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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1842096 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#101  March 03, 2017, 01:23:56 am
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#102  March 03, 2017, 10:07:14 pm
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THROW 2



EDIT:
At the start of the project, the original plain is to learn about animations, and code it as a Kung Fu Man clone, withou sounds or anything more cool
but when i'm doing it, i really thing it could be better in programtion
but i no want to use my time studying codes this year, so... i'm openning it if any coder want to make the char, just call here on the topic or by pm
Last Edit: March 04, 2017, 04:30:57 am by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#103  March 05, 2017, 12:14:05 pm
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My opinion.
-First throw looks strange. I understand the move but it looks... (???)
You might get a look at Ibuki's throw in SF3 and Rock's throw in MOTW/CVS2
It might inspire you.

-2nd throw looks ok to me.
Looks like Tina's "version" of Frankensteiner in DOA series.
Really not bad. If I had to animate it myself, I would make her actually sitting on opponent's shoulders before to slam them to the ground.

funny stuff, your last pose gives the feeling she's landing on opponent's chest and is ready to beat them on the ground with punches... ;)
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#104  March 07, 2017, 04:07:38 pm
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agree ^-^
a third attempt of throw
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#105  March 07, 2017, 09:28:44 pm
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Good!
During the leg move, I suggest to more more the body as well.
PPl can not be agree with that, but I usually avoid to move only a limb even for a light punch :D
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#106  March 07, 2017, 11:41:25 pm
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#107  March 08, 2017, 12:36:08 am
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A small question, Mr. Anderson:

http://mugenguild.com/forum/topics/thanyan-mello--144994.0.html

Is this project your first version of Mae Jae?
For, every time I stalk these two elements, the more I believe that MJ was born from Thanyan.
The profiles are very similar!
pretty sure, is the same spirit
but Mae Jae is pretty more realisable...
so, i prefer do small project  than a great project that will never bring to life
is better a step maked
than a thousand miles imaginated
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#108  March 10, 2017, 09:34:56 pm
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winner
Last Edit: March 10, 2017, 11:01:13 pm by Anderson Masters
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#109  March 10, 2017, 09:54:08 pm
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#110  March 11, 2017, 09:08:25 pm
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Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#111  March 14, 2017, 12:55:18 am
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 i'm thinking in let only to intensity for each hit style
two mids

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#112  March 17, 2017, 11:33:30 pm
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paletes tests and ingame portrait select screen

other colors in spoiler
Spoiler, click to toggle visibilty
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#113  June 01, 2017, 12:10:16 am
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test
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#114  June 10, 2017, 08:49:54 pm
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Old Axe kick

New Axe kick (reverse pose "mirror" to use other leg and get more "pantyshot", "upskirt" frames, and add some more boob moves frames)
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#115  June 13, 2017, 09:31:24 pm
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Get Strong Hit or Counter
Rolling Fall

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#116  June 13, 2017, 11:48:51 pm
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i want to ask something to you guys..
is time to find a programmer and make the char to release soon...
so...

LESS IS MORE?

YES?
NO?
WHY YES?
WHY NO?
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#117  June 14, 2017, 12:03:19 am
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Nice to see this will happen.
IMO you should keep the character sprites H-Res or whatever guys name it.
The detail loss is really too bad :/

This is only my opinion :)
Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#118  June 14, 2017, 04:31:48 pm
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You are probably far enough in your sprite project to try to find a programmer.  Or to start reading MUGEN Class materials in your spare time for the possibility that no programmer is found.

Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#119  June 14, 2017, 11:26:38 pm
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*Stretch legs taunt
*New pallete for seems like a latin girl that she is (but will be an alternative pal)
thinking about change the color of panties for white in the new pal...


Re: Mae Jae ORIGINAL CHAR (3D rendered sprites with Manual edit)
#120  June 15, 2017, 03:23:33 am
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Galactica Upper Fixed on some details

Taunt fast rework for more smooth breasts moves and retiming, some changes on pal (white panties now)