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Project: Megaman X: Fighting Arena. (Read 17283 times)

Started by fxfreitas, December 26, 2018, 03:09:04 PM
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Re: Project: Megaman X: Fighting Arena.
#21  August 29, 2019, 06:39:03 PM
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    • felipexavier.stuart@gmail.com
I am posting here the last updates of MMX:FA, we jump into social media with a twitter and facebook account. Also we are in gamejolt, so feel free to follow us anywhere you want.
https://twitter.com/ArenaMegaman
https://www.facebook.com/LY.Rocklu/
https://gamejolt.com/games/RMXFA/415290

The estimate date for our demo is December, we are almost ready to release it.
We added some mechanics and balanced all the characters only their AI have to be updated! Gate sprites advanced alot, and Dynamo will get a revamp very soon.
Demo's Intro animation:



More gameplay videos:



Side Note:
Someone told us that he was recieving constant messages about our project, I can assure no one of the team made it, but if you are recieving any time of spam about our project please PM me here or DM in discord FXFreitas#8754, with detailed information, I'll personally take care of contact the person that did it.
Re: Project: Megaman X: Fighting Arena.
#22  August 29, 2019, 07:02:37 PM
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It occasionally happens, not sure if you knew, but I was secretly backing you. I don't mind to continue to do so either.
Spoiler, click to toggle visibilty

This would look so much better if you reduced some of the FX size, ie the hitsparks. Can't see what's going on most of the time.
Re: Project: Megaman X: Fighting Arena.
#23  August 29, 2019, 10:43:04 PM
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    • felipexavier.stuart@gmail.com
Oh, yeah I remember to see you in comments at youtube and watched the video earlier. I just forget to subscribe.
Thanks for supporting us, Alex is very happy with your work.
And about the sparks, some will get a revamp soon (maybe not for the first demo), but we have someone working on it.
Re: Project: Megaman X: Fighting Arena.
#24  August 30, 2019, 04:03:18 AM
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Anytime. I fully support any full games. Let me know if you want me to play it again on the channel. I bet he was a bit surprised at the sudden hype ha

Good to hear about the updates, the game will only look better.
Re: Project: Megaman X: Fighting Arena.
#25  October 17, 2019, 06:56:14 PM
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    • felipexavier.stuart@gmail.com
More Videos for the last month (Sadly I haven't time to rec any, but Alex and Rods did so.





More AI Fights showing how they improved and looks more fair, or more worse depending of the character. Also stages made using assets from 22XXGT (with blackbeltdude permission) and Saturn (wich made Lagrano ruins for us).

We are in the middle of october and have basically the demo ready, we still have to add the win icons and the character palettes, not to mention fix some sprites, add that intro animation and balance everything.

 Alex opened a patreon, trying to get support while work on the game, hope people can support our game
https://www.patreon.com/AlexDX4
Last Edit: October 23, 2019, 06:20:34 PM by fxfreitas
Re: Project: Megaman X: Fighting Arena.
#26  October 24, 2019, 09:13:48 PM
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Cool!
Re: Project: Megaman X: Fighting Arena.
#27  December 18, 2019, 04:09:27 AM
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    • felipexavier.stuart@gmail.com
Download the first public beta!, with four playable characters, and Boss-Only Sigma on Arcade Mode, but Overclock will be disabled. Please test it and show us any bug or issue in the game.


The first post was updated as well

Remember that is a beta release and may have bugs, we just want to know any issue found, to fix it asap.
Re: Project: Megaman X: Fighting Arena.
#28  December 18, 2019, 05:40:50 PM
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love the idea and look promising too but I don't like the No escape or fight because dont match with the Megaman universe. I would of make a ready and go sprite instead of using neo geo battle coliseum sprite.
Re: Project: Megaman X: Fighting Arena.
#29  December 18, 2019, 07:23:06 PM
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Time to test! Let's check this out.
Re: Project: Megaman X: Fighting Arena.
#30  April 02, 2020, 09:08:01 PM
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  • I am a little editor of pixel art
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    • felipexavier.stuart@gmail.com
Long Time no see huh? after that demo release we started to rebalance the characters based on the feedback we got. Zero and Iris are almost ready and now we got a New character, Axl!

Hope you Enjoy the Videos, there are more comming!