Pretty much a full character but I call him a Beta because he is missing a couple of things I mean to add but kinda lack the motivation, maybe a release will help with that .This guy is the base for a new system, one a bit more modern and way more streamlined than my previous characters. No AI yet.Mostly based on SFV with a power bar to be used on EX moves (and a super once i add it) and a secondary Gauge used for the Ultimate attack and A utility skill (strong punch + strong kick), the secondary bar is filled by taking damage or using his parry ability (medium punch + medium kick).Neways, here is the link, Character is called V-Ryu.http://www.mediafire.com/folder/a6bepg66b3bcp/Mugen_Characters <<<<<< LINK
My Ryu has a couple SFV animations you could use, LP, MP, HP, MK, HK, jumping HK if you want to check em out.Sabockee was the sprite artist.Spoiler, click to toggle visibiltyhttp://mugenguild.com/forum/topics/cvtw2-ryu-24-december-2017-update-178688.0.html
Testing this character immediately! Just have to say too, I absolutely LOVE the way you did the Hyper Spark and setup (quick zoom in and no portraits). I've always wanted creators to do that style with their characters more often, but few ever do and decide to go with the whole hyper portrait and crazy effects shibang, which is cool too, but I like this style a lot more. It just looks so good the way you did it, and the beam effect on the hyper is insanely frickin cool too. Even without testing him out yet, and just seeing the screenshots, bravo friend, bravo. This looks so damn cool man. Nicely done.Edit:Nevermind, just tested him and I was wrong about the zoom in on the hyper effect. I didn't realize the zoom was due to you using 1.1 and the way you recorded the example. Not a big deal as far as gameplay goes though, and he plays really great, aside from the feedback that has been posted before and after this post. Would really like if you did add a zoom in on hypers though, the way the gif implies it looks.
looks f**king awesome man. Can't wait to see what your future projects behold. I've always looked up to you, Cybaster and P.O.T.S in creation. you guys are awesome. Merry Christmas man. Same goes for all of MFG.
Question, is he supposed to lose all of his meter when he uses any of his V-gauge attacks?Also knocking down an opponent with something like an aerial Tatsu and then doing his launcher (Crouching HP) will disable the auto recover the launcher usually has.Also just a worthless nitpick but it feels like his opponent recovers too fast from the launcher when it's used normally.
Okay and one more thing for now.I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves.My thoughts overall on him is that he's a nice Ryu.
Memes never die/Manby said, December 26, 2017, 04:20:03 pmOkay and one more thing for now.I'll assume this is intentional but his Ground normals can cancel into EX moves while his Air normals can't cancel into aerial EX moves.My thoughts overall on him is that he's a nice Ryu.Intentional yes, Ryu is not much of an aerial character IMO, does it feel weird?.
OKAY........................NOW 2018 gonna be The Best year>o yesss... thanks for this Xmas Gift WOW SUPER Lit cool RYUU char
Super super cool! Have you considered using SF3's sprites? I think they look cooler !Thanks for sharing
The sprites that was for this version of Ryu, was right on point. I disagree with using sf3 sprites, I love cvs sprites much better. Nice and compact and sleek, not big and bulky.lol Keep it rocking Vyn, will post my 2cents late on.