-"blurry effect" displayed too long during MK (in HK it's perfect) (usually 2 frames is enough I think)
-HK have very bad range. perhaps making Ivy sliding a bit in the beginning would be good.
Also, it sounds unusual that her HK make p2 fall (???)
-Light punch animataion have a part of her arm static.(part with armband)
It can be fixed by moving it one pixel forward when she punches.
-I will try to cook you something to fix her jump HK. (I remember it was strange in Mugen ver. of Ivy ^^)
-close HP move looks good. but I would recommand making some extra frame without the blurry effect. so,
for the actual hit, this frame will not be paused.
You still can display the "blurry" one for 1 frame just before hit. it would look good I think.
-I would make her crouch HK hit since elemno 4 (sprite 450,3)
-I'll try to think about an alternate crouch LK/MK, not easy wit hthe limit of sprites...
-I'm pretty sure Sweet Dominance (K throw) can be better in term of animation and p2 reaction. (I'll try something)
-Air Throw command could be 2k instead (makes more sense ?)
The move looks very good (nice idea) perhaps I would not make the opponent flying so far after landing. ?
-during Fear's Void. the ground holdes disapear a bit abruptly.
perhaps using transparency would make good results.
Some POTS characters have similar effects I think.
-I had some bug when mashing 2punches during a jump land.
I think it's a leftover of a non existing EX version of her FOI special move.