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[Theme Thread] KOF XII Sprite thread (Read 1393981 times)

Started by Formerly Hoshi, April 21, 2010, 10:07:34 PM
Re: [Theme Thread] KOF XII Sprite thread
#2021  October 31, 2021, 04:21:14 PM
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Thanks... and ... nice version!
Look?
Re: [Theme Thread] KOF XII Sprite thread
#2022  November 01, 2021, 08:22:33 AM
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Thanks... and ... nice version!

It is based on an ancient clay figure called "dogu", it is possible that it appeared in sailor moon or another media as you say, becauseThey are from before the Japanese culture formed itself


happy Halloween ,these are all the darksltakers i did by now , for people who have not visited my gallery I share them, because
Darkstalkers is not dead









Re: [Theme Thread] KOF XII Sprite thread
#2023  November 04, 2021, 02:36:47 AM
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Shit, man, they look so good! But they all lack contrast, IMHO: you could go for deeper/darker shadow tones, they look a bit too bright RN.
Re: [Theme Thread] KOF XII Sprite thread
#2024  November 04, 2021, 07:21:10 AM
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Shit, man, they look so good! But they all lack contrast, IMHO: you could go for deeper/darker shadow tones, they look a bit too bright RN.

that's weird, only pyron have increased  contrast by a little because it is supposed to shine by itself ,It is the only one with custom palette, They are based on official palettes from Darkstalkers Series,not SvC   where they handle a darker palette

I tend to check the kof XIII customizer to avoid that mistake,although I plead guilty of loving vivid colors


to continue the topic

I make my skullgirls a bit smaller but with the same rules



I wonder if I made the same mistake, there are various shades of same color in kof and I tend to use the least ugly for the character,yes I know that the tones change depending on the material they are


Last Edit: November 04, 2021, 07:39:01 AM by _Arthas_Cf
Re: [Theme Thread] KOF XII Sprite thread
#2025  November 04, 2021, 07:37:22 AM
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Shit, man, they look so good! But they all lack contrast, IMHO: you could go for deeper/darker shadow tones, they look a bit too bright RN.
that's weird, only pyron have increased  contrast by a little because it is supposed to shine by itself ,It is the only one with custom palette, They are based on official palettes from Darkstalkers Series,not SvC   where they handle a darker palette
I tend to check the kof XIII customizer to avoid that mistake,although I plead guilty of loving vivid colors
And some these used (own names or changed) at rpg at random opponents... (fan made) ...  Ah these cam that road? Of course...
Look?
Re: [Theme Thread] KOF XII Sprite thread
#2026  January 09, 2022, 08:40:29 AM
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Happy New Year! :suttrox:

KROHNEN
Re: [Theme Thread] KOF XII Sprite thread
#2027  January 10, 2022, 02:14:21 PM
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That's awesome!
That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: [Theme Thread] KOF XII Sprite thread
#2028  January 10, 2022, 04:42:41 PM
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Re: [Theme Thread] KOF XII Sprite thread
#2029  January 16, 2022, 11:38:54 PM
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Thedge & Genosan742
>Thanks!

NAMELESS Ver.01.22

Last Edit: January 22, 2022, 07:26:59 AM by KO-KI
Re: [Theme Thread] KOF XII Sprite thread
#2030  January 16, 2022, 11:54:11 PM
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it looks fucking amazing.
Re: [Theme Thread] KOF XII Sprite thread
#2031  January 17, 2022, 08:14:01 PM
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GreatFunk
>Thanks!
Re: [Theme Thread] KOF XII Sprite thread
#2032  January 18, 2022, 04:56:13 AM
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Re: [Theme Thread] KOF XII Sprite thread
#2033  January 18, 2022, 05:14:15 AM
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NESTS Kyo 624B

framestrip


624D

framestrip


624BD(original)

framestrip


Kula 236C(original)

framestrip


Re: [Theme Thread] KOF XII Sprite thread
#2034  January 20, 2022, 10:15:30 PM
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This is pretty cool work you're displaying! :thumbsup:

The critic in me sees that the animations are slightly jittering (end of the jeans for Kyo, for example) and don't give that 3D to 2D look the original creators of the game had in mind. But this is very minor.
Re: [Theme Thread] KOF XII Sprite thread
#2035  February 14, 2022, 08:58:24 PM
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It's been so long since I made something in this style that I almost had to relearn everything from the start, but I'm quite happy with the result.

KOF's official creep, Pains Dolores' son.
Re: [Theme Thread] KOF XII Sprite thread
#2036  February 15, 2022, 12:22:04 AM
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Everytime I come to this thread, I'm amazed on how sublime pixels could come up to. Guys, you're awesome!!
I swear there was something cool here!!
Re: [Theme Thread] KOF XII Sprite thread
#2037  February 18, 2022, 09:16:42 AM
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All of these look awesome! I really wanna see more of these sprites made by Methiou and KOKI to have more frames and even then become full characters.
Re: [Theme Thread] KOF XII Sprite thread
#2038  March 07, 2022, 12:37:31 PM
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087-B
>Thanks!

eFeX
>Awesome.!
素晴らしい仕事!

NoHateDrake
>haha
Animation is costly, so I would rather draw a variety of characters :)

アニメーションはコストが掛かるから、それよりも色々なキャラクターを描きたいです。
Re: [Theme Thread] KOF XII Sprite thread
#2039  March 12, 2022, 07:03:40 PM
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Thanks, FeLo & KO-KI!

Here are a couple more, with a few variations:




Fixed Antonov 'XIV & made 'XV, (sans shades/hat as bonus) and remade Chizuru 'XV along her ghost sister Maki. (Why didn't SNK take the chance to resurrect her with the whole Verse plot?)
Re: [Theme Thread] KOF XII Sprite thread
#2040  March 13, 2022, 01:17:17 AM
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OH MY GOTH THAT LOOKS FANTASTIC
I swear there was something cool here!!