VIDEO Tools you need Fighter Factory 3.0.1 to make and add your spriteshttps://drive.google.com/file/d/1ntqNyQJrbrUwipgzvxNZs05uzm3pr63X/view?usp=sharing Two Images editors for you to index and crop your sprites Gimp softwarehttps://www.gimp.org/downloads/ getpaint softwarehttps://www.getpaint.net/download.html Notepad++ to edit and code your mugen stageshttps://notepad-plus-plus.org/ Sprite Resources you need to make your mugen stageshttps://drive.google.com/file/d/1pv9LKy98p7A5XAnsDI5bOs7OZMqkaVmA/view?usp=sharing [Camera] startx = 0 <<<<<<<<<<<<<<<< don't touch these leave them be starty = 0 <<<<<<<<<<<<<<<< don't touch these leave them be boundleft = -95 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the left of the stage boundright = 95 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the right of the stage boundhigh = -25 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the top of the stage boundlow = 0 <<<<<<<<<<<<<<<< this let you add or cut off between distance border from the bottom of the stage verticalfollow = .2 <<<<<<<<<<<<<<< this let you add more gravity movement to your stage .2 is slow movement but if you add .5 its move faster when your character jumps floortension = 0 <<<<<<<<<<<<<<< this let you add balance gravity movement to your stage when your character jumps in the stage tension = 50 <<<<<<<<<<<<<<< this let you add full force gravity movement to your stage when your character jumps in the stage overdrawhigh = 0 <<<<<<<<<<<<<<<< this let you add balance distance border from the top of the stage overdrawlow = 0 <<<<<<<<<<<<<<<< this let you add balance distance border from the bottom of the stage cuthigh = 35 <<<<<<<<<<<<<<<< this let you cut off balance distance border from the top of the stage cutlow = 25 <<<<<<<<<<<<<<<< this let you cut off balance distance border from the bottom of the stage zoomin = 1 <<<<<<<<<<<<<<<< this let you add zoom setup for your the stage zoomout = .8 <<<<<<<<<<<<<<<< this let you add zoom factor scale for your the stage number are from .1 to .9 startzoom = 1 <<<<<<<<<<<<<<<< this let you add zoom syart control scale for your the stage [PlayerInfo] ;--- Player 1 --- p1startx = -170 <<<<<<<<<<<< this is a setting distance for player 1 p1starty = 0 <<<<<<<<<<<<<<<< don't touch these leave them be p1facing = 1 <<<<<<<<<<<<<<<< don't touch these leave them be ;--- Player 2 --- p2startx = 170 <<<<<<<<<<<< this is a setting distance for player 2 p2starty = 0 p2facing = -1 ;--- Player 3 --- p3startx = -320 <<<<<<<<<<<< this is a setting distance for player 3 p3starty = 0 p3facing = 1 ;--- Player 4 --- p4startx = 320 <<<<<<<<<<<< this is a setting distance for player 4 p4starty = 0 p4facing = -1 ;--- Common --- leftbound = -2000 <<<<<<<<<<<< this is a left bound setting distance for make your stages longer for Shooting projectile and long distance backgrounds to the left rightbound = 2000 <<<<<<<<<<<< this is a right bound setting distance for make your stages longer for Shooting projectile and long distance backgrounds to the right [Bound] screenleft = 15 <<<<<<<<<<<< this is a screen left bound setting distance for make your stages screenright = 15 <<<<<<<<<<<< this is a screen right bound setting distance for make your stages [StageInfo] zoffset = 680 <<<<<< this control the Mugen characters moving from top to bottom setting the Higher to number the lower the character goes down and low number moves up autoturn = 1 <<<<<<<<<<<<<<<< don't touch these leave them be resetBG = 0 <<<<<<<< this is rest setting for the mugen stage, The number 0s mean dont reset and add a number 1 mean always reset the stage animation localcoord = 1024, 768 <<<<<<<< this is rest setting for the mugen stage for HIress and HD sprite setting resolution xscale = 1 <<<<<<<< this is rest setting for the mugen stage left / right balance adjustment for HIress and HD sprite images yscale = 1 <<<<<<<< this is rest setting for the mugen stage top / bottom balance adjustment for HIress and HD sprite images [Shadow] intensity = 64 <<<<<<<<<<<<<<<< this give transparent shadow for your mugen character in the mugen stage color = 10,10,10 <<<<<<<<<<<<<<<< this give dark colors for the shadow for your mugen character in the mugen stage yscale = .1 <<<<<<<<<<<<<<<< this give scale setting for the shadow for your mugen character in the mugen stage fade.range = -400,-100 <<<<<<<<<<<<<<<< this give range setting for the shadow for your mugen character in the mugen stage [Reflection] intensity = 0 <<<<<<<<<<<<<<< this give Reflection for your mugen character in the mugen stage, very good for glass floor or crystal floors [Music] <<<<<<<<<<<<<<< this is for you to add music for your stage bgmusic = sound/Allyway.mp3 bgmvolume = 100 [BGdef] spr = Allyway.sff <<<<<<<<< this read where your Sprite data is located at the stage folder for your mugen stage debugbg = 0 <<<<<<<<<<<<<<<< this let you read the debug code in your background ;---------- [BG 0] ;hall type = normal <<<<<<<<<<<<<<< this mean a Normal Static Sprite image spriteno = 0,0 <<<<<<<<<<<<<<<< this mean a Number location for the Group and index number start = 0,300 <<<<<<<<<<<<<<<< this a position to move your sprite image background delta = .1,1 <<<<<<<<<<<<<<<< this give delta movement for your sprite image background mask=1 <<<<<<<<<<<<<<<< this make your main transparent color to not show on your mugen stage ;------animated background------------ [BG 0] ;car type = anim <<<<<<<<<<<<<<< this mean a animation Sprite image actionno = 1 <<<<<<<<<<<<<<<< this mean a location animated code for Begin Action Number location start = 0,300 <<<<<<<<<<<<<<<< this a position to move your sprite image background delta = .1,1 <<<<<<<<<<<<<<<< this give delta movement for your sprite image background mask=1 <<<<<<<<<<<<<<<< this make your main transparent color to not show on your mugen stage [Begin Action 1] <<<<<<<<<<<<<<<< this animated code located for the actionno = 1 1,0, 0,0 ,1 1,1, 0,0 ,1