PeXXeR said, July 15, 2020, 11:43:06 pmAlso Project and Rowen could you please elaborate on polish ? EX Terry can do some cool stuff EX crack shoot to rising tackle etc.It's mostly the quiet sounds used for moves like the Supers and other Issues that I've listed.Karma did say something about a beta version which has me thinking some of the files are outdated or w/e.
A quick run in MUGEN proper helped me figure out why some people are having the issue and others aren't: If you're using the Terry.def file that gives you the 2-in-1 Terry, EX Terry's Power Geysers work with no issue. If you use the EX Terry.def however, that's when the Power Geyser Clones show up.
PRØJECT.13 said, July 16, 2020, 12:33:19 amA quick run in MUGEN proper helped me figure out why some people are having the issue and others aren't: If you're using the Terry.def file that gives you the 2-in-1 Terry, EX Terry's Power Geysers work with no issue. If you use the EX Terry.def however, that's when the Power Geyser Clones show up.PROJECT.13 got it haha thanks. I would have never checked that because I don't use separate slots. It was a fuck up on me because I didn't change var(40) = 2 to var(40) = 1 on EXTerry.stChanging that single line or using Terry.def would fix all those issues.I'm a little bit busy rn but I'll be updating him asap with this minor fix and the other stuff ppl pointed out in the topic while also doing accuracy checks on some cc stuff reported by extravagant on discord. Expect an update for tomorrow :]Thanks to everyone that downloaded the character and sorry for the inconveniences.
I also feel as if Rising Force could do with a smidgen more damage, reccomendedly a lil' more than Trinity Geyser's.
very interesting terry, hey got an idea, if you want to add other moves for terry from other series( RB,KoF, other) just send me a PM....it could be interesting..
Another thing I noticed that affects both versions of Terry, if you press any button after using either version's Power Geysers, including the MAX variants, the explosion sounds for the Geysers get cut off.
PRØJECT.13 said, July 16, 2020, 03:52:28 amAnother thing I noticed that affects both versions of Terry, if you press any button after using either version's Power Geysers, including the MAX variants, the explosion sounds for the Geysers get cut off.Did you set your WavChannels high enough?
I found anothers bug, apart from glitch with color separations (Specially with EX).-FMP Terry change the suit.-Mini Clones from him on Overheat Geyser.-A point on HKhttps://streamable.com/ib1m2h
Feedback:-The lifebar portrait on the select screen is not the default palette.-The swing sound on Crack Shoot (Both normal and EX) plays after the opponent is hit.-EX Burn Knuckle plays a medium kick hit sound instead of a heavy punch one.-Buster Wolf has a light punch hit sound instead of a heavy punch one when it connects.-Buster Throw has no heavy swing sound when the opponent is thrown.-The hitsparks after the 1st hit of Rising Upper is misaligned.-I know this is still a WIP, but is the strong ground shockwaves in his Trinity Geyser supposed to be where he's standing or where each geyser are?EX Terry:-The strong ground shockwave on Power Geyser and Overheat Geyser is where he is standing instead of where he punched the ground.That's all for now. Nothing much for EX Terry as most of them applied to the normal version.
Nedflandeurse said, July 15, 2020, 07:12:18 pm2 Good news in a row!I have to check what's new about Rose and specific stuff about Terry !Thanks for the release!Thanks, Ned :]RagingRowen said, July 15, 2020, 07:20:32 pm1. Buster Throw lacks a Swing sound.Added.RagingRowen said, July 15, 2020, 07:20:32 pm2. EX Burn Knuckle plays a Medium Kick sound.Fixed.RagingRowen said, July 15, 2020, 07:20:32 pm3. I feel like his Supers could do with stronger blast sounds.Not sure.RagingRowen said, July 15, 2020, 07:20:32 pm4. Could we have a choice between the CvS and MI voice, mainly for the EX Mode.EX Mode already uses mainly MI/MIRA voice samples.RagingRowen said, July 15, 2020, 07:20:32 pm5. EX Power Geyser and Overheat Geyser seems to have missing Geyser helpers so a clone appears.6. EX Mode seems to lack a Level 3 Portrait.Fixed the series of bugs that lead to fuck ups while using EXTerry.defRagingRowen said, July 15, 2020, 07:20:32 pm7. The Portraits folder seems to be leftovers from Jmm's Kyo.Deleted.RagingRowen said, July 15, 2020, 07:20:32 pmOverall, we have a faithful Terry, it's just that the EX Mode could use some polish.I hope you can retest EX Mode again as it was heavily hindered by that stupid bug. I feel is as polished as Classic.sabockee said, July 15, 2020, 07:48:30 pmRose's air MK still does not hit the opponent.XANDERAC said, July 15, 2020, 07:54:10 pmI also still have the air MK whiffing, I thought it was just Ikemen, but it seems to still happen in 1.1Fixed (for realzies this time).Vocalnoid said, July 15, 2020, 09:45:10 pmgreat terry dude! looks like you and MEMO got some competition. I hope so, I like friendly competition c:PRØJECT.13 said, July 15, 2020, 11:28:55 pm- There's honestly no benefit to EX Burn Knuckle, since it only hits once and even does slightly less damage than Light Burn Knuckle [98 on Light, 91 on EX]I can't imagine in which part of development I fucked this up, as EX Burn Knuckle was an issue actually discussed with DivineWolf. Damage was not supposed to be lower than regular, that part has been fixed. However, yeah: EX Burn Knuckles does not that that much going for that, and that kinda cames from source. In XIII the only thing it does is coming out faster and doing more damage. It does more damage that LP+HP combined, something that I can't quite translate. Hopefully there are better ways to spend metter on both versions of my Terry :]PRØJECT.13 said, July 15, 2020, 11:28:55 pm- A few frames in Hammer Punch aren't properly separated. [Bringing this to General because it's in the SFF itself]Fixed.PRØJECT.13 said, July 15, 2020, 11:28:55 pm- The woosh sound in his taunt feels very unnecessary imo.It is, dunno how it got there haha.PRØJECT.13 said, July 15, 2020, 11:28:55 pm- The energy explosion sound for Buster Wolf only plays if the explosion itself hits the opponent.Fixed.PRØJECT.13 said, July 15, 2020, 11:28:55 pm- The initial hit for Buster Wolf plays the light punch sound instead of heavy punch.Fixed.PRØJECT.13 said, July 15, 2020, 11:28:55 pm- Rising Force feels very un-impactful and personally kind of lame for a Level 3, but I honestly think that might just be a fault of the move in general. I'd suggest Star Dunk Volcano, but that might be a bit too similar to Overheat Geyser for your liking.This was me while reading this one:EX Terry level 3 was one of the hardest things to set on while designing his gamplay, mainly because I can't use that "LOST POWA" from 2K3-XI (Garou Terry is going to be made by me as you can imagine from my signature). The options were pretty Rising Force, Rising Beat, and Star Dunk Volcano. The issues with the first two are simple: both are part of Rock movelist. The issues with Star Dunk Volcano are quite simple too: while the move is not shared with Rock, it's visually redundant on a moveset with Overheat Geysar, and more important: in neutral it's a glorified Power Dunk. I've been back and forth, coding and deleting code while deciding on which one. I'm set on stone with Rising Force, no matter how lame it looks. Darkseid DC said, July 15, 2020, 11:35:57 pmThanks for the releases of Terry and Rose!Always good to see well-made characters like yours, especially in this time of covid-19, when mugen has been a powerful ally against the boredom of not leaving home.And thanks FeLo for providing us this Rose's wonderful sprites!You're welcome :]RagingRowen said, July 16, 2020, 02:24:17 amI also feel as if Rising Force could do with a smidgen more damage, reccomendedly a lil' more than Trinity Geyser's.I 100% agree. It was quite inneficent to cancel into Rising Force at all as you did way more damage juggling with EX Specials. For this version Rising Force damage has been bumped to almost as much damage as Chun-Li's Hosenka, and a dampener has been added when juggling with EX Specials.dampir said, July 16, 2020, 03:29:10 amvery interesting terry, hey got an idea, if you want to add other moves for terry from other series( RB,KoF, other) just send me a PM....it could be interesting..Hey, my movelist is set on stone, but I'll PM you about some stuff that could come handy :]PRØJECT.13 said, July 16, 2020, 03:52:28 amAnother thing I noticed that affects both versions of Terry, if you press any button after using either version's Power Geysers, including the MAX variants, the explosion sounds for the Geysers get cut off.Whoops, fixed.Kamui_Kanjai said, July 16, 2020, 04:00:55 amI found anothers bug, apart from glitch with color separations (Specially with EX).-FMP Terry change the suit.-Mini Clones from him on Overheat Geyser.-A point on HKhttps://streamable.com/ib1m2hI think they're all fixed :]SolidZone 26 said, July 16, 2020, 08:27:26 am-The lifebar portrait on the select screen is not the default palette.Fixed.SolidZone 26 said, July 16, 2020, 08:27:26 am-The swing sound on Crack Shoot (Both normal and EX) plays after the opponent is hit.Fixed.SolidZone 26 said, July 16, 2020, 08:27:26 am-EX Burn Knuckle plays a medium kick hit sound instead of a heavy punch one.Fixed.SolidZone 26 said, July 16, 2020, 08:27:26 am-Buster Wolf has a light punch hit sound instead of a heavy punch one when it connects.Fixed.SolidZone 26 said, July 16, 2020, 08:27:26 am-Buster Throw has no heavy swing sound when the opponent is thrown.Fixed.SolidZone 26 said, July 16, 2020, 08:27:26 am-The hitsparks after the 1st hit of Rising Upper is misaligned.Kinda fixed, it's a tricky axis tbh. It was like that on source lmao.SolidZone 26 said, July 16, 2020, 08:27:26 am-I know this is still a WIP, but is the strong ground shockwaves in his Trinity Geyser supposed to be where he's standing or where each geyser are?It's not a WIP the ground shockwaves are handled the way they are on CvS2 Power Geyser (where he's standing, yes. Yes, it's weird af lamo)SolidZone 26 said, July 16, 2020, 08:27:26 am-The strong ground shockwave on Power Geyser and Overheat Geyser is where he is standing instead of where he punched the ground.Intended :]Also, Rose's bug reported on the other thread has been fixed :]Thanks to everyone for contributing with feedback! Terry has been updated as of right now. Please go experience EX Mode the way was supposed to, as I put a lot of care into it. Also, Rose received a minor updated fixing two minor bugs
KarmaCharmeleon said, July 16, 2020, 04:32:08 pmEX Mode already uses mainly MI/MIRA voice samples.That's what I mean't. I was asking if there was a way to use his CvS voice in EX Mode and vice versa.Good on you for releasing the update though buddy.
The explosion sound for Buster Wolf still won't play if the energy explosion doesn't hit the opponent. Not just when they're guarding, but if you land the dashing punch but miss the second. Other than that, everything else seems to work as it's supposed to. Really loving these characters.
RagingRowen said, July 16, 2020, 04:50:10 pmKarmaCharmeleon said, July 16, 2020, 04:32:08 pmEX Mode already uses mainly MI/MIRA voice samples.That's what I mean't. I was asking if there was a way to use his CvS voice in EX Mode and vice versa.Good on you for releasing the update though buddy.Ahhhh. Not giving option, no.【MFG】gui0007 said, July 16, 2020, 10:14:13 pmNow it's all working well! [youtube]https://youtu.be/OgV4tSB-KS4[/youtube]And i liked it a lot, specially the EX Mode. Really impressive!Thanks :] and thanks for the coverage :]PRØJECT.13 said, July 17, 2020, 12:48:42 amThe explosion sound for Buster Wolf still won't play if the energy explosion doesn't hit the opponent. Not just when they're guarding, but if you land the dashing punch but miss the second. Other than that, everything else seems to work as it's supposed to. Really loving these characters.Ah, fixed. Sorry I'll wait until more stuff to fix pop up and then I'll update.Thanks a lot :]
KarmaCharmeleon said, July 16, 2020, 04:32:08 pmIt's not a WIP the ground shockwaves are handled the way they are on CvS2 Power Geyser (where he's standing, yes. Yes, it's weird af lamo)The move said Trinity Geyser (WIP) in the readme, so I thought the move itself was still a work in progress. And speaking about the readme, Kyo's name is still listed on the section of <NORMALTERRY.def>.Also, good thing you said you'll wait because I found a few more to look at:-Burn Knuckle is missing a landing effect when he touches the ground (A landing sound effect can still be heard).-The Burn Knuckle sound effect cuts off once he touches the ground.-Depending on the opponent's hitbox, his medium and heavy Rising Tackle doesn't land all the hits (I tested him along with your Rose and it won't hit 6 and 7 times on her unless she's close to the wall of the stage. EX will hit all 9 due to the larger hitbox).That's should be all of it on my end. Really like the EX Mode you did on him, glad you did that for both Terry and Iori. There's some authors that already made good PotS style ones and gives me a reason to still use both.
sorry if this is off topic, but do you plan to update your Iori too? It seems like this important glitch is still not fix: https://mugenguild.com/forum/msg.2453629
SolidZone 26 said, July 17, 2020, 03:27:48 amThe move said Trinity Geyser (WIP) in the readme, so I thought the move itself was still a work in progress. And speaking about the readme, Kyo's name is still listed on the section of <NORMALTERRY.def>.Whoooops. Removed.SolidZone 26 said, July 17, 2020, 03:27:48 am-Burn Knuckle is missing a landing effect when he touches the ground (A landing sound effect can still be heard).This is intentional, in source he displays a landing sound but not a landing visual effect.SolidZone 26 said, July 17, 2020, 03:27:48 am-The Burn Knuckle sound effect cuts off once he touches the ground.Fixed.SolidZone 26 said, July 17, 2020, 03:27:48 am-Depending on the opponent's hitbox, his medium and heavy Rising Tackle doesn't land all the hits (I tested him along with your Rose and it won't hit 6 and 7 times on her unless she's close to the wall of the stage. EX will hit all 9 due to the larger hitbox).Buffed the hitbox a lil bit just for compatibility.SolidZone 26 said, July 17, 2020, 03:27:48 amThat's should be all of it on my end. Really like the EX Mode you did on him, glad you did that for both Terry and Iori. There's some authors that already made good PotS style ones and gives me a reason to still use both.Yeah, I like EX mode to feel like a different character :]hulkhogan said, July 17, 2020, 04:42:47 amsorry if this is off topic, but do you plan to update your Iori too? It seems like this important glitch is still not fix: https://mugenguild.com/forum/msg.2453629 It isn't off topic at all. Yes, I do plan to update all of my previous characters. I'm working on something else right now, after that's released, I'll be going back to Genjuro, Blanka, Iori, and do major updates. I'll also try to step up my vfxs game for Rose's next update.Terry updated.
Wasn't sure whether to post these here or in the project thread but I did end up making a few more palettes, feel free to add them if you make another update to him in the futureSpoiler, click to toggle visibiltyOriginalTao Pai PaiCaptain America
I just noticed this was updated after finishing a bunch more palettes lol. Forgot to mention three other things from the last version, one of which I don't know how it happened and can't seem to make happen on their own:- Grasping Upper doesn't have envshake.- If the enemy is KO'ed by the fourth geyser from Trinity Geyser, the Super Flash won't trigger. - Also related to Trinity Geyser, I forgot who I was fighting when this happened or what happened prior but after I performed the move, my MUGEN just started slowing down like crazy while the geysers were still going off. I know I didn't accidentally flip the speed switch because my game went back to normal right afterwards. Again, I don't remember what exactly happened or how to trigger it, but I figured it's still worth mentioning.And now, the palettes.Spoiler: Rose (click to see content)Chizuru Kagura.Goku Black.Spoiler: A good bit o' Terry (click to see content)Jin Kazama T4.Jin Kazama T7.Clone Terry/Terry Bogus 1 [Inspired by the concept of "EX" type palettes given to characters in some fighting games.]Clone Terry/Terry Bogus 2.Two unnamed custom palettes.
If you plan to update Terry once more, I forgot to mention that one of the sprites (250,5) on his standing HK has a off-placed pixel next to his leg. You might want to edit the sprite to remove it.