I'd like to have a dizzy state like the one in street fighter, in ikemen go, when a character is dizzied, if the opponent keep attacking him, he will fall over and over again (after one hit, preventing combos), what can I do to make dizzy status disappear after one hit?
You'd want to edit dizz.zss, changing the logic in [statedef -2] so the characters are knocked down and invulnerable the moment they leave the dizzy state.
I know they merged your changes and redizzy combos are not a thing anymore, but the way OP worded his post it sounds like he wants he doesn't want *any* combos off stun.
You're right. I read it completely wrong. It's a weird request, but I think that to achieve it you'd edit this line in dizzy.zss:Code: hitFallSet{value: 0}To value 1.
It doesn't work, I don't know what to do...but why is it a weird request? I mean, don't you hate that, when a character is stunned, he will fall in front of you forever keeping the dizzy state? In street fighter, when someone is stunned, every hit throws him far and the state disappears, I'd like to have this mechanic.
Oh, it sounds like you're using a character that is not compatible with Ikemen's dizzy system. That ought to be fixed in the engine's latest version.
Most of them are jus characters, so, are you sure I can't do anyrhing? It makes me so sad, the only thing I could do Is giving less time in dizzy state, interrupting infinite combos.