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Hyper Street Fighter Zero by Ehnyd (Read 38587 times)

Started by Ehnyd, August 12, 2020, 07:07:38 am
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Hyper Street Fighter Zero by Ehnyd
#1  August 12, 2020, 07:07:38 am
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ENGLISH:
Generally, I'm not used to spending much here, but a while ago, Gui007 uploaded the demo of a fullgame that he was working on. Well, now I bring you the same one, already finished.

SPANISH:
Generalmente no acostumbro a pasar mucho por aca, pero hace un tiempo, Gui007 subio el demo de un fullgame en que estaba trabajando. Bueno, ahora les traigo el mismo, ya terminado.









All material belongs to their respective authors.
Last Edit: May 16, 2022, 06:15:26 pm by Ehnyd
Re: Hyper Street Fighter Zero by Ehnyd
#2  August 12, 2020, 08:23:26 am
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Se agradece la contribucion, colega.
Re: Hyper Street Fighter Zero by Ehnyd
#3  August 12, 2020, 07:04:51 pm
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Whoa, volviste man!! Pensé que estabas muerto de parranda!!

Good to see you again, Ehnyd. Can you reupload all your stuff to some folder like 4share, Mega or MediaFire?? All your stuff is offline right now. Also, great release, I'll check it out

Rest in peace, Toriyama-san...
Normal WIPS - ClayFighter - Ideas - Anti-Gouki Project - Lifebars - Facebook - X
Re: Hyper Street Fighter Zero by Ehnyd
#4  August 13, 2020, 12:15:23 am
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Really nice!
I like the fact you really edited all the characters to create some similar system.
Not like the average mugen compilation.

nice touch with the non SFA characters!

No chance to see Dee Jay, T Hawk... ?


Also, I have a question : what is the music used in Venezuela stage2 named "EhnydType2.mp3" ??
Sounds familiar, but I cannot put a name on it.
Re: Hyper Street Fighter Zero by Ehnyd
#5  August 13, 2020, 01:29:41 am
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Whoa, volviste man!! Pensé que estabas muerto de parranda!!

Good to see you again, Ehnyd. Can you reupload all your stuff to some folder like 4share, Mega or MediaFire?? All your stuff is offline right now. Also, great release, I'll check it out

Nada de eso. Es solo que no acostumbro a estar en foros.
Aun tengo mis personajes y demases en 4shared. Es solo cosa de buscar los links y postear.


Really nice!
I like the fact you really edited all the characters to create some similar system.
Not like the average mugen compilation.

nice touch with the non SFA characters!

No chance to see Dee Jay, T Hawk... ?


Also, I have a question : what is the music used in Venezuela stage2 named "EhnydType2.mp3" ??
Sounds familiar, but I cannot put a name on it.

-Thanks.
-Dee Jay, Ingrid, Yun? discarded. Juli&Juni? Check Killer Bee End. T.Hawk? Well ... has a brief appearance.
-The first part of the BGM is called tren al Sur and is from a group called Los Prisioneros. Later, the theme is CloseRoad[ B ] from the game End of Destiny / Resonance of Fate.
Re: Hyper Street Fighter Zero by Ehnyd
#6  August 13, 2020, 10:03:04 am
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Thnaks for the informations !
Overall, I liked your choice of music.
Re: Hyper Street Fighter Zero by Ehnyd
#7  August 13, 2020, 09:23:53 pm
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Good game. Bad download host. 4Shared requires registration in order to download anything.
Re: Hyper Street Fighter Zero by Ehnyd
#8  August 14, 2020, 09:29:28 am
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Update 1.1 (2020.08.14)
-Fixed bug with effects of Sagat, Charlie, Guile, Dan, and Adon who not disappear immediately when they are hit.
-Fixed error marking the DP command (F, D, DF) with Ryu, E.Ryu, Sakura, Dan, Killer Bee and Cammy White.
-Fixed bug in Blair, Ken, and Guy marking additional Hits in their grapple Attacks (hit counter).
-Fixed bug in Dhalsim and Dan not marking Hits in their grabs.
-Fixed bug in Adon's Jaguar Assault command.
-Fixed bug with Adon's AI that makes Supers without having the powerbar full.
-Fixed bug when Ken confronts Sagat (No dialogue).
-Fixed bug with Guy and R. Mika's color palette listing.
-Fixed bug in the palette colors of Balrog (Boxer) and Maki.
-Fixed bug in various animations of Karin attacks.
-Fixed error that SK did not respond crouched while mark diagonal at the same time.
-Regulated the damage of Ehnyd's 3 Punches and Reign of Nightmare attacks
-Regulated and calibrated all the input of character commands that use
 charge attacks (Birdie, Charlie, Z-Chun Li, Blanka, etc ...)
-Regulated the damage inflicted by M.Bison (Dictator) in combat.
-Fixed attacks in general so that the recovery command can work.
-Modified the mode selector on the menu screen.

New Links on 1st post.
Re: Hyper Street Fighter Zero by Ehnyd
#9  August 14, 2020, 08:00:07 pm
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Hello Retro Respecter.

This no requires registration, you could download the game in this way:

First click here:


Then, click here:


And finally just wait the countdown:


I hope this could help you.
Re: Hyper Street Fighter Zero by Ehnyd
#10  August 15, 2020, 02:13:28 am
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Having a lot of fun with this game. As expected from a great creator and person like you Ehnyd, you did well. :)
Re: Hyper Street Fighter Zero by Ehnyd
#11  August 19, 2020, 05:20:32 am
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Hola Ehnyd.

Sigo disfrutando de este juego, especialmente de Evil Ken. Sobre este personaje encontre algo curioso, no se si fue tu intencion que pegara de esta forma, pero cuando esta agachado y pateas seguidamente con patada debil puedes encadenar hasta 9 golpes seguidos (Asi le gane a Vega mas facil), mira la imagen:



Tengo unas sugerencias, espero las puedas evaluar:
Has considerado que Vega y KillerBee (Midd Boss) aparezcan en la pantalla de seleccion? Arriba se completaria una linea de jefes:



Sobre Vega creo que es un jefe iconico de la saga, de ahi a que tenga cierto conflicto en no verlo en la pantalla de seleccion y sobre Cammy, en lo personal mi Cammy favortia siempre fue la que lleva su atuendo de Doll.

Muchas gracias nuevamente por este juego y espero que sigan las mejoras.
Re: Hyper Street Fighter Zero by Ehnyd
#12  August 19, 2020, 06:41:00 pm
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Hello Retro Respecter.

This no requires registration, you could download the game in this way:

First click here:


Then, click here:


And finally just wait the countdown:


I hope this could help you.


My version of 4Shared is different, as I am from the United States of America.


Re: Hyper Street Fighter Zero by Ehnyd
#13  August 20, 2020, 10:50:43 am
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Hola Ehnyd.

Sigo disfrutando de este juego, especialmente de Evil Ken. Sobre este personaje encontre algo curioso, no se si fue tu intencion que pegara de esta forma, pero cuando esta agachado y pateas seguidamente con patada debil puedes encadenar hasta 9 golpes seguidos (Asi le gane a Vega mas facil), mira la imagen:


Si bien, era la intencion inicial, como mucho habia visto encadenar un maximo de 5 a 6 hits. regularé eso para el proximo update.

Tengo unas sugerencias, espero las puedas evaluar:
Has considerado que Vega y KillerBee (Midd Boss) aparezcan en la pantalla de seleccion? Arriba se completaria una linea de jefes:



Sobre Vega creo que es un jefe iconico de la saga, de ahi a que tenga cierto conflicto en no verlo en la pantalla de seleccion y sobre Cammy, en lo personal mi Cammy favortia siempre fue la que lleva su atuendo de Doll.

Muchas gracias nuevamente por este juego y espero que sigan las mejoras.

Lo dudo. Dictador nunca estuvo planeado para aparecer en primer lugar. Solo lo puse ahi para llenar un slot, y que fuese una alternativa a Shin Akuma, en caso de superar a Sagat.

Sobre Cammy? Hice a las 2 que estan en la plantilla de seleccion nada más para separar algunos ataques de su movelist (La version CPU usa los ataques de ambas). Mientras la clasica tiene del todo sus movs del SSFIIX, la otra variante usa ataques pertenecientes a alguna otra encarnacion (SF4), o los ejecuta de manera distinta.

Sin mencionar que por otros sitios me han pedido que añada a personajes, que por diversos motivos, descarté.
(E.Honda es otro que esta rellenando espacios).

Muchas gracias nuevamente por este juego y espero que sigan las mejoras.

Tenlo por seguro. A fin de mes se viene otro update.
Re: Hyper Street Fighter Zero by Ehnyd
#14  August 20, 2020, 10:57:51 am
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I don't know if this have been fixed, but I noticed some characters (I remember of R.Mika) have loop animation on jump attacks. instead of -1 at end of animation
Re: Hyper Street Fighter Zero by Ehnyd
#15  August 20, 2020, 08:15:22 pm
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I tweaked the jumps of some characters, and it wasn't until a few days after the first update that I noticed that error. I am currently fixing that.
Re: Hyper Street Fighter Zero by Ehnyd
#16  August 21, 2020, 02:33:35 pm
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There were some moments where I couldn't execute level 3 supers, unless it's my own keyboard. Haha. But I do like the game. Also, with Evil Ryu, I'd say just add the Evil Ryu portrait instead of just using Ryu with a dark skin. And hoping to get a Violent Ken portrait with an Alpha portrait.

Last Edit: August 22, 2020, 04:16:42 pm by aznpikachu215
Re: Hyper Street Fighter Zero by Ehnyd
#17  August 21, 2020, 04:37:13 pm
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Re: Hyper Street Fighter Zero by Ehnyd
#18  October 02, 2020, 08:58:29 pm
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Wow a very decent work. I am impressed. Hard to believe this is not an official release. I mean it.

I would love to see a Dark Sakura in this collection.  I tried adding DX's version into the crew anyway but there are minor differences with her hit sparks and hyper KO flashes and also DX's version lacks vs Jimmy sprites and I am not much of a coder to edit those. :/
Re: Hyper Street Fighter Zero by Ehnyd
#19  October 26, 2020, 07:36:06 am
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 Sorry for the delay, but here is the updated version of this Fullgame.


Update 1.1 (2020.10.26). What's New?
-New stages add to game.
-Various soundtracks have been changed and/or adjusted. For the same, now every stage has its own music.
-Some stages have been renamed.
-Lifebars and others, have been modified.
-A list with the chain combos of various characters in the game has been added.
-Slight modification in animations of group 5000 (All roster)
-Adjusted Fei Long's Dragon Kick properties, both in distance traversed, like your hitdef.
-Adjusted Dhalsim's Yoga Fire properties (Hitdef)
-Leveled the damage of Guy, Killer Bee and Cammy White's Super Combos. Now They deal damage according to the rest of the characters in the game.
-The damage that Gen inflicts on his basic attacks has been regulated. Now your hits don't do that much damage.
-Changed the properties of the command 'dash' of Gen and Blair Dame.
-Fixed bug in Hitdef of Lv3 Kikuosho of Chun Li (Both).
-Fixed bug in Hitdef of Charlie's Lv1 Crossfire Blitz.
-Fixed bug in E.Honda, where special animation doesn't work against Blanka.
-Fixed bug with SK crouching on Blair Dame, Dhalsim, E.Ryu, and Guile.
-Fixed error in command input (Super Combos) of Blanka, Charlie, Eagle, Fei Long, and Zangief.
-Fixed bug in Sakura's winpos (with Kei) where SCF's screen doesn't disappears.
-Fixed paddle bug with Gen, Blanka, Balrog (boxer), and Cody in endings.
-Fixed error in transitions and / or various sounds of Endings of Guy, Fei Long and Sodom.
-Added missing sounds in Ehnyd's Super Combos.
-Removed Mist Step from Ehnyd, leaving only the Crouching Dash command for him combat.
-Ehnyd's Super Combos commands have changed.
-Fixed bug in Lv1 Aura Soul Spark of Rose that does not spend Super bar Combo to be executed once it is available.
-Fixed the recovery times of Dash backwards or forwards in various characters.
-Readjusted P2 animation of Blair Dame's Neck Throw grip.
-Blair Dame's Illusion Spin (command) has been changed.
-Some hitboxes have been changed in Eagle, which did not connect at all some attacks.
-Adjustments to Zangief's Elbow Smash attack.
-EHonda's Hyakuretsu Harite attack range has been adjusted.
-Fixed bug in Lv3 Manchester Gold (Eagle), which omitted a hit that attracted the opponent, causing the error of moving him away from himself when starting the Super Combo.
-Fixed some hitdef in characters where their techniques and / or Super Combos they don't knock you down if they hit you jumping.

Link? On 1st post
Re: Hyper Street Fighter Zero by Ehnyd
#20  October 26, 2020, 09:34:09 am
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Thank you! It is an amazing game!