down.

https://youtu.be/-ZNpn7ApWCs


Lee Pai Long:

He is the Vega of the SNK universe. Fast moves, claws, a wall leaping special attack. The necksnap stun grab is now a leaping attack and allows for good combo potential. His DMs are more traditional. His Maximum Lee SDM was a pain to code, but should always deliver 6 hits. His HSDM recalls Gen with an attack of blinding speed and precision. It's blockable, but it's fast.

https://www.youtube.com/watch?v=sMzYc3g75oE&feature=youtu.be


May Lee:

Another major change in this game is May Lee's play style. She has access to more moves from the get go to give her new pressure options. She also relies heavily on juggles being one of the few characters that has a vertical and horizontal launcher. Her kick rekka provides a low and high option to mix up opponents. Her hero mode remains only in her SDM and HSDM where she cranks up the volume for max damage.

https://www.youtube.com/watch?v=bLmRichHrSo


Tung Fu Rue:

Fast and small, Tung is a good mid-boss that comes at you with hit and run techniques. He's got his classic moveset. He uses the muscle explode as his anti-air and it can snuff projectiles. His anti-air kick is now a DM and he summons the muscles only for SDM and HSDM. The HSDM is a new move for him where he fills the screen with power. Working virtually like a full screen attack.

https://www.youtube.com/watch?v=6ZEOOWMlk3g


Gouki:

Gouki brings an SF type feel into the KOF universe. While not coming in with his full arsenal (lacking the demon flip combinations), he's already strong enough to be a mid-boss character with his multiple projectile based attacks.  His moves span from SSF2T all the way to CVS2. And he's got a strong pressure game and powerful defense so he can be played either way. Beware the Raging Demon.

https://www.youtube.com/watch?v=g0lHSUZ9Grs


Chin Gentsai

Chin awkward style lives on in KOFE. He loses his "stances" as has been the case with other characters, but can now "delay" and "charge" his bottle strike, obtains auto guard on his leaping willow attack, no longer needs to "charge up" his anti-air flame breath and gains a new special counter strike attack. The DM and SDM are standard KOF fair, but Chin also gains a new HSDM where he powers up and runs at the opponent in a kamakaze attack that is unblockable. Chin's a deceptively strong addition to KOFE

https://www.youtube.com/watch?v=Xsrca-bv4WE


Still to come: Morrigan, Oswald, Ryuhaku Todo, John Crawley, Richard Meyer and a respriting of Iori and Raiden.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 15, 2016, 01:00:23 am by swipergod
Re: KOFE 1.0 characters and checklist
#2  October 03, 2015, 09:22:23 pm
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Uploaded vids for the new characters. More to come. :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters and checklist
#3  October 03, 2015, 09:34:20 pm
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Any in-game transformations? Chris - Orochi Chris etc.
Re: KOFE 1.0 characters and checklist
#4  October 03, 2015, 10:57:53 pm
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Any in-game transformations? Chris - Orochi Chris etc.


I don't think so, Yashiro and Chris both are mixed, part Orochi and part normal, honestly I'm pretty pleased with the Yashiro, I enjoy using him in all my regular mugens.
Re: KOFE 1.0 characters and checklist
#5  October 04, 2015, 08:42:37 am
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There is an idea of doing certain characters with a second "look", but it wouldn't change the gameplay. I have 68 characters in this game lol. I don't think there'd be much room for something unique. Just gotta finish those ones first. Glad you enjoy Orochi New Face Yashiro. The Orochi Team was fun to make.
New KOFE website is up.  Go visit it for all your KOFE needs:

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Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#6  October 06, 2015, 03:41:39 am
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Every little thing counts, so I'm going to also log the bugs I'm catching and fixing as I go along plus any other improvements I've made that I can remember.

Leona: Moon Slasher now removes the explode when she's hit out of it. Also fixed the x velocity (instead of posadd), so it's smoother like Heiderns.

Ash: He regains his original crouching hp, gets a new Guard Cancel Attack and has new animation for his special throw (there's a lot of Ash XIII out there)

Rugal: Fixed the effect issue coming out of his wrong eye in the Goenitz intro

I know I've done more, but I can't remember what. The top of my list is a binding issue with Krizalid's counter. That'll be next.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#7  October 11, 2015, 01:01:01 am
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Updated the post with Goddess Athena.

In the spirit of Athena work and Leotard Mai, who was added into KOFE long ago, regular Athena will now have swimsuit shining crystal bit. Gamba Gamba!

And lastly Kasumi gains her Air DM Projectile :)
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 11, 2015, 01:57:37 am by swipergod
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#8  October 18, 2015, 09:01:02 am
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Some minor bug fixes for Shermie's follow up to her throw.
Adjustments to Whip's special intros.
Stun attacks like Scum Gale have gained an extra tick of stun
Adel's stage has reverted to the blue sky blue noah version

Lee's vid and pic are up.

All special intro complete except for Gato vs Hotaru. Going into tweak mode to finish up some outstanding issues like Gato's lacking Victory poses.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#9  October 18, 2015, 04:03:43 pm
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Good job, can't wait for the release.  :D

If the game go to mugen 1.1, will you put some zoom in the stages ?
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#10  October 18, 2015, 04:15:49 pm
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I really like the effect, but I don't think I can do it for KOFE's stages as most of them don't have enough vertical spriting. Stages from KOF '95 and '96 all had spriting work done by me to give them some vertical spriting so the stage would at least move when characters jumped. Maybe there's still a way, but I don't know enough about the new effect to say for sure.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#11  October 19, 2015, 06:12:45 am
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Joe's movelist has been slightly rejigged. His DM and SDM have changed. Why? More on that later...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#12  October 22, 2015, 02:45:24 am
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Mental note to myself to fix Mai's SDM timing, Lee's HSDM timing, Eiji's Throw and add a hit to Chris' HSDM...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: October 23, 2015, 01:12:09 am by swipergod
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#13  October 25, 2015, 05:52:24 am
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All bugs above have been fixed. Chris, Hotaru, Heidern and Gato had various fixes as well. Tag mode has been created and is slowly being implemented.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#14  October 25, 2015, 03:41:26 pm
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Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#15  October 25, 2015, 03:53:25 pm
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I wonder if you're aware that the sendspace links on your website are all broken.
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#16  October 25, 2015, 05:05:34 pm
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Mai's HSDM has her switch to leotard Mai. Been that way for awhile now. :)

Yes, I know most of the links are dead. I'm probably going to create a new website since I can't remember my old password to go in and change the existing one. I haven't bothered reposting stuff since 1.0 is just around the corner. I'll be using mediafire and mega.nz.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#17  October 25, 2015, 10:44:37 pm
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As soon as I say it, I find my website password. So just made updates to the website. No downloads yet. I'll get there...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#18  November 02, 2015, 12:59:56 pm
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Fixed Chris' combo system and gave him width on his projectile and f +wk attack.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#19  November 04, 2015, 02:02:04 pm
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Must fix Krizalid type 3 counter bind. Andy's Geki Hishoken needs to be changed to a helper to avoid glitching.

Switched around a few stages. Ash gets rooftop, Pai gets '99 China streets and Clark gets Arabia '98 UM.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#20  November 11, 2015, 08:49:28 pm
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Fixed Krizalid's glitch on his type 3 counter finally.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#21  November 29, 2015, 09:55:53 pm
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Rock gains a remix of his MotW theme and his MotW stage. Clark inherits the Terry train stage.

Geese gains his '96 Raging Storm

Sally intro added for King. Plus a bunch of King sprite color edits

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#22  November 29, 2015, 11:45:32 pm
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That's some neat progress. Also, I noticed that the P2 King's portrait doesn't has the shirt in it's alternate color.

Shit
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#23  November 30, 2015, 12:02:17 am
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Swipergod will fix that.
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#24  November 30, 2015, 12:16:34 am
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lol dang. I thought I fixed that.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#25  December 31, 2015, 05:07:06 am
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Fixed King's lifebar portrait, Vanessa's victory pose and Elisabeth's SDM. Gave Terry a new animation for his Tung intro. Removed Athena and Xiangfei special intro. Added Jhun and Athena special intro. Fixed Ash and Duo Lon special intro. Gave Kyo his classic '96 stage and May Lee got Japan '97. Fixed issues with Elisabeth's hitstates. Added width to Kasumi's projectile so it hits up close. Phew...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#26  February 06, 2016, 07:34:40 pm
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I've implemented all the unintentional bugs/inconsistencies that Zephhyr flagged in his video. I also forgot to post here that I switch Geese to his shirtless look (I posted that somewhere else).
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#27  March 08, 2016, 08:29:10 am
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Fixed animation issues and throw issues with Eiji. Kyo has new stage, Kensou has new stage.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#28  March 08, 2016, 03:16:43 pm
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I can tell that v1.0 is going to be better.
Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#29  March 14, 2016, 03:58:56 am
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Well version 0.99 anyway. ;)

Fixed animation on Xiangfei's jumping CD, a blockable glitch with Clark's running 3 and block parameters on Chris' large fireball.

Also decided to give Hotaru her brother's DM. The geyser ball felt too close to Mr. Big's move.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info

lui

Re: KOFE 1.0 characters, checklist and pre-release bug fixes
#30  March 14, 2016, 04:01:23 am
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oni-chaaan~*dies*

it looks awesome on her, keep it up dude
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#31  April 15, 2016, 12:40:21 am
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I've updated Shermie with 2 new throws and a new DM throw. I also updated Elisabeth with a new unique chain and block counter. Saisyu and Vice now have a special intro and Geese now has a fourth victory pose. I resprited the arm in Shen's HSDM and lastly I added a delay mechanic to Krauser's HSDM. Also fixed Chizuru helper glitch (I had missed a few moves that were causing clones). Phew...
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 15, 2016, 02:24:09 am by swipergod
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#32  April 17, 2016, 11:14:38 pm
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Gato's head pos corrected along with a few others. New code for Shemie's throw to correct head pos binding issues. Tweaked Elisabeth's teleport to make it more useful.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#33  April 24, 2016, 04:36:49 pm
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Fixed Ralf's bind issue for his DM. Fixed the lagging projectile issues from Andy's DM. Gave Mature a new DM and changed Kasumi's DM (counter replaces throw). She also has a new SDM animation since her dad is taking her existing one. Just about done now.

New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#34  April 24, 2016, 05:56:12 pm
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Does that mean we should expect a release next week?
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#35  April 24, 2016, 06:55:28 pm
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Sadly no. Maybe 2-3 weeks. The credits are taking a long time. I'll finish soon, but I still have to mass code the tag AI. I just meant most of the bugs I'm aware of have been fixed. I have to fix projectile cancellers and binds without facing fixes.

Fixed Ralph's bind glitch for his special toss in simul and Rugal's bind glitch for godpress. Fixed issues with Yuri's SDM effects and Rock's SDM effects.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: April 25, 2016, 12:35:05 am by swipergod
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#36  May 01, 2016, 03:17:12 am
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Fixed Athena explod issue with her Psycho Sword and gave her back her old taunt. Fixed sound issue with Blue Mary's DM. New HSDM for Neo-Dio.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Last Edit: May 01, 2016, 07:03:53 am by swipergod
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#37  May 01, 2016, 04:33:00 pm
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Goddamn, you're getting closer and closer to a release. Can't wait!

Shit
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#38  May 01, 2016, 05:27:28 pm
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The tag AI is still giving me problems. Probably because I haven't move to the new AI system, so it still "cheats" from time to time... Either that or my variable code is wrong. Either way, it's good enough for a release. About 2/3s done now.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info
Re: KOFE 0.99 characters, checklist and pre-release bug fixes
#39  May 01, 2016, 09:07:16 pm
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Holy f. There were a lot of bind issues that I fixed. I can't even list them all. They may still occur rarely as I did a patch more than a full on fix (using p2facing instead of redoing all the bindings). Fixed Vanessa's SDM glitch that caused her to lose 3 super bars and fixed Whip's SDM for better hit detection.
New KOFE website is up.  Go visit it for all your KOFE needs:

https://mugenkofe.wixsite.com/info