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immunity to !lifemax (1.1) (Read 969 times)

Started by Dotiethebear11, June 13, 2021, 01:58:17 am
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immunity to !lifemax (1.1)
#1  June 13, 2021, 01:58:17 am
  • avatar
    • USA
It stared like this, the first time i was making a full game but my friends start ticking me with they now chars with using !LIFEMAX i was mad and trying to used

[State 0, LifeSet]
type = LifeSet
trigger1 = 1
value = lifemax
ignorehitpause = 1
persistent = 1

But it don't works so i used both.

[State 0, LifeSet]
type = LifeSet
trigger1 = 1
value = !lifemax
ignorehitpause = 1
persistent = 1

[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = 1
;flag = intro
;flag2 = invisible
flag = roundnotover
ignorehitpause = 1
persistent = 1

But it still don't works )':


this is a question, i need help plzzz.
Thank you.
Re: immunity to !lifemax (1.1)
#2  June 21, 2021, 06:22:44 am
  • avatar
  • **
    • UK
Try
Code:
[State 0, LifeSet]
type = LifeSet
trigger1 = life != lifemax
value = lifemax
ignorehitpause = 1
persistent = 1

[State -3, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = NoKo
flag2 = roundnotover
ignorehitpause = 1
persistent = 256