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[OHMSBY Thread]: Thief Arthur Updated (3/8/21) 7 Characters Updated (3/7/21) (Read 134440 times)

Started by OHMSBY, August 09, 2020, 05:26:17 AM
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Where are you going?

To the Lab
5 (13.9%)
To the Tower
3 (8.3%)
To the Treasure Vault
7 (19.4%)
Into the Night
21 (58.3%)

Total Members Voted: 36

Voting closed: January 08, 2021, 06:16:55 PM

Re: [OHMSBY Thread]: Jin Kisaragi + 7 Characters Updated (12/17/20)
#201  December 19, 2020, 01:26:54 PM
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On second thought, I was actually wrong about not finding anything on those 3. It took me two days as I doing in-depth testing, but I finally found something on them:

Mai:
-The hit spark and guard spark on Suzuran and the first hit of EX Suzuran is misaligned (It hits nowhere close where the tip of her spear is).
-The dash dust on Moon Blossom is slightly higher on the ground.
-Juncture and EX Himeyuri has no sliding dust at the end of the animation.

Azrael:
-Rapid canceling the 2nd or 3rd hit of Full Spartan right when it makes contact makes the opponent unable to attack (They can only walk and jump).
-The opponent takes a little too long to recover from the running grab after he rapid cancels the first hit (It takes 3 seconds, enough time for a direct hit with a distortion drive).

Saya:
-Rapid canceling Aberrant Mighty Arm right when it makes contact makes the opponent unable to attack (They can only walk and jump).
-It's possible to rapid cancel This Will Hurt at the tip before the throw, but it just breaks them free from the throw and lets them go (It's rare, but can be done by accident).

Also I hate to bring up some old characters again, but I found a few more things I noticed on them:
Mika:
-The strong ground shockwave on the jB when you hold it is still layered incorrectly.
-The ground shatter and purple fire effects on the forward and backwards throw still share the palfx.
-After rapid canceling the last hit of Mika Revolution, the stuck effect should vanish immediately since she never got stuck due to the rapid cancel.
-Don't know if it's intentional, but her jC can't be rapid canceled if it hits the ground and the opponent (That's why I couldn't tell if the ground shatter effects shared the palfx at first).

Kirby:
-The projectiles on the Plasma and Beam copy abilities still share the palfx.

Taiga:
-The swing effect on her jC still plays when it's used very close to the ground.
-The effects on her Hell Thrust and Taiga Knee Crush follows her after rapid canceling.
-Rapid canceling Taiga Rampage right when it makes contact will cause the opponent to disappear indefinitely.

With them out of the way, that should be everyone not including Waldstein and Shantae.
Last Edit: December 19, 2020, 01:59:59 PM by SolidZone 26
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#202  December 20, 2020, 03:59:14 AM
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Waldstein, Azrael, Shantae, Mai, Saya, Maid Taiga, Mika, and Kirby have all been updated. Go ahead and redownload them.

Quote
Waldstein
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Adjusted Hurt Boxes for normals
-Adjusted frame data for 2A
-Fixed an error where Waldstein's background arm wouldn't show up during the throw escape window after grabbing
-Fixed a layering issue with some shockwaves
-Realigned the shockwave produced by the air throw
-Fixed an error where Sturmangriff Rage and Werfen Erschlagen could be rapid canceled at the exact moment the opponent is first grabbed
-Added special intro against Bisclavret
Azrael
-Holding up since the first jump will no longer trigger an air jump
-Fixed some truncation errors
-Fixed an error when the opponent won't return to their own states upon rapid canceling the 2nd or 3rd hit of Full Spartan
-Fixed an error where Azrael would continue with Full Spartan after the first hit connects with anything other than the opponent
-Reduced the amount of time before the opponent recovers from the first hit of the running grab
-Added special intro against Bisclavret
Shantae
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where certain effects would share the Palfx
-Added voice clips from Shantae and the Seven Sirens
Mai Natsume
-Holding up since the first jump will no longer trigger an air jump
-Realigned hitsparks for Suzuran and EX Suzuran
-Realigned dash dust for the ground version of Moon Blossom
-Added Slide effects to the end of Juncture, Himeyuri, and EX Himeyuri
Saya
-Holding up since the first jump will no longer trigger an air jump
-Fixed an error where Aberrant Arm, EX Aberrant Arm, and Aberrant Mighty Arm could be rapid canceled at the exact moment the opponent is first grabbed
Maid Taiga
-Fixed an error where jC's effect would still show up when Taiga lands
-Effects for Taiga Knee Crush and Hell Thrust will now disappear upon rapid canceling
-Fixed an error where Taiga Rampage could be rapid canceled at the exact moment of the first hit, causing the opponent to disappear
Mika
-Fixed a shockwave being layered incorectly (for real this time)
-Fixed an error where the effects from the normal throw shared the palfx
-The small crater from the end of Mika Revolution now disappears upon rapid canceling
-Fixed an error where rapid canceling wasn't possible during certain points of jC and normal throw
Kirby
-Fixed an error where plasma's effects were still sharing the palfx
Last Edit: December 20, 2020, 06:19:17 AM by OHMSBY
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#203  December 20, 2020, 05:22:38 AM
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  • I do feedback on detail and aesthetics.
    • USA
I tested everyone and they're all good. Well, except for one tiny thing you forgot on Waldstein. The 4 strong ground shockwaves on his forward/backwards/air throws and the 2BB command normals are still layered incorrectly. The only one that is correct is the Werfen Erschlagen and the air throw's shockwave is also slightly misaligned.

That's all.
Last Edit: December 20, 2020, 05:25:49 AM by SolidZone 26
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#204  December 20, 2020, 05:48:23 AM
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Fixed and updated the changelog above. Thanks again Solidzone.
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#205  December 20, 2020, 06:08:04 AM
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  • I do feedback on detail and aesthetics.
    • USA
Whoops, I miss another one which I found out right after you updated him. I rapid canceled right when Sturmangriff Rage comes to contact with the opponent up close and they got stuck. Unlike the other characters where they just froze in place, they can't be hit at all.
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#206  December 20, 2020, 06:19:31 AM
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    • USA
Fixed.
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#207  December 20, 2020, 07:27:46 AM
  • *
Mostly figured I'd post here since I noticed that if you successfully perform Jin's Astral Finish, taunting gets disabled for the rest of the match.
Re: [OHMSBY Thread]: 8 Characters Updated (12/19/20)
#208  December 20, 2020, 09:01:34 AM
  • ****
  • I do feedback on detail and aesthetics.
    • USA
Mostly figured I'd post here since I noticed that if you successfully perform Jin's Astral Finish, taunting gets disabled for the rest of the match.
Confirmed, this also happens with Susano'o when they use their Astral Heats on the first round.

And found another thing for two characters that were already updated a couple of days ago:
Blitztank:
-The cancel effect is missing when he rapid cancels any move.

Gordeau:
-Rapid canceling any version of Assimilation right when it makes contact will cause the opponent to get stuck.
-The flames on his hand during the EX Assimilation follows him after rapid canceling the last hit.

Wagner:
-The strong ground shockwave on the EX Kugel Blitz is still layered incorrectly.
-Sturm Brecher has no sliding dust at the end of the animation.

Nanase:
-The swing effect on her jA still plays when it's used very close to the ground and follows her while walking.
-The dust effect on the forward dodge is smaller than the back dash.

Quote:
-The hitspark and guard spark of the B Polar Star is misaligned.
-The strong ground shockwave on B Polar Star is layered incorrectly.
-Rapid canceling the first hit of Super Missile Launcher has a sound effect where the opponent touches the ground should you decide not to hit them, but no normal shockwave effect to go with it.

I just remembered I did not check the rapid cancels, shockwaves and dash dusts for the characters you started updating on the 5th and didn't go in-depth with Quote enough.
Last Edit: December 20, 2020, 01:08:12 PM by SolidZone 26
Re: [OHMSBY Thread]: 8 Characters Updated (12/20/20), 8 Chars Updated (12/19/20)
#209  December 20, 2020, 07:14:43 PM
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    • USA
Alright, Got that all fixed. I also went ahead and checked on Tager to see if he had any similar issues, and he has been updated as well. Go ahead and redownload him.

Quote
Jin Kisaragi and Susano'o
-Fixed an error where taunting wasn't possible for the rest of the match after using the Astral Heat
Blitztank
Added missing effect for rapid canceling
Gordeau
-Fixed an error where Assimilation could be rapid canceled at the exact moment the opponent is first grabbed
-Fixed an error where the flame effect from EX Assimilation would follow Gordeau after rapid canceling
Erika Wagner
-Fixed a layering issue with a shockwave
-Added slide dust effect to the end of all versions of Sturm Brecher
-Nanase
-Fixed an error where jA's effect would linger after landing
-Dust effect size for Forward dodge and back dash now match
Quote
-Realigned hitspark for Aerial version of B Polar Star
-Fixed a layering issue with a shockwave
-Added a missing shockwave to the custom state caused by Super Missile Launcher
Iron Tager
-Fixed an error where Wedge Catapult could be rapid canceled at the exact moment the opponent is first grabbed
Re: [OHMSBY Thread]: 8 Characters Updated (12/20/20), 8 Chars Updated (12/19/20)
#210  December 20, 2020, 07:41:10 PM
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Taunting issue is fixed, but one more thing, is it intentional that some characters can use their astral heats more than once, but other's cannot?

Mika, Terumi, Wagner, Iori, Yu, Adachi, and Yukiko can use their astrals multiple times for each round if they have the meter for it and the opponent's health was low enough, but with the rest of your characters, once I did their astral successfully in the first round, I couldn't get them to do it again in the 2nd round even if they had the meter and the health requirements fulfilled.
Re: [OHMSBY Thread]: 14 Characters Updated (12/20/20), 8 Chars Updated (12/19/20)
#211  December 20, 2020, 08:50:52 PM
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It's supposed to be once per match for everyone. It's been fixed now.

Quote
Iori, Mika, Wagner, Terumi, Adachi, Yu, and Yukiko
-Fixed an error where the Astral Heat could be used in the match again after successfully hitting with it
Re: [OHMSBY Thread]: 14 Characters Updated (12/20/20), 8 Chars Updated (12/19/20)
#212  December 22, 2020, 04:37:47 AM
  • *
Astral heat bug seems to be fixed in that case, but now I noticed a little something extra wrong with the fixed astral finish taunt bug stuff for Susano'o and Jin Kisaragi.

While in regular VS mode it seems to be fixed properly, in training mode though (And i'm assuming in cases where the opponent somehow doesn't die from the astral heat), their taunts are still disabled after performing them, whereas everyone else can still taunt as normal after doing it.
Last Edit: December 22, 2020, 05:02:54 AM by waspennator
Re: [OHMSBY Thread]: Jin Kisaragi and Susano'o Updated (12/22/20)
#213  December 22, 2020, 07:36:09 AM
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    • USA
Fixed.

Quote
Jin and Susano'o
-Fixed an error where taunting wasn't possible after using the Astral Heat in training mode
Re: [OHMSBY Thread]: Jin Kisaragi and Susano'o Updated (12/22/20)
#214  December 23, 2020, 02:09:44 AM
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Sorry for posting so much, but I played around with Susano'o some more and noticed a typo in one of his win quotes. So I figured i'd check through everyone's win quotes to look for grammar touchups, quoted the words I noticed, correction is in parentheses.

Win quote typos
Susano'o:
- Everything will be destroyed. No matter how the world may change, God's rule is "absolte". (absolute)

Gordeau:
- I can feel your fighting spirit burning from here. If you're up for a rematch, I'm happy to "oblidge". (oblige)

Wagner:
- What am I supposed to learn from battling people like you? Damn that Adelheid. Maybe "he's" lived so long that "he's" starting to go senile. (she's, Under Night wiki says Adelheid is a female)

Robo-Weiss:
- The superior fighter won. this was no "suprise" to me, but too late for you! HEHEHAHAHA! (surprise)

Adachi: 
- You can't tell me "thats" it. You're so weak, I can hardly believe it. (that's)             
- "Thats" not going to work against me no matter how many times you try. Go back to your little drawing board." (That's)
Last Edit: December 23, 2020, 02:19:39 AM by waspennator
Re: [OHMSBY Thread]: Jin and Susano'o Updated (12/22/20) 5 Chars Updated (12/22/20)
#215  December 23, 2020, 03:48:14 AM
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Wagner:
- What am I supposed to learn from battling people like you? Damn that Adelheid. Maybe "he's" lived so long that "he's" starting to go senile. (she's, Under Night wiki says Adelheid is a female)

I don't know if they changed it in Uniclr, but that particular winquote actually does refer to Adelheid as "He" in the source. Then again, the dialogue in Under Night has quite a few typos and mistranslations, so there's little reason to doubt that this is one of them.

Nonetheless, winquotes have been fixed.

Quote
Susano'o, Gordeau, Wagner, Robo-Weiss, and Adachi
-Fixed typos in winquotes



Sorry for posting so much

It's ok, I really don't mind.

Re: [OHMSBY Thread]: Jin and Susano'o Updated (12/22/20) 5 Chars Updated (12/22/20)
#216  December 29, 2020, 09:58:06 AM
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So I was redownloaded your Kirby, check the Copy Abilities.cns and I found something.
The numbers of "trigger" aren't even matched

"Sword" section
Code:
trigger57 = p2name = "Leo"
trigger58 = p2name = "Gi Gi"
trigger59 = p2name = "Chrom"
trigger50 = p2name = "Lucina"
trigger61 = p2name = "Corrin"
trigger62 = p2name = "Cloud"
trigger63 = p2name = "Chaka"

"Fire" section
Code:
trigger38 = p2name = "Hauzer"
trigger39 = p2name = "Ravange" || p2name = "Secmento"
trigger20 = p2name = "Mai Shiranui"
trigger21 = p2name = "Roy"
trigger42 = p2name = "Ike"
trigger43 = p2name = "Tiki"
Re: [OHMSBY Thread]: Jin and Susano'o Updated (12/22/20) 5 Chars Updated (12/22/20)
#217  December 29, 2020, 12:03:48 PM
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  • "I want to see and understand the world outside."
    • Philippines
that explains Kirby's problems concerning Sword and Fire Users. hence why it's only fighter mode he used.
"If someone is willing to take my freedom...I won't hesitate to take theirs. My father never made me that way. It's who I've been since the time I was born."
                                                                 -Eren Yeager.
Re: [OHMSBY Thread]: Kirby Quick Update (12/29/20)
#218  December 30, 2020, 05:00:22 AM
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    • USA
Fixed. Go ahead and redownload.

Quote
Kirby
-Fixed an error where certain triggers for the Sword and Fire abilities were mis-numbered, causing characters within the triggers below to give the fighter ability instead


Also, for convenience, The links to all of the Japanese voice patches made by Alchemist of Atlas, Paulo S, and Good_Wall533 have been added to the extras section of my site, which you can find here:
https://sites.google.com/view/ohmsby-mugen/extras


Re: [OHMSBY Thread]: Kirby Quick Update (12/29/20)
#219  December 30, 2020, 09:36:32 AM
  • *
Since it's been brought up, figured I'd check through the copy abilities file and I also noticed some slight typos (and missing character names/different name variations) for some characters that result in Kirby auto defaulting to the fighter ability when swallowing them, listed some of the ones I noticed below.

Blade:
- (trigger35 = p2name = "Silver Samurai") add || p2name = "SilverSamurai"

Cutter:
- (trigger8 = p2name = "Hsein-Ko"), correct to "Hsien-Ko"
- (trigger27 = p2name = "Sabertooth"), correct to "Sabretooth"

Plasma
- (trigger28 = p2name = "Black Heart") , add || p2name = "Blackheart"
- (trigger36 = p2name = "Ayu Tukimiya"), correct to "Ayu Tsukimiya"
- (trigger44 = p2name = "Fullgore"), correct to "Fulgore"

Beam
- (trigger28 = p2name = "Iron Man"), add || p2name = "Ironman"
- (trigger31 = p2name = "Shuma Gorath"), add || p2name = "Shuma-Gorath"
- (trigger44 = p2name = "Frieza") , add || p2name = "Freeza"  and  || p2name = "Freeza Z2"
- (trigger48 = p2name = "Buu" || p2name = "Kid Buu" || p2name = "Super Buu"), add || p2name = "Buu Z2"

Mirror
- (trigger17 = p2name = "Rugal" || p2name = "Rugal Bernstein" || p2name = "Omega Rugal"), add || p2name = "God Rugal"
- (trigger20 = p2name = "Shang Tsun"), correct to "Shang Tsung", add || p2name = "Count Earcula" (Different name but it's still a Shang Tsung character)

Suplex
- (trigger14 = p2name = "Cerabella"), correct to "Cerebella"

Yo-Yo
- (trigger12 = p2name = "Simon Belmont"), add || p2name = "Simon"
- (trigger16 = p2name = "Spider Man"), add || p2name = "Spider-Man" and || p2name = "Spiderman"
- (trigger21 = p2name = "Piccolo"), add || p2name = "Piccolo Z2"
- (trigger25 = p2name = "Earthworm Jim"), add || p2name = "EarthwormJim" and || p2name = "CF 63 1/3 EarthWorm Jim"

Needle
- (trigger29 = p2name = "Q-Bee"), add | | p2name = "Queen Bee"

I probably missed some, but these are the ones I noticed glancing through and double checking with my roster.
Last Edit: December 30, 2020, 10:05:40 AM by waspennator
Re: [OHMSBY Thread]: Kirby Quick Update (12/29/20)
#220  December 30, 2020, 02:50:02 PM
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    • USA
- (trigger36 = p2name = "Ayu Tukimiya"), correct to "Ayu Tsukimiya"
I remember this one being intentional as there was an Ayu with that typo made by shikkoku as I was the only who gave him a list for Eternal Fighter Zero and Koihime Enbu characters. If you see one with the name "Neyuki", that's also intentional as it's the sleepy version that uses the Keropii plushies as bombs (And the only good one made by frule). The awake Nayuki with the correct name uses the Ice copy ability as her eternity specials has ice in them.

Be aware that some typos may be on purpose as certain authors (Such as the Japanese ones) can write their character names incorrectly when they written them in Romaji.