After I start mugen doesn't matter which arcade or watch mode choosing means it crashes , below is log file funny thing is it was working fine on previous win 7 now I have win 10 and crashes pls help.Code: ---------------------------------------------------M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log---------------------------------------------------Parsing command line...Command line: E:\mugen\TBM_1_1\TBM 1.1\TBM.exeParse command line OKInitializing...Allocating game variablesReading configuration file...Setting language "en".OKInitializing timer...performance timer enabled...frequency 10000000...OKInitializing keyboard...configuring...OKInitializing input engine...OKInitializing sound...OKInitializing BGM... OKInitializing graphics...gameCoord 1280x720...render mode 2_20...trying 1280x720x32 mode 0x0...success...OKSetting callbacks...OKInitializing font...OKInitializing game variables...OKSession RNG seed is 1629153367Loading system fonts...OKLoading options...Initializing pads...failedReinitializing input engine...OKRemapping keys...OKReinitializing input engine...OKOptions loaded OKLoading system... Load system file system.def...OK Load system spr...OK Load system snd...OK Load system fonts...OK Load system anim...OK Load [Title Info]...OK Load [Option Info]...OK Load [Select Info]...OK Load [VS Screen]...OK Load [Victory Screen]...OK Load [Demo Mode]...OK Load [Continue Screen]...OK Load [Game Over Screen]...OK Load [Win Screen]...OK Load [Survival Results Screen]...OK Load [Default Ending]...OK Load [End Credits]...OK Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK Loading fight data Opening fight data file data/fight.def...OK Reading [Files]...OK Loading fonts...OK Load fight anim...OK Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]... [Face]...[Simul Face]...[Turns Face]... [Name]...[Simul Name]...[Turns Name]... [Time]...[Combo]...[Round]...[WinIcon]...OK Allocating explods...OK Fight data loaded OKLua initingLua init completeSystem loaded OKInitialize OKSet up graphics...timer...OKEntering gameflow loopGameflow 0Gameflow 1Playing storyboard Misc/logo.def: sceneUnloading match assetsFreeing playersGame loop initGame loop deinitFinished playing storyboard Misc/logo.def: sceneGameflow 2Initializing character info...OKInitializing select screen...finding characters...OKGameflow 3Playing storyboard Misc/intro.def: sceneUnloading match assetsFreeing playersGame loop initGame loop deinitFinished playing storyboard Misc/intro.def: sceneGameflow 4Entering mode select.Unloading match assetsFreeing playersGame loop initMode select initEnd of mode select loopGame loop deinitGameflow 6Reset persist vars team 0Reset persist vars team 1Gameflow 7Entering character select.Unloading match assetsFreeing playersGame loop initUnreserved all palettesCharsel init
Ok I found the issue but can't solve it, Issue was rendering option If choose openGl mugen crashes any other option is fine , How can I solve this?
shotx said, August 21, 2021, 05:18:51 pmOk I found the issue but can't solve it, Issue was rendering option If choose openGl mugen crashes any other option is fine , How can I solve this?Try
Sometimes opengl is not possible choice if the pc does not have the hardware to support.DirectX is option you must use if the pc does not have the video card that support opengl.You can check it by right click my pc and post screenshot of pc hardware settings.
Problem is your screenpack,to be precise you are running out of memory,is a normal problem with certain screenpacks.Some people pointed out that problem is opengl so you have to change it but in reality any PC from the last 10 years can run mugen in opengl mode (you need opengl 1.3 which is technology from 2004 so no need to think your PC can't run it)Just checking your log you ran out of ram before being able to play since poorly optimized screenpack that uses too many resources add to that the chars and stages and you will run out of memory sooner then later.Try to test another screenpack and my advice that i always give,avoid using too many chars specially on modern mugen ,in case of 1.0 keep the chars to less then 100 and in case of 1.1 keep the chars to less then 50 in that way you won't run out of memory and your game won't crash.For example winmugen despite the claim "no limits" it was mostly a way to say "what you want to do is possible and your imagination is the limit" but users started to make those screenpacks of thousand of slots and fomented the myth but mugen has limits and are mostly on the ram.>20 HR chars use around 300 to 500 MB of ram>10 HD chars use up to 1 GB of ram>40 lowres chars use around 500 MB of ramadd to that the stages and screenpacks to the math and you can notice the limit next time you make something,as an advice TBM screnpack uses around 900 MB of ram just the screenpack wihout chars.