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KM2812's Edits: Blue Mary, Leona, Shingo, Andy updated (14/11/2021) (Read 62907 times)

Started by Virtua Richie (kenmasters2812), August 26, 2021, 12:35:34 PM
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KM2812's Edits: Blue Mary, Leona, Shingo, Andy updated (14/11/2021)
New #1  August 26, 2021, 12:35:34 PM
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Downloads Here:

https://drive.google.com/drive/folders/1igEBphXo3NPvHunMbLVOgfPTqk7niaoJ?usp=sharing

Blue Mary By: Infinite and Dampir

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Leona By: Infinite and Dampir

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Andy Bogard By: Infinite and Dampir

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Shingo Yabuki By: Infinite, K666Orochi and Troy

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Fei Long By: Bahamian King and Varo Hades

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Last Edit: November 14, 2021, 05:44:20 PM by kenmasters2812 || VirtuaRichie
Re: Fei Long by Varo Hades and Bahamian King
#2  August 26, 2021, 12:53:01 PM
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That Fei Long is a mess, but I respect the fact that you are trying to salvage it.

Here's one issue, hes doing insane chip on his rekkas on block.
Saw this on the POTS vs CVS2 toruney.
https://streamable.com/l20v43
Re: Fei Long by Varo Hades and Bahamian King
#3  August 26, 2021, 01:03:09 PM
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That Fei Long is a mess, but I respect the fact that you are trying to salvage it.

Here's one issue, hes doing insane chip on his rekkas on block.
Saw this on the POTS vs CVS2 toruney.
https://streamable.com/l20v43

cheers pexxer, I neglected to check block damage TBH :D
I'll collect more feedback before the next update, but this will be on top of the (probably long) list
Re: Fei Long by Varo Hades and Bahamian King
#4  August 26, 2021, 01:21:35 PM
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Re: Fei Long by Varo Hades and Bahamian King
#5  August 26, 2021, 06:17:36 PM
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Re: Fei Long by Varo Hades and Bahamian King
#6  August 27, 2021, 01:11:34 AM
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nice, you gonna change his supers too? the slow motion effect is kinda wonky and it's weird that you can do it as a level 1.
Re: Fei Long by Varo Hades and Bahamian King
#7  August 27, 2021, 07:47:42 AM
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nice, you gonna change his supers too? the slow motion effect is kinda wonky and it's weird that you can do it as a level 1.

I'm thinking of making it his 2nd Lv3. But for now Lv1 has been changed to something more resembling the SFA3 version (at least visually) to separate it from Lv2.

Anyway, lunch time update:
- more tweaks to active and recovery frame timings for normals
- change kk throw's p2 animation so that it's no longer below the floor (still not perfect)
- minor visual tweaks to rekkashinken and gekkirinken
   
Last Edit: August 27, 2021, 08:00:03 AM by kenmasters2812 || VirtuaRichie
Re: Fei Long by Varo Hades and Bahamian King
#8  August 27, 2021, 12:27:19 PM
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I'm glad to see this character is getting updated!
I'll give it a try!

MCX

Re: Fei Long by Varo Hades and Bahamian King
#9  August 27, 2021, 06:48:38 PM
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Some feedback
Ex Rekkaken doesn`t hit the opponent (only tested against himself)
Re: Fei Long by Varo Hades and Bahamian King
#10  August 27, 2021, 07:13:39 PM
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Some feedback
Ex Rekkaken doesn`t hit the opponent (only tested against himself)


Fixed! I somehow had a time of -1 for one the frames in the rekka anim. Oddly enough still works fine in IKEMEN. Chicken wing timing also tweaked.
Re: Fei Long by Varo Hades and Bahamian King
#11  August 27, 2021, 09:45:39 PM
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Just some feedback:

1. Readme hasn't been changed so the commands and etc are misleading.
2. System and Hit Sounds still have an echo to them which makes them quite jarring when you pay attention to them.
3. No Forward Dash (Tapping F,F)?
4. EX Shienkyaku seems to have less range than the Heavy version.
5. You can sorta-infinite with EX Rekkukyaku and LP if you're precise enough.
6. One suggestion to reduce the Rekkaken to Rekka Shinken cancels would be changing Shinken's command for super cancels like what Jmm's Rolento did (QCF 3x instead of 2x).

The char still feels odd since it feels differentiated from normal PotS chars which also applies to Bahamian's original edit (e.g. Special Move Zero Counter being a separate thing, Air Recovery and p+k for his Level 3).

It seems like you also used an older version of him because the later version gave him better damage output.

He still seems kinda clean though.
Re: Fei Long by Varo Hades and Bahamian King
#12  August 28, 2021, 09:26:43 AM
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Again, I like the initiative!
But I'll wait a bit before to replace Fei Long with this version.
Re: Fei Long by Varo Hades and Bahamian King
#13  August 29, 2021, 04:06:06 PM
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Just some feedback:

1. Readme hasn't been changed so the commands and etc are misleading.
2. System and Hit Sounds still have an echo to them which makes them quite jarring when you pay attention to them.
3. No Forward Dash (Tapping F,F)?
4. EX Shienkyaku seems to have less range than the Heavy version.
5. You can sorta-infinite with EX Rekkukyaku and LP if you're precise enough.
6. One suggestion to reduce the Rekkaken to Rekka Shinken cancels would be changing Shinken's command for super cancels like what Jmm's Rolento did (QCF 3x instead of 2x).

7. The char still feels odd since it feels differentiated from normal PotS chars which also applies to Bahamian's original edit (e.g. Special Move Zero Counter being a separate thing, Air Recovery and p+k for his Level 3).

It seems like you also used an older version of him because the later version gave him better damage output.

He still seems kinda clean though.

Thanks for the feedback Rowen, helped heaps:

1. Readme updated
2. Hit and System sounds changed from stereo to mono (from J.Man's Kyo)
3. Dash re-enabled and tweaked. Still needs work especially the sprites/animation, but the functionality is there.
4. EX shienkyaku range extended
5. Infinite removed
6. Tripple QCF commands added. Super Cancel into Rekkashinken should feel more deliberate now
7. Zero counters are all performed with 412p/k, air recovers are performed with default commands with no power drain, level 3 can be performed with ppp or hk+hp (for people with non-gaming keyboards)

As for using an older version, I feel like the latest version strayed too far from what Fei Long should feel/play like so I stuck with the older version. I'll tweak damage in a later update. I actually feel he does a lot of damage right now. I'll refer to original games and adjust accordingly
Re: Fei Long by Varo Hades and Bahamian King
#14  August 29, 2021, 05:01:44 PM
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Continuing with the feedback.

1. EX Tenshin should probably be faster on startup.
2. Gekirinken's penultimate voice (oooaaaah!) cuts off too early.
3. Gekirinken comes out automatically against a fallen/grounded opponent.
4. It's probably better to just remove Air Recovery since it's quite OP when it doesn't use Power.

The current small port is also kinda butchered as well. I'd suggest using this one that KOFHERO tweaked, I forgot the original creator though:
Re: Fei Long by Varo Hades and Bahamian King
#15  August 29, 2021, 05:17:06 PM
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may I suggest the Ex move at 0:58 ending with axe kick to ground bounce,idk buffs are more important than accurateness
Re: Fei Long by Varo Hades and Bahamian King
#16  August 30, 2021, 11:03:04 AM
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Continuing with the feedback.

1. EX Tenshin should probably be faster on startup.
2. Gekirinken's penultimate voice (oooaaaah!) cuts off too early.
3. Gekirinken comes out automatically against a fallen/grounded opponent.
4. It's probably better to just remove Air Recovery since it's quite OP when it doesn't use Power.

The current small port is also kinda butchered as well. I'd suggest using this one that KOFHERO tweaked, I forgot the original creator though:


Thanks so much dude, I've come along further in the last few days than I have over the last few months of random tweaks here and there.

1. Ex Tenshin is now 3f faster than regular (it's 2f faster in USF4). tweaked animation timing for both versions to look more fluid in 2d, and for EX ver. to hopefully telegraph less.
2. Gekirinken anim time lengthened and tweaked for full OOOAAAAH!
3. Disabled insta combo (was only there for testing. my bad)
4. Original POTS recovery system restored

I'm not the biggest fan of that small port, but I've included the it in the zip as an alternate.  Instead I re-ripped and retouched his SFA3 lifebar icon from ReDream, which looks much better than the select screen port.

may I suggest the Ex move at 0:58 ending with axe kick to ground bounce,idk buffs are more important than accurateness

I like this. I like this a lot. It's in the same spirit of Ken's EX crazy kick wall bounce. The move will be called EX Rekku Kyaku Spicy Chicken Wing. I'll add custom stuff like this (within reason) when everything feels more solid and balanced

Re: (Update - 30/8/2031) Fei Long - Varo Hades & Bahamian King
#17  August 30, 2021, 11:16:03 AM
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Re: (Update - 30/8/2031) Fei Long - Varo Hades & Bahamian King
#18  August 30, 2021, 11:26:27 AM
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(Update - 30/8/2031)

Damn.

Anyways, do you also plan on also adding the original Rekkukyaku before SF4?

Oh yes. possibly include a config.txt for alternate versions of moves like OG rekkukyaku (and Mete's Spicy Chicken Wings). But I kinda want to study how it functions in Alpha 3 or Super Turbo first before really stepping in it lol.

Priority right now though is refine what he already has.
Re: (Update - 30/8/2031) Fei Long - Varo Hades & Bahamian King
#19  August 30, 2021, 04:44:02 PM
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Yes! it would be great to have move variations!
Re: (Update - 30/8/2031) Fei Long - Varo Hades & Bahamian King
#20  August 31, 2021, 09:47:30 AM
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this will be my last update for a while, as I work on other stuff - unless someone finds a major issue.

31/08/2021
- rekka timings tweaked for IKEMEN
- more tweaks to specials based on USF4 frame data
- idle animations timing adjusted to look more fluid and natural
- further tweaks to gekkirinken animation and sound timing: https://streamable.com/30a0dx