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How to incoporate extra buttons IKEMEN provides in a MUGEN character? (Read 7869 times)

Started by Kolossoni, April 17, 2022, 06:34:01 am
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How to incoporate extra buttons IKEMEN provides in a MUGEN character?
#1  April 17, 2022, 06:34:01 am
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There are two new inputs IKEMEN seems to provide that lacks in MUGEN.
The D and W inputs.

How are you supposed to use this in a code for characters? Will it cause syntax errors?
Re: How to incoporate extra buttons IKEMEN provides in a MUGEN character?
#2  April 17, 2022, 06:33:30 pm
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I'm not sure if they're intended be used like traditional buttons. They are used in tag mode to switch characters in and out. Let's say your team is Ryu, Ken and Akuma. "D" will tag in with the one character in the line-up and "W" will tag with the other character in the line-up. Also, Ikemen has hidden character slots on the select screen.

For instance, my build has four different Terry Bogards all sharing one slot on the select screen. Moving the cursor to Terry Bogard and pushing "D" and "W" will cycle through the different Terry's.

I think that's more what "D" and "W" are intended for. I'm not sure how it would work trying to use them as more attack inputs.
Re: How to incoporate extra buttons IKEMEN provides in a MUGEN character?
#3  April 18, 2022, 08:53:12 pm
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There are two new inputs IKEMEN seems to provide that lacks in MUGEN.
The D and W inputs.

How are you supposed to use this in a code for characters? Will it cause syntax errors?

They work just like normal buttons.
In the CMD they are lowercase "d" and "w".
For example:
Code:
[Command]
name = "something"
command = ~D, DF, F, d
Just keep in mind that they are used for tag mode.

So usually the best use for them is for built-in macros in for single/turns mode.
But wait!! We haven't made the Suave Dude character yet!!