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(Dudley by a good few) Rowen's PotS Edits (Read 1641904 times)

Started by RagingRowen, May 09, 2019, 12:08:30 pm
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Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1301  September 03, 2022, 05:43:59 pm
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Some weird things that could be improved:

- Dodge, Charge, and one of Winposes.

Dodge can be cleaned up by removing some unnecessary sprites, and in Charge and Winpose it flickers too excessively, making the animation look unnatural.

PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?

Last Edit: September 03, 2022, 05:48:30 pm by Akito
Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1302  September 03, 2022, 07:17:10 pm
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Batsu updated!

- Fixed Running Animation.
- Altered one winpose.
- Changed Dodge Animation.
- Hit Priority is now always 4.
- Removed invinciblity from Rival Launcher.
- Fixed being able to Jump after Rival Launcher even if it didn't hit.
- Zero Counters no longer kill and do less damage. Punch Counter was also changed to the correct one.
- Added missing Priority to Ryussei Kick and LVL2 Super Guts Upper's 1st hit.
- Tweaks to Guts Upper.
- Fixed AI doing an unusable custom EX Guts Upper.
- Fixed LVL1 Super Guts Upper being cancelled into from another Super.




PS: He had some sprites that could be used in these animations in his previous edition, you can't use them?

It's not that I can't use them. It's just that KoFHERO was the one adapting those old sprites to Dampir's CS and I don't wanna bother him all the time. Plus, though I've done a bit of it in the past, I can't really handle CS, especially when it's more extensive like this one and the original sprite colors are inconsistent in places.

Is the default CS palette included somewhere ? (I will need it to make some customs)

You can find the CS palette under Batsu001.act in the Palettes folder. There's also a CS template in the SFF itself.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 03, 2022, 07:20:23 pm by RagingRowen
Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1303  September 05, 2022, 08:41:50 pm
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Batsu got a small update today.

- Altered Turns Intro.
- Changed Far Stand HP sprites, edited by Akito so the face is consistent with the rest of the spriteset.
- Added Echo to the existing KO voice and added a Cheap KO Voice (Forgot to mention this in the 3rd's Changelog).


Expect things to slow down because, fittingly, it's my first day back at School.
You can basically think of this guy as a Back-To-School Special Release of sorts. :mlol:
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1304  September 05, 2022, 09:37:27 pm
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Hey man, fans like us apricate your contribution and hard works. Good luck on your studies, just another fan.
Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1305  September 24, 2022, 11:39:15 pm
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Vanessa's next on the update agenda.
Here's what to expect:

- Chain Combos removed.
- More Damage Adjustments, mainly to match the CvS2 standard where damage is always a multiple of 7.
- Removed Envshake from Normals.
- Removed Extra Juggling from Air Normals.
- Several changes to her normal animations.
- One-Two Puncher added.
- Blowback Kicker (her CD in KOF) added.
- Special Cancels revised, with stricter, more CvS-like, cancel windows.
- Specials no longer have increased juggle limits.
- Machine Gun Puncher's command now has priority over Dash Puncher's.
- Machine Gun Puncher revised, with animation speed differences, more consistent hits, the HP variant losing a hit, and more forward movement at the start.
- Dash Puncher startup frames and distance altered.
- Dash Puncher juggle resets.
- MP Forbidden Eagle given a more unique animation.
- Champion Puncher hitbox height lowered.
- Puncher Finish damage increased.
- Puncher Finish can now be done from MAX Crazy Puncher.
- Infinity Puncher's startup attack has slightly more range.


Edit: As a bonus, here's a quick combo for the time being: https://streamable.com/ejn96d
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 25, 2022, 12:07:41 am by RagingRowen
Re: (Batsu (by R@CE) Update) Rowen's PotS Edits
#1306  September 26, 2022, 12:28:07 am
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Good news, I need her in my rooster.
(Vanessa Update) Rowen's PotS Edits
#1307  September 27, 2022, 11:55:41 pm
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Vanessa's Update is out, bros!

I'll post a screenshot some other time. Nothing's changed visually either way, besides smaller hitsparks.
The gameplay, on the other hand, has has a lotta QoL improvements and source accuracies, which the previous updates lacked.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS Edits
#1308  September 28, 2022, 12:53:55 am
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I feel like some of the combo logic with the one-two punch is a bit weird. I can't chain into it out of any of her crouching normals despite there being code that says it can, and it doesn't lose its overhead property when it does chain (from a standing normal). I thought you would have followed the standard given all of the other pots chars with chainable command normals do it

That and her sidestep dodge is completely invincible while her rolls can still be thrown out of

Re: (Vanessa Update) Rowen's PotS Edits
#1309  September 28, 2022, 01:03:03 am
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I feel like some of the combo logic with the one-two punch is a bit weird. I can't chain into it out of any of her crouching normals despite there being code that says it can, and it doesn't lose its overhead property when it does chain (from a standing normal). I thought you would have followed the standard given all of the other pots chars with chainable command normals do it

That and her sidestep dodge is completely invincible while her rolls can still be thrown out of



The crouch normal cancel thing was caused by messing up the trigger numbering. Fixed.
I also forgot about the overhead rule. Fixed too.

The update will come soon. I'll fix the dodge thing tomorrow when possible.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS Edits
#1310  September 29, 2022, 12:42:10 am
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Vanessa updated!

- Light Normals are now mashable.
- One-Two Puncher is no longer an overhead when chained into.
- Sidestep given a hurtbox.
- Rolls have more limited invulnerability.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS Edits
#1311  September 29, 2022, 01:28:07 am
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Very nice!
My suggestion would be to give her some fresh voice set.
From KOF XV or other.

Just a suggestion.
Re: (Vanessa Update) Rowen's PotS Edits
#1312  September 29, 2022, 01:31:55 am
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Very nice!
My suggestion would be to give her some fresh voice set.
From KOF XV or other.

Just a suggestion.

Not really. It was a consideration, but I'd prefer to keep it somewhat classic with voices, while getting HQ voices when possible.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS Edits
#1313  September 29, 2022, 03:04:42 am
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What's your next step?
Re: (Vanessa Update) Rowen's PotS Edits
#1314  September 29, 2022, 03:12:30 am
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Either Sol or Super Akouma
Re: (Vanessa Update) Rowen's PotS Edits
#1315  September 29, 2022, 01:01:32 pm
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Either Sol or Super Akouma

The latter.
The schedule has also been changed since I feel more comfortable doing PotS stuff as a side thing, while what's on the WIP Schedule is the main priority from now on.
WIP Schedule:
The next Street Fighter All-Stars update
Re: (Vanessa Update) Rowen's PotS Edits
#1316  September 29, 2022, 01:52:53 pm
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Re: (Vanessa Update) Rowen's PotS Edits
#1317  September 29, 2022, 03:35:31 pm
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Vanessa updated!

- Light Normals are now mashable.
- One-Two Puncher is no longer an overhead when chained into.
- Sidestep given a hurtbox.
- Rolls have more limited invulnerability.


1-2 Puncher's still coming out as an overhead for me when chained into,
but everything else is fixed on my end.

Although something I noticed with Puncher Weaving is that in KoopaKoot's Vanessa, P.W. isn't completely invulnerable, it just has upper body invincibility,
unlike how your edit currently has it.
Re: (Vanessa Update) Rowen's PotS Edits
#1318  September 29, 2022, 03:52:18 pm
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Although something I noticed with Puncher Weaving is that in KoopaKoot's Vanessa, P.W. isn't completely invulnerable, it just has upper body invincibility,
unlike how your edit currently has it.

What low attacks did you use on her? Because PW doesn't have any invulnerability code, and the hurtbox is low.

I've just updated the rest, though.

- Crouch HP has less recovery.
- Fixed Crouching Normals not Special-Cancelling.
- Fixed Non-Overhead One-Two Puncher going to the Non-Chain version.


Edit: Just fixed the Puncher issue, it was actually Vision that had the invulnerability.
WIP Schedule:
The next Street Fighter All-Stars update
Last Edit: September 29, 2022, 04:11:58 pm by RagingRowen
Re: (Vanessa Update) Rowen's PotS Edits
#1319  September 29, 2022, 04:13:29 pm
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(Ash by Chazzanova) Rowen's PotS Edits
#1320  October 16, 2022, 11:49:32 pm
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Ash released!

This guy was a COTM back then, but, as a select few pointed out, I didn't age gracefully, and I'm gonna fix that.
The big change I wanna point out is that he now has a proper Sans-Culotte with its signature Floreal cancelling.

There's a lot more stuff I wanna improve but I was mostly getting the dodgiest stuff out of the way, and he might be a bit on the OP side.
If I'm in the mood, I'll work on his Dark Mode. It's temporarily disabled and I don't recommend re-enabling it since I haven't worked on it and my edits won't be compatible with it.

Hopefully he makes for good substitute for upcoming, higher quality Ash's.
WIP Schedule:
The next Street Fighter All-Stars update