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Ivy (Soul Calibur) POTS Updated to version 1.1 (Read 21990 times)

Started by Diek Stiekem, March 12, 2022, 08:52:39 am
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Re: Ivy (Soul Calibur) POTS Updated to version 1.0
#21  September 27, 2022, 08:56:36 pm
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It's been a while since I last checked your chars, and here's some feedback on her because I got curious.

1. The Smoke for Intro 1 clashes with the rest of her FX.
2. Crouch MP could do with a slightly wider hitbox because you have to be right up close to hit with it.
3. As others have noted, the AI will use Stand HK on repeat from medium range if the opponent idles.
4. The MAX Mode FX issue occurs because the explods lack ownpal = 1.
5. Spiral Punishment could use more hits for the blade spin at the start because the current hits made the move look rather awkward.

About the Blades lacking hitsparks, you can add them by adding a Hitspark State to their Statedefs.
Look in other PotS chars for something like this and that's what'll help bring the goods:
Spoiler, click to toggle visibilty

I might've said this before but I didn't make any criticism on the animations because there isn't a whole lot you can do with them.
Funny stuff aside, good progress has been made.

Thanks RR, some of this stuff has been really helpful!!

With that said, Ivy has been updated to version 1.1
Redownload from the first post please, as usual feedback is welcome :)

<Diek Stiekem's Version 1.1>
- All Sword attacks now have proper Slash Hit Sparks
- The old version of Spiral Punishment is now EX Spiral Punishment
- regular Spiral Punishment Special move only results in the absorb projectile part
- Fixed issue with FX displaying during MAX mode
- Widened hitbox on crouching MP
- All versions of Fear's Void and Raging Gnome now have hit sparks
- Fixed an issue with the AI spamming standing HK on idle opponents
"Such Heroic Nonsense!"

Re: Ivy (Soul Calibur) POTS Updated to version 1.1
#22  October 04, 2022, 06:39:26 am
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  • Ryoga
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Awesome.
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