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(Dudley by a good few) Rowen's PotS Edits (Read 1697911 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Ash by Chazzanova) Rowen's PotS Edits
#1321  October 17, 2022, 12:55:36 am
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Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too
Re: (Ash by Chazzanova) Rowen's PotS Edits
#1322  October 18, 2022, 07:10:47 pm
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Lovely to hear, I'll give him a try and I hope you can eventually work on the Dark mode as well, idk if he would have the sprites potentially for like a Saiki mode too

I'm not really keen on the concept of referencing other chars in a char's mode, it's just strange seeing your favourite chars sport a different char's voice and moves.
I'd personally rather have a PotS Saiki on his own, and I'm personally not interested in him either way.
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Re: (Ash by Chazzanova) Rowen's PotS Edits
#1323  October 20, 2022, 07:06:06 pm
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Quick Update to Vanessa & Batsu.
This gives them sealing compatibility which is appropriate since Ash is now properly capable of doing so.
If there's any of my edits (I recommend choosing newer ones) that you think should be given this treatment, lemme know.

I also did a small update to Ash to give the Seal triggers to the AI.
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Re: (Ash by Chazzanova) Rowen's PotS Edits
#1324  October 21, 2022, 09:33:28 pm
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bro. does your Ash contain KOFXIII style stance sprite?
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
Re: (Ash by Chazzanova) Rowen's PotS Edits
#1325  October 22, 2022, 11:46:51 am
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bro. does your Ash contain KOFXIII style stance sprite?

As I said on Discord, nah, but if you look hard enough you might find it is one of his many KOF edits.



Anyways, around tomorrow, I plan to announce one of my most ambitious, long-term edits.
Discorders will already know who he is, but you're not ready if you don't know... ;)
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Re: (Ash by Chazzanova) Rowen's PotS Edits
#1326  October 23, 2022, 07:42:18 pm
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I found that already. Rare tho
Sig 1: I am nobody... Neither you... We won't be any matter just after a few years later when we die. Enjoy the happiness and sadness for now.

Sig 2: When someone or, a bunch of people makes fun of you. The total time they invested in making fun of you, is the time they couldn't manage to stay focused on their work or, development. If you care about them, let them know. If you don't, then don't bother. Stay focused on your own business.

Sig 3: You did a mistake and then you simply admit it after realizing your fault. This is one of the coolest things ever you can do in your lifetime.
(WIP: Geese by PotS) Rowen's PotS Edits
#1327  October 23, 2022, 09:50:42 pm
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Geese is in the works, folks!
I've been editing PotS' himself's stuff, already, but here, I'm going further than ever.
If you've been in the Idea Engineering board, you know what's comin', but if you don't, the goal here is to make him into a multi-mode character.

This project is gonna be made up of separate phases, starting with:

Phase 1: Normality
For this phase, I'll be extracting CvS2 stuff like velocities, hitboxes, and maybe frame data, alongside making his moveset more resemblant of CvS2's with a lil' bit from other games, thus creating his Normal mode, hence the name.

The problem is that the CvS2 Data Script is a bit of a pain to work with, mainly because of constant freezes and crashes. It's been stressing me out but I'm trying to get the best I can out of it until I hit my limit.

Here's some early footage showing stuff like hitboxes:
https://streamable.com/xcakp3
https://streamable.com/ji7soc
https://streamable.com/1yde70
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Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1328  October 25, 2022, 11:04:16 am
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Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1329  October 29, 2022, 02:52:22 pm
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It would make sense to post this too:
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Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1330  October 30, 2022, 04:07:31 pm
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Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1331  October 30, 2022, 04:27:10 pm
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What means the "MAX" in kyo's folder name ?
I missed some information?

It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.

I also changed EX Jaeiken today.
https://streamable.com/0es02u

This will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1332  October 30, 2022, 04:39:19 pm
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What means the "MAX" in kyo's folder name ?
I missed some information?

It's to emphasise the addition of MAX Mode from DW's chars, with a changes made to it. It's pretty much experimental.

I also changed EX Jaeiken today.
https://streamable.com/0es02u

This will probably be my last update on his for a week or so because I wanna resume work on Akuma-FR.

OK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.

Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.
To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...

I'm not sure if you will add it to all your characters or not.
If so, perhaps it can be an optional stuff in config file ?

The EX version of Janeiken looks great! Keep it up!
Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1333  October 30, 2022, 04:47:14 pm
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OK, makes sense. I usually prefer custom combo instead of max mod, but it's good to see some experiements.

Also, I noticed "some" of your characters have a different sound for the super pause of Super moves and (MAX) version of these moves.
To my own tastes this different sound sounds "strange" in this situation, even if I understand it's way to differenciate from simple Supers...

I'm not sure if you will add it to all your characters or not.
If so, perhaps it can be an optional stuff in config file ?

The EX version of Janeiken looks great! Keep it up!

I don't mind Infinite's added super pause sounds, but I mostly just go with how it's handled in the original char unless the sound is different like the original Delta Red Cammy edit.
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Re: (WIP: Geese by PotS) Rowen's PotS Edits
#1334  October 30, 2022, 05:24:40 pm
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OK, I got the idea.
(Geese for Christmas) Rowen's PotS Edits
#1335  December 24, 2022, 05:20:34 pm
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Phase 1 for Geese is completed in time for Christmas!

With the new edit I've released, I can safely say that his Normal Mode is basically complete.
In the future, I plan to move on to Phase 2, and so forth.

Merry X-Mas, lads! Enjoy the Goose while he's fresh out of the oven!
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Re: (Geese for Christmas) Rowen's PotS Edits
#1336  January 03, 2023, 10:24:16 am
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So I finally got around checking out Geese and I have some very small feedback on him:
-He doesn't have Multi Colored hitsparks.
-He doesn't do his special intro with your edit of Froz's M.Bison/Vega.
-On Toraya, the opponent get briefly layered in front while they are being slammed to the ground.
-The hitspark and guard spark when the CvS2 Reppuken FX hits the opponent is misaligned (The placement is still based on the old FX's position along with the Counter message).

I don't have much because the original was already great aesthetic wise. So it's just mostly regarding the new changes. Since you're known as "HyperClawManiac", I actually remembered you made an Nightmare Geese edit of the same character a long time ago as I found him on my PotS roster. So I'm guessing Phase 2 will be implementing those to the new one but more balanced.
I will still do detail and aesthetic feedback for the rest.
Last Edit: January 03, 2023, 10:28:54 am by ZolidSone
(An EXPLODsive Geese Update) Rowen's PotS Edits
#1337  January 18, 2023, 12:54:36 pm
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Geese updated!
- EXPLODsive Buffering added.
- Added Intro Compatibility with Froz' Dictator.
- Re-datamined CLSNs for his normals.
- Changed P2's sprite priority during Toraya.
- Raimei Gouha Nage can come out at any time, not just when P2 is lying down.
- Reppuken Hitsparks lowered.
- Thunder Break's final ground projectiles start hitting a few frames later.


Thanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.
And Nightmare's not gonna be Phase 2. He's set to come later than that.
WIP Schedule:
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Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
#1338  January 19, 2023, 12:24:51 am
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Thanks for the feedback, but the Multi-Colored Hitsparks aren't a necessity, IAH. It's just an extra sprinkle I tend to add to my edits. I'm likely gonna patch them in next time I update him, though.
I see. It was just something I always see you add if the character originally doesn't have them, so I just roll with it. It's great to see you improve the pre-2022 versions further while PotS prioritize post-2022 onwards. Hopefully Cammy and E. Honda will get that treatment in the future too as they could use the EXPLODsive Buffering as well (Even though I've been playing the style for years, I still have no idea how that works).
I will still do detail and aesthetic feedback for the rest.
Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
#1339  January 27, 2023, 09:47:50 am
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In the next update, I'll be applying Flowrellik's CS. I'm just lookin' see if y'all would be willing to provide some pals.
WIP Schedule:
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Re: (An EXPLODsive Geese Update) Rowen's PotS Edits
#1340  January 30, 2023, 12:51:36 am
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Quick Update to Geese:
- Added Flowrellik's CS.
- Life raised to 1055.
- Added overridden State 5110 to prevent mashing for early wakeups.
WIP Schedule:
The next Street Fighter All-Stars update