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Cubeman Updated 1/7/2021 (Read 8821 times)

Started by The Magic Toaster, August 03, 2020, 02:23:14 AM
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Cubeman Updated 1/7/2021
#1  August 03, 2020, 02:23:14 AM
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[Preview]

[Download]
Cubeman: https://www.mediafire.com/file/t5d448eqfdc8t3t/Cubeman.zip/file
[Notes]
Welp my big project to help me really get back into the flow of making mugen characters again is finally finished! I meant to complete this character a bit sooner to try and cheer up folks with this whole epidemic and such by giving them something to mess with but I wanted to make sure I got most of his gameplay down right as well as dealing with some water damage at home. But anyways I do hope you all enjoy this character especially being one of the first characters made from Kinnikuman Muscle Fight in almost a decade. Thanks for your time!
Last Edit: January 07, 2021, 08:27:37 PM by The Magic Toaster
Re: Cubeman Released 8/2/2020
#2  August 03, 2020, 03:31:38 AM
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sendspace link not working
Re: Cubeman Released 8/2/2020
#3  August 03, 2020, 04:02:07 AM
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My apologies I accidentally used an messed link in the post but I altered it now so it should be good to go.
Re: Cubeman Released 8/2/2020
#4  August 03, 2020, 04:33:02 AM
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Thank you for the formal release of him.
Re: Cubeman Released 8/2/2020
#5  August 03, 2020, 09:50:29 AM
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Thanks for this character!
I really like these characters based from this FM Kinnikuman game !

I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.
And extractors don't seem to work with FM95 games...
Last Edit: August 03, 2020, 09:56:38 AM by Nedflandeurse
Re: Cubeman Released 8/2/2020
#6  August 03, 2020, 04:10:01 PM
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welcome back, it has been two years since your last release

will you be back to releasing stages as well?
Re: Cubeman Released 8/2/2020
#7  August 04, 2020, 11:48:01 PM
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UPDATE 8/4/2020
I changed out a couple of issues within the character that I found needed to be address and hopefully provide a better gameplay experience. Please redownload if you can.
-Dashing Medium no longer lets the opponent recover after being knocked down.
-Headbutt is slightly faster to allow for comobing off of it to be easier.
-Hell's Hexahedron's has more invulnerability during start up.
-Small palette issue on certain frames of Cubeman's moves has been addressed.

Thanks for this character!
I really like these characters based from this FM Kinnikuman game !

I'm curious to know if you used a specific method to rip the sprites, because the ingame zoom make it hard.
And extractors don't seem to work with FM95 games...

A lot of extra stuff to work around it. Working with a pink stage BG, A FM95 game that doesnt have a lifebar that isnt too intrusive, PSsound to extract sounds, a character to help display certain effects and get certain hard to obtain sprites, and a lot of patience.

welcome back, it has been two years since your last release

will you be back to releasing stages as well?

Thank you, thank you. I do have one stage in the works from a mario romhack im slowly ripping out but i probably wont be doing very much on the stage scene unfortunately.
Re: Cubeman Updated 8/4/2020
#8  August 05, 2020, 10:04:06 PM
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Thanks for the explanation. seems to be a very hard work !
I would love to see more characters from this game ! Their moves are so unique !
Re: Cubeman Updated 8/4/2020
#9  August 11, 2020, 08:30:17 AM
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UPDATE 8/10/2020
I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.
-Altered width distance for Puzzle Buster so it looks better near screen edges.
-Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much.
-Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.
-Cornerpush has been added to his arial attacks.
-Taunting gives you a small bit of power.
-Winquotes added.
-Fixed Palettes not being properlly aligned
-Compatability with Prisman's Torturebomb
-Compatability with Kaz's XMEN lose pose.
-Compatability with NS's Sawada lose pose.
Re: Cubeman Updated 8/4/2020
#10  August 11, 2020, 09:04:18 AM
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UPDATE 8/10/2020
I was planning on doing this update a bit later with my 2nd kinnikuman character release but the palette issue was too big of an oversight to not take care of right away.
-Altered width distance for Puzzle Buster so it looks better near screen edges.
-Irish Whip's immunity time has been extended slightly so you cant whip repeadly as much.
-Dashing Medium hittimes have been altered to match the rest of his medium attack hittimes.
-Cornerpush has been added to his arial attacks.
-Taunting gives you a small bit of power.
-Winquotes added.
-Fixed Palettes not being properlly aligned
-Compatability with Prisman's Torturebomb
-Compatability with Kaz's XMEN lose pose.
-Compatability with NS's Sawada lose pose.

great !!
Re: Cubeman Updated 8/4/2020
#11  August 18, 2020, 03:29:41 PM
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That's really good
I can't wait to see more Kinnikuman Muscle Fight Characters
Re: Cubeman Updated 8/4/2020
#12  September 05, 2020, 07:51:44 AM
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UPDATE 9/5/2020
-Surfing grab now has unique positions for victims with the compatible sprites.
-Compatibility with Felicia's headscartch attack
-Hell's Hexahedron sprprioty reduced so it doesnt obscure fights in tag mode
-Air hittimes in Medium attacks have all been modified
-Jump sound has been corrected
Re: Cubeman Updated 9/5/2020
#13  September 08, 2020, 06:14:06 PM
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Thank you for this character!
Re: Cubeman Updated 9/5/2020
#14  January 07, 2021, 08:28:36 PM
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Just a long overdue update for Cubeman here.
---1/07/2021---
-Hell's Hexhadron damaged greatly
-All default grabs now operate closer to their original source
-Cubeman now makes a fall sound when knocked down
-Dashing Medium now wallsplats
-Poweradd for most moves altered around to be more fair for Cubeman
Re: Cubeman Updated 1/7/2021
#15  January 08, 2021, 06:19:22 PM
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Thanks for the updates !
Your conversion of Kinnikuman characters is a big chance for mugen universe!