YesNoOk
avatar

Hakumen v2.0 (Read 45186 times)

Started by Vinnie, December 09, 2020, 02:35:53 pm
Share this topic:
Re: Hakumen by Ichida
#41  December 24, 2020, 01:02:20 pm
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Did Hakumen got another update again?

You can check the first post of the topic. Meanwhile, Hakumen won't be available for a while. Some updates and maintances need to be done on him. I'll keep everyone updated. Once he's ready, I'll let you know.
Re: Hakumen by Ichida
#42  December 24, 2020, 01:52:06 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Re: Hakumen by Ichida
#43  December 24, 2020, 09:02:57 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Oh yeah, there is one thing I want to ask you. Doesn't matter if this important or not. Do you ever thinking to make special interaction with OHMSBY Character?
Re: Hakumen by Ichida
#44  December 25, 2020, 10:54:11 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has been updated. (12/25/2020)
- Added Fuumanjin.
- Reworked on the damage system. ( Base damage and counter damage )
- Shippu now is chargeble.
- Hakumen now can link his skills together, but he will lose power for it depending on the type of skills. (500 unit of power for a normal skill and 1000 for an EX skill)
- Fixed an error where his j.B doesn't push the enemy away in the air.
- Adjusted all of the hitboxes, also updated his 5A and 5B to be able to cut through enemy's projectiles.
- Adjusted his animations, making him less stiff.
- Adjusted his collision boxes.
- Fixed a bug when some of his "get-hit" sprites were "missed".

Do you ever thinking to make special interaction with OHMSBY Character?

I'd say... possibly ? Because interactions have to come from both characters. If I do but OHMSBY doesn't then nothing is gonna happen. I'd consider this If I could ask OHMSBY about it. But prolly not right now because I know that he had some stuff needed to be done, and so did I.

Edit: A quick update has been done on Hakumen.
- Fixed a bug where Hakumen performs 4A rapidly but doesn't hit the target.
- Adjusted hitboxes.
Last Edit: December 25, 2020, 03:44:46 pm by Ichida
Re: Hakumen by Ichida
#45  February 24, 2021, 06:30:25 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has been updated. (02/24/2021)
-Fixed all incorrect attribute flags.
-Fixed an error where Hakumen couldn't cancel his grabs.
-Holding Up while Hakumen is in the air will no longer trigger the 2nd jump.
-Fixed an error where Hakumen didn't blink blue when canceling Distortion Drives.
-Fixed an error where Hakumen could perform Distortion Drives and Astral Heat when the round ends.
-Fixed an error where the enemy's sprites "disappeared" after getting hit by Zanshin.
-Fixed an error where Hakumen lost only one meter after canceling his normals.
-Fixed an error where Hakumen couldn't taunt after using is Astral Heat.
-Increased Hakumen's health.
-Fixed Akumetsu's color effect.
-Added Hakumen's quotes.
Re: Hakumen by Ichida
#46  February 24, 2021, 06:51:02 am
  • ***
  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
Hakumen has been updated. (02/24/2021)
-Fixed all incorrect attribute flags.
-Fixed an error where Hakumen couldn't cancel his grabs.
-Holding Up while Hakumen is in the air will no longer trigger the 2nd jump.
-Fixed an error where Hakumen didn't blink blue when canceling Distortion Drives.
-Fixed an error where Hakumen could perform Distortion Drives and Astral Heat when the round ends.
-Fixed an error where the enemy's sprites "disappeared" after getting hit by Zanshin.
-Fixed an error where Hakumen lost only one meter after canceling his normals.
-Fixed an error where Hakumen couldn't taunt after using is Astral Heat.
-Increased Hakumen's health.
-Fixed Akumetsu's color effect.
-Added Hakumen's quotes.

Alright, looking good.
I'll check out the update tomorrow.
Re: Hakumen by Ichida
#47  February 24, 2021, 07:58:09 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Feedback:
-Some of the sword swing effects aren't properly aligned or timed with his attack animations.
-The sword swing effect on Tsubaki and the 2nd hit of Zantetsu is layered incorrectly (The 1st Zantetsu hit looks fine though).
-The swing effects on his jumping attacks doesn't disappear after he touches the ground.
-His standing HA could use a normal ground shockwave and the sound effect used on Terumi's Cleaving Fang/Wagner's Filthy Dog! when it makes contact to the ground.
-Counter message doesn't appear on Yukikaze and the projectile on Kokujin Shippu when hit while attacking.
-The ground version of Agito is missing the jump sound effect.
-The 2nd B command normal is missing the sound effect used on Mai's Juncture.
-The opponent's get hit animation looks misaligned during Yukikaze.
-The 2nd B command normal, Gurren, Yanagi and the successful hit from Yukikaze is missing sliding dust on the end of the animation.
-The super bg on Tengai will go off-placed on stages with super jump.
-Tengai could use a normal ground shockwave when the sword makes contact on the ground.
-The opponent stops sliding suddenly instead of sliding slowly when caught by his dash throw.
-He doesn't blink white when rapid canceling any move.
-He doesn't flash when using Yanagi and EX Tsubaki force breaks (He sometimes doesn't when using EX Renka too).
-Rapid canceling Yukikaze when the opponent hits them when it makes contact, stopping the distortion drive completely and wasting meter.
-Rapid canceling Yanagi when the opponent hits them when it makes contact causes nothing to happen or causes them to go in a get hit animation but no damage taken.
I will still do detail and aesthetic feedback for the rest.
Re: Hakumen by Ichida
#48  February 24, 2021, 02:57:59 pm
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Update time.

Quote
-Various sound effects fixed.
-Various sword and other attack effects fixed.
-Couples of aesthetic details updated.
-Fixed an error where the Counter Message didn't appear on Yukikaze and Kokujin Shippu (wave).
-Fixed enemy's collapsing animation during Yukikaze.
-Fixed an error where Super BGs went off-placed.
-Fixed an error where the enemy stopped midway during his dash throw.

Having no idea why my FF3 didn't register the changes I made on the PalFXs and the rapid cancellations. It went BS for a moment, I tried to modify them once again. Everything went good on MUGEN 1.1 anw.
Re: Hakumen by Ichida
#49  February 28, 2021, 06:36:20 am
  • ***
  • Guilty Gear XRD Rev Mugen Stages
  • We live in a society
    • Dominica
Re: Hakumen by Ichida
#50  March 01, 2021, 11:27:29 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Fixed.

Quote
-Fixed an error from Hakumen's Fuumajin
Re: Hakumen by Ichida
#51  March 03, 2021, 05:41:33 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
Re: Hakumen by Ichida
#52  March 03, 2021, 09:32:20 pm
  • **
  • OHMSBY style viewers
    • Indonesia
Re: Hakumen by Ichida
#53  March 05, 2021, 04:56:38 am
  • ***
  • the Suicidal Bastard
  • "I want to see and understand the world outside."
    • Philippines
Re: Hakumen by Ichida
#54  March 07, 2021, 03:03:34 am
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
Hakumen recover sound doesn't play

Spoiler, click to toggle visibilty

Last Edit: March 07, 2021, 03:07:02 am by Resentone
Re: Hakumen by Ichida
#55  March 08, 2021, 05:26:04 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has been updated.
Quote
-Fixed an error where Hakumen's recover sound didn't play.
-Fixed an error where Hakumen didn't blink after canceling his moves.
-Adjusted attribute flags on certain moves.
Re: Hakumen 2.0
#56  May 24, 2021, 04:51:42 pm
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has received a big update.
Quote
Gameplay mechanic:
-Fixed an error where his specials could be linked with his Distortion Drives.
-Fixed infinite priority that occured in some of his normals.
-Damage Scaling system revamped.
-Fixed an error where his running throw could shove the enemy down.
-Fixed an error where Fuumanjin's projectile didn't change to alpha form in MUGEN 1.0 platform.

Distortion Drives:
-Shippu's damage rebalanced.
-Added the blinking effect to give a sign if the move is ready to deal charged damage.

Astral Heat:
-Fixed an error where the opponent didn't fall down after getting hit by Astral Heat in Training mode.
-Reworked Akumetsu's effect.
-Fixed an error where FGs didn't disappear after finishing the enemy with Astral Heat.

Other:
-Various aesthetic adjustments.
-Debug errors fixes.
-Small portrait recolored.
Re: Hakumen v2.0
#57  May 25, 2021, 10:56:45 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Feeback:
-His intro could use a sound effect where he draws his sword from his sheathe.
-The 2nd attack on his B command normals is missing the dash sound effect (The same one used on your Hazama).
-His air throw doesn't grab the opponent right away as the red hitbox appears late and won't trigger if he's too close to the ground.
-His 5C could use a normal ground shockwave and sound effect (Or the stomp sound used on OHMSBY's Terumi's Cleaving Fang and Wagner's Filthy Dog) when he stomps the ground.
-The sliding dust on Yanagi and Gurren could be a little smaller as it's the size of dash dust (Gurren could also be aligned slightly closer to his front foot).
-The hitspark and guard spark on EX Tsubaki is misaligned.
-Rapid canceling a successful Yukikaze in the opposite direction of the opponent will make himself unable to move or jump after you stop walking backwards.

Overall, I can see your improving well.
I will still do detail and aesthetic feedback for the rest.
Re: Hakumen v2.0
#58  May 30, 2021, 04:51:47 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has been updated.
Quote
-Fixed an error where Hakumen couldn't move after rapid cancelling Yukikaze.
-Fixed an error where Hakumen couldn't move after his forward dash while holding backward.
-And various of aesthetics adjustment.
Re: Hakumen v2.0
#59  July 14, 2021, 06:02:33 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has received a big update.
Quote
-New Mechanic: Not Over Yet
  -Upon reaching 35% health or below and not being in a hurt state, you will receive the following benefits for the rest of the round:
  -Immediately Gain 500 Meter
  -Slowly gain meter overtime
  -Gain a defense buff that scales up to 35% according to how much health you currently have (Less health means more defense)
  -Only triggers once per round
-New Mechanic: Ultra Dead Angle (Burst while Guarding)
 -Using this will cancel your guard stun and make you invulnerable for ten frames after the super pause. This also puts you into the Ultra Burst state, but it will only last a third of the time it would if you were to Ultra Burst normally.
-Ground throw now has 5 frames of startup, Dash Grab now has 3 frames of startup
-Stationary, Forward, and air dodges now have less invul time against physical attacks
-Invul time upon air recovery lasts a little longer and control is regained a little sooner
-Distortion Drives can now be triggered with any combination of A, B, and C rather than just A+B (Example: QCF B+C, QCB A+C)
-Changed default Liedown time to 15 frames
-A red X now appears over the Burst Icon when in a situation where it is not usable
-Added an Invalid Combo Indicator
-General Aesthetic Changes
- Added new mechanic: Guard Reject
  -When the character is guarding an enemy's attack, press "a+b" will immidiately "push" the enemy far away for a distance. This will cost 1000 unit of MUGEN power.
- Added new mechanic: Distortion Drive - Bonus Strike
  -When the "Not Over Yet" mode is activated, sucessfully performing any Distortion Drive will grant the character a random bonus from three bonuses below:
     +Critical: Deal an additional 20% damage on the enemy. This amount does stack with the damage scaling system, preventing the character to be OP in some cases.
     +Panicked: Sending the enemy to the "Panicked" status for a period of time ( 500 ticks ). While the bonus is still activated, if the character get hit by the opponent will have a small chance to dodge the next attack automatically.
     +Contact: When this bonus is received, character will be able to cancel the Distortion Drive without losing any power. So instead of 500, the cost will be reduced to completely 0.
     +Astral Heat Indicator: When the character's power bar is full and the enemy's health is below 1/4, this message will pop up. If Astral Heat is used during that time, the message will disappear and won't show up anymore.
-Updated Japanese voice patch. Please check the first post.
Re: Hakumen v2.0
#60  July 16, 2021, 03:07:48 am
  • ***
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
Hakumen has received a quick update.
Quote
-Fixed an error where the "Invalid" message didn't pop up for player 2.