Simple question, what's the easiest way to accomplish this effect? You know, how in KOF when you hit with a projectile, time slows for a second or two. Searching brought up nothing useful, but I swear it's been asked before.Any help? ???
Pause triggered by movehit%2 && movehit < time the slowdown lasts ? Or something similar. The hitdef itself can't do it, so you use a method external to it. Pause triggered when the projectile hits. Slowdown is a short pause that happens in a fixed cycle.
Ironmugen's code is pretty much perfect. Uses the above concept, though I'm not sure if it's exactly the same value. Some of Vans' characters uses it aswell (my King too ).
Quotethough I'm not sure if it's exactly the same valueThe %2 ? Yeah, that's just an example. %2 for one pause (that lasts one tick) every two ticks, %3 for one every three ticks etc. Just need to play with the values.