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Hakumen v2.0 (Read 45208 times)

Started by Vinnie, December 09, 2020, 02:35:53 pm
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Re: Hakumen by Ichida
#21  December 12, 2020, 06:42:29 pm
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Hakumen has been updated.

This feels much better.
...Although i did notice another issue, namely involving the forward throw:
it can only be done while Hakumen is doing his hop dash,
unlike in Cross Tag.

He can also cancel Zantetsu into crouching B (2B),
something he also can't do in Cross Tag, to my knowledge.
Re: Hakumen by Ichida
#22  December 13, 2020, 02:49:43 am
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what you need to cheer up are these:

-adjust the speed effects of the sword.
-"Yo you wanna learn how to do a fuckin' infinite?" -Ironman
https://streamable.com/s68rgi

... Now that's way too much fun. Guess I went too easy on the cancels.
I just took a look back again at those once again and fixed a bunch of them in a row. Hopefully this update will put a stop to this party of madness.
Last Edit: December 13, 2020, 03:12:50 am by Ichida
Re: Hakumen by Ichida
#23  December 13, 2020, 05:50:05 pm
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Feels a lot better already, I hope you can also resolve the issue I mentioned in my previous comment with a future update, as that being inconsistent with all the other similar characters does stick out to me. Keep up the good work!
Re: Hakumen by Ichida
#24  December 22, 2020, 04:20:30 pm
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Hakumen has been updated (12/22/2020)
- Fixed an error where Hakumen can use his Astral move more than once in a match.

The download link is not available now. Are you will uploading a new one?

Yes. He has been updated minutes ago. You can redownload him now.
Re: Hakumen by Ichida
#25  December 22, 2020, 05:19:43 pm
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  • I swear I've been working on Geese all this time.
  • Kind of POTS style editor, except not really.
Hakumen has been updated (12/22/2020)
- Fixed an error where Hakumen can use his Astral move more than once in a match.
Yes. He has been updated minutes ago. You can redownload him now.

Sounds good. I’ll redownload it when i get the chance.
Oh, and one more thing, i can’t remember if i mentioned this before,
But Hakumen’s 5BB isn’t supposed to do the Kisshu ground dash
& the Enma upper in the same button press.
In Cross Tag, 5BB does the Kisshu ground dash by itself,
& then you press B again after that to do the Enma upper.

EDIT: Oh, also Zanshin also has an variant that he can use in mid-air in Cross Tag:
https://streamable.com/d6t4hw
Re: Hakumen by Ichida
#26  December 23, 2020, 05:08:44 am
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Hakumen has been updated. (12/23/2020)
- Added Zanshin (air).
- Fixed an error where 5BB automatically switched to 5BBB when enemy is near.
- Adjusted Throws's hitboxes.
- Fixed an error where enemy doesn't vanish after Astral move.
Re: Hakumen by Ichida
#27  December 23, 2020, 05:46:20 am
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Re: Hakumen by Ichida
#28  December 23, 2020, 06:10:30 am
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Re: Hakumen by Ichida
#29  December 23, 2020, 09:07:26 am
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You can ask help to OHMSBY about effects for Astral Finish, if you want.

He doesn't use effects ripped directly from a youtube clip of the game.
Re: Hakumen by Ichida
#30  December 23, 2020, 11:11:46 am
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He doesn't use effects ripped directly from a youtube clip of the game.

Hmm. I remember I didn't rip anything from Youtube for my characters. In fact, I didn't even try to do it once in my life. I'm a sprites user, collector and recycler, not a maker.
Re: Hakumen by Ichida
#31  December 23, 2020, 02:24:54 pm
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Hmm. I remember I didn't rip anything from Youtube for my characters. In fact, I didn't even try to do it once in my life. I'm a sprites user, collector and recycler, not a maker.


I was talking about Hazama... and I discover that I post in the wrong topic. XP

About Hazama, Evilpp has ripped Astral Finish video for his Hazama years ago.
Re: Hakumen by Ichida
#32  December 23, 2020, 04:13:35 pm
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I only had a look through the video, and the combo system looks like something that I can only best describe as "spaghetti".

My recommendation is to spend a little more time and care in programming the behavior. There is still plenty of work to do to get him out of the oven, the character is substantially "under-cooked".
Re: Hakumen by Ichida
#33  December 23, 2020, 07:42:55 pm
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Re: Hakumen by Ichida
#34  December 24, 2020, 12:25:44 am
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I'd take Vans word for it; the guy is one of the greatest MUGEN devs of all time. When he drops advice he knows what's up.
UMT Season #2 - 2nd Place
UMT Season #3 - 1st Place
CvS2 vs POTS Season #1 - 1st Place
NorCal Crab Battle CvS2 - 2nd Place
Re: Hakumen by Ichida
#35  December 24, 2020, 05:39:38 am
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My little feedpack

https://streamable.com/pgvy3v
https://streamable.com/wcgxdy
https://streamable.com/sa6lrr
https://streamable.com/4xjix6
https://streamable.com/3bq08y
https://streamable.com/upymlm
https://streamable.com/c1xbmd

But you need visit Dustloop
https://www.dustloop.com/wiki/index.php?title=BBTag/Hakumen

Since I haven't played BBTag yet, I'd like to raise a question.
The Fuumajin projectile appears when he does a specific move or it appears after he cut down a projectile from enemy ?
Re: Hakumen by Ichida
#36  December 24, 2020, 05:56:10 am
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My little feedpack

https://streamable.com/pgvy3v
https://streamable.com/wcgxdy
https://streamable.com/sa6lrr
https://streamable.com/4xjix6
https://streamable.com/3bq08y
https://streamable.com/upymlm
https://streamable.com/c1xbmd

But you need visit Dustloop
https://www.dustloop.com/wiki/index.php?title=BBTag/Hakumen

Since I haven't played BBTag yet, I'd like to raise a question.
The Fuumajin projectile appears when he does a specific move or it appears after he cut down a projectile from enemy ?

This I got from Dustloop:
Appears when Hakumen's sword connects with a projectile or a move with projectile property. Disappears after 91 frames or if it connects with the opponent. If another projectile connects with it, the 91 frame count down is reset.

That Hakumen projectile normally appears in LP and MP.
Last Edit: December 24, 2020, 05:59:36 am by Kamui_Kanjai
Re: Hakumen by Ichida
#37  December 24, 2020, 06:05:43 am
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My little feedpack

https://streamable.com/pgvy3v
https://streamable.com/wcgxdy
https://streamable.com/sa6lrr
https://streamable.com/4xjix6
https://streamable.com/3bq08y
https://streamable.com/upymlm
https://streamable.com/c1xbmd

But you need visit Dustloop
https://www.dustloop.com/wiki/index.php?title=BBTag/Hakumen

Since I haven't played BBTag yet, I'd like to raise a question.
The Fuumajin projectile appears when he does a specific move or it appears after he cut down a projectile from enemy ?

This I got from Dustloop:
Appears when Hakumen's sword connects with a projectile or a move with projectile property. Disappears after 91 frames or if it connects with the opponent. If another projectile connects with it, the 91 frame count down is reset.

That Hakumen projectile normally appears in LP and MP.

I get what Dustloop is trying to say. In fact I have taken many references from this site to make characters in the first place. It seems like the projectile only appears whenever he hits an enemy projectile.

Another thing I find it kinda cryptic is that when I test it with Yukiko's fans, he cannot cut them. Instead, They just can be hit with projectiles, but not helpers nor enemy himself/herself . Which mean normal attacks can't trigger those fans to fall down. Thinking that I might do some experiments with HitOverride.
Re: Hakumen by Ichida
#38  December 24, 2020, 06:27:44 am
  • ***
  • Guilty Gear XRD Rev Mugen Stages
  • We live in a society
    • Dominica
My little feedpack

https://streamable.com/pgvy3v
https://streamable.com/wcgxdy
https://streamable.com/sa6lrr
https://streamable.com/4xjix6
https://streamable.com/3bq08y
https://streamable.com/upymlm
https://streamable.com/c1xbmd

But you need visit Dustloop
https://www.dustloop.com/wiki/index.php?title=BBTag/Hakumen

Since I haven't played BBTag yet, I'd like to raise a question.
The Fuumajin projectile appears when he does a specific move or it appears after he cut down a projectile from enemy ?

This I got from Dustloop:
Appears when Hakumen's sword connects with a projectile or a move with projectile property. Disappears after 91 frames or if it connects with the opponent. If another projectile connects with it, the 91 frame count down is reset.

That Hakumen projectile normally appears in LP and MP.

I get what Dustloop is trying to say. In fact I have taken many references from this site to make characters in the first place. It seems like the projectile only appears whenever he hits an enemy projectile.

Another thing I find it kinda cryptic is that when I test it with Yukiko's fans, he cannot cut them. Instead, They just can be hit with projectiles, but not helpers nor enemy himself/herself . Which mean normal attacks can't trigger those fans to fall down. Thinking that I might do some experiments with HitOverride.

rather precision is required to counterattack the projectiles (like those of Yukiko or Nu-13) it is like the Parry of SF3, I have not used Hakumen either, except that I had a few challenges from BBCS and I know more or less than he can do (Although in each version it has been the poor guy who nerfed it without end). Another thing, Shippu is a charged attack.
And it can also counterattack the grabs (For some reason)

https://streamable.com/kx5kth
https://streamable.com/l3plkx
Last Edit: December 24, 2020, 06:39:14 am by Kamui_Kanjai
Re: Hakumen by Ichida
#39  December 24, 2020, 06:41:36 am
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rather precision is required to counterattack the projectiles (like those of Yukiko or Nu-13) it is like the Parry of SF3, I have not used Hakumen either, except that I had a few challenges from BBCS and I know more or less than he can do (Although in each version it has been the poor guy who nerfed it without end). Another thing, Shippu is a charged attack.


Alright, thanks for letting me know. For a guy who haven't experienced the game, your posts helped me a lot.
Speaking of Fuumajin, it should be looked like this, temporarily.

[ https://streamable.com/72hyvi ]

Re: Hakumen by Ichida
#40  December 24, 2020, 11:42:53 am
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Did Hakumen got another update again?