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TEST RUN - Spritesheet Expansion Thread Addendum - Request thread (Read 1492866 times)

Started by Graphicus, August 09, 2013, 11:41:11 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#321  April 12, 2022, 07:59:33 am
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The screen shot wasn't intentional. I think what happened was I was trying to adjust the video in OBS to make it fit with everything, and I accidentally hit the screenshot button in the process. I'll record a actual video tomorrow.

DeathScythe is correct, I want Ken’s SFA3 stance in CvS style.

Update: A recorded video is in the post. The progress isn't much, but the truth is I've been burned out from MUGEN coding for quite some time, so there.
Last Edit: April 12, 2022, 04:40:41 pm by RedDragonCats17
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#322  April 14, 2022, 06:08:27 pm
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Ah, I misunderstood. I thought you wanted his CVS stance in Alpha style (that was my mistake, don’t change he prompt).
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#323  April 21, 2022, 09:38:25 am
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Requestor: EveryonesKouhai
Character/Game: Axel Stone from Street of Rage, sprited by Sean Altly
Evidence of progress: https://streamable.com/nuei04
Requests: new idle, walk back, and taunt based on this snk styled axel stone



Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#324  April 21, 2022, 10:12:56 am
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Requestor: Trololo
Character/Game: Ryu, Street Fighter Alpha
Evidence of progress: funny thing is, it's a post-release thing already, I'm just pushing my luck here.
Requests: Ryusokyaku (Evil Ryu's axe kick).

As I said, I'm just pushing my luck here. My sloppy headswap of CvS animation still works, but if someone IS willing to make a more proper SFA thing outta this, then please, do so. If no one wants though - no problem.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#325  May 09, 2022, 09:33:16 am
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#326  May 09, 2022, 12:48:34 pm
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Name: RedDragonCats17
Character: Ken Masters from CvS2
Evidence of progress: https://streamable.com/0b8ur6
Requesting: Stance from SFA3 (a more accurate version anyway)
Reference:


Whelp... I tried... I'm not great at stances, but here's my attempt. You're more than welcome to not use it :D



Also, Ryu, because why not:



Sad thing is that the requester decided to step down of M.U.G.E.N. over her parents advise.
Good thing is that I'm definitely adding this to my Ryu ;D
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#327  May 09, 2022, 07:35:10 pm
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The heads seem a bit too big. I think you were tricked by SFA proportions hehe. The viewer's left forearm could use a lighter outline too, and other polishes, but both animations are more than usable already.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#328  July 17, 2022, 10:27:04 pm
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Requestor: RagingRowen
Character/Game: Akuma (Tekken 7 with CvS Sprites
Evidence of progress: https://mugenguild.com/forum/topics/super-akouma-tekkenstyled-akuma-wip-196246.0.html
Requests: Attack animations.

I'm looking for Akuma doing this:

and this:

I haven't found them in the SFFs I'm using (namely DivineWolf's), and I'm wanting them so I can have most of his T7 normals.
I'd also suggest putting them in DW's latest CS. If you're struggling to find it, I used it in my latest edit of DS's Akuma.
WIP Schedule:
The next Street Fighter All-Stars update
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#329  September 21, 2022, 10:45:51 pm
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Does or will anyone work on DBZ EB style sprites? I have a request I would like completed. Please point me in the right direction
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#330  October 04, 2022, 08:58:33 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#331  October 04, 2022, 09:24:18 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#332  October 04, 2022, 09:28:42 pm
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You forgot to rip his pants in the second one. And the way they are ripped in the first one isn't consistent with the rest of the set, but that would fall under nitpicking. Simple but well done.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#333  October 05, 2022, 03:52:44 pm
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Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#334  November 05, 2022, 07:19:47 pm
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WIP Schedule:
The next Street Fighter All-Stars update
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#335  January 04, 2023, 11:52:15 am
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I'm afraid to ask this, but... What if I can't really make significant progress on the character that I'm looking for custom anims for? Like, what if I have a small roadblock, but an early roadblock? In this case, it would be lack of usable anims for (most) normals and (most) gethits. (I could probably cobble together a stand heavy kick and standing/a few air gethits with the spritesheet I have.) The character has pretty much everything else I need for a full character. I just need these few things.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#336  January 13, 2023, 10:31:03 pm
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Hi, its my first time asking for something here, I've always try to do it for myself just to not bother anyone and improve, but I really can't manage to do this so I ask for this, I can even pay you if necesary.

I just need a running animation of Franco Bash from Real Bout. that's it. it doesn't need to be extremely fluid, just 6 sprites are enought for me.
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#337  January 14, 2023, 10:26:56 pm
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@Rabano

You need to show evidence that you're far along with coding the character in order to request something. I recommend reading the first post and using this template, which is what most people have been doing:

Requestor:
Character/Game:
Evidence of progress:
Request:
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#338  January 15, 2023, 02:12:55 am
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@Rabano

You need to show evidence that you're far along with coding the character in order to request something. I recommend reading the first post and using this template, which is what most people have been doing:

Requestor:
Character/Game:
Evidence of progress:
Request:


oh Im sorry, Im still doing the spritesheet.  I'll read the rules and this isn't going to happen again
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#339  January 15, 2023, 04:16:07 am
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I'm afraid to ask this, but... What if I can't really make significant progress on the character that I'm looking for custom anims for? Like, what if I have a small roadblock, but an early roadblock? In this case, it would be lack of usable anims for (most) normals and (most) gethits. (I could probably cobble together a stand heavy kick and standing/a few air gethits with the spritesheet I have.) The character has pretty much everything else I need for a full character. I just need these few things.

If you're missing "most" normals and "most" gethits, then this isn't the ideal thread for that... it means you never had a full sheet in the first place. The point of this thread is to "expand" existing spritesheets, not "finish" them. I mean this in the nicest of ways.

oh Im sorry, Im still doing the spritesheet.  I'll read the rules and this isn't going to happen again

No harm no foul. I wasn't lecturing you, just offering guidance :)
Re: TEST RUN - Spritesheet Expansion Thread Addendum - Request thread
#340  January 21, 2023, 10:32:35 pm
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Requestor: DeathScythe
Character/Game: Sakura CPS2
Evidence of progress: https://mugenguild.com/forum/msg.2526395
Requests: Haru Ranman from SFIV (only the dive + stomp part)
Reference: https://www.youtube.com/watch?v=BCBu0p4czpI

It could be easier to edit existing sprites, these are some low effort edits I made just to show what I mean:
Dive kick rotated 30° to make it more vertical, of course needs a cleanup.


The stomp is using the jump sprites, I just frankensprited her feet to look more like a stomp, again, it was just a quick edit:


This is the animation containing the improvised sprites in case people want to edit. 5 sprites for the dive kick + 4 for the stomp.


Edit: Dive Kick already done (thanks AlexSin and Trololo!)


Only need the stomp now.

Edit 2: Stomp also done (thanks Ned/Momotaro!)
Last Edit: January 24, 2023, 12:08:08 am by Nintendo DS