YesNoOk
avatar

Dragon Ball FighterZ (Xbone)(PS4)(PC) (Read 994595 times)

Started by Moon Girard, June 09, 2017, 04:33:13 pm
Share this topic:
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#41  June 12, 2017, 01:06:14 am
  • *****
  • Proper order of things is often a mystery to me
    • USA
I love Cell using his arena forming technique as a form of attack.  I mean, sure, it works, it's just so silly and unexpected.

The close-up animations don't feel as smooth and fluid as they could be, but I suspect it's a work in progress and not absolutely final, and if they are, it's still fine enough.  The aura though, it's been done before and stylistically it looks fine but I'm not that big a fan of the aura wrapping their bodies being literal flames.


I'm more a fan of this style, with the semi-transparency around them.
Last Edit: June 12, 2017, 01:16:29 am by Long John Killer
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#42  June 12, 2017, 01:20:30 am
  • avatar
  • **
  • Here every now and then...
    • USA
    • zboyx8@live.com
So there's gonna be a closed beta this Summer apparently
http://www.saiyanisland.com/2017/06/dragon-ball-fighterz-closed-beta-this-summer-on-ps4xbox-one/
Spoiler, click to toggle visibilty
I'm not a fan of the choice of name honestly, it sounds really goofy, but hot damn does the gameplay look promising! DBZ with a mix of Guilty Gear and MvC? Sign me the hell up!
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#43  June 12, 2017, 01:40:23 am
  • avatar
  • ******
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#44  June 12, 2017, 01:51:31 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
This is so FUCKING GREAT!! :D :D
Arc System Works, you never disappoint me.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#45  June 12, 2017, 01:51:54 am
  • avatar
  • *****
  • Are you ready?
    • USA
will it still feature funimation dub or will it keep the japanese voices?
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#46  June 12, 2017, 01:52:41 am
  • ****
    • Philippines
    • andypetines@gmail.com
Is there a reason why Nintendo is excluded here?

That 3DS game kind of tells a story.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#47  June 12, 2017, 03:01:05 am
  • **
  • PLUS ULTRA!
    • USA
Wow I got a boner and chills over my body after seeing this trailer with Gameplay. I might have to buy my first Video Game in over a Decade for PC if I have to.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#48  June 12, 2017, 03:07:04 am
  • ******
  • 日本は素晴らしい国です。
Hope they dont fuck it up, It better have decent gameplay unlike extreme butoden.

Instant pre order for me if its the case.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#49  June 12, 2017, 03:08:30 am
  • ******
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#50  June 12, 2017, 03:11:41 am
  • *****
  • The story begins with who's gonna win
    • USA
I mean, they could PROBABLY make a Switch version just like there's a PS3 version of the Xrd games.

But you also have to make sure your button layout matches the two Joycon or whatever
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#51  June 12, 2017, 03:13:34 am
  • **
  • PLUS ULTRA!
    • USA
I look forward to how deep the roster is, will it have Super guys or fighters from the arcs were watching right now. Transformations as well, wanna know how deep they will get with that. I can see maybe 30 characters as a base, and maybe special content like added characters on PSN Store and Xbox Stores for us to empty our Wallets .
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#52  June 12, 2017, 03:16:18 am
  • *****
  • The story begins with who's gonna win
    • USA
The base characters + the movies + Black Goku

Nobody's gonna touch the tournament characters for another year at least
Nevermind, there's nothing I can do
Bet your life there's something killing you
It's a shame we have to die, my dear
No one's getting out of here alive
This time
What a way to go, but have no fear
No one's getting out of here alive
This time
It's a shame we have to disappear
No one's getting out of here alive
This time, this time, this time
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#53  June 12, 2017, 03:20:40 am
  • ****
    • Philippines
    • andypetines@gmail.com
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#54  June 12, 2017, 03:22:33 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Hope they dont fuck it up, It better have decent gameplay unlike extreme butoden.

Hope that too. Extreme Butoden had great graphics, but gameplay's a shit sadly.
But coming from Arc System Works, i expect a great Dragon Ball game. I'll catch this one for my PC for sure. :)

Also hope that they'll show people from DB Super in future trailers cause well, Golden Frieza is there.

SNT

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#55  June 12, 2017, 03:26:29 am
  • avatar
  • ******
  • Super Old Bitter Dude
    • Australia
After Xenoverse, seeing this limited frame rate for a DBZ fighter is really weird...
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#56  June 12, 2017, 03:31:23 am
  • ***
  • Passing Through
Is there a reason why Nintendo is excluded here?


The game was in development for a while. Nintendo probably didn't give stuff to Arcsys at the time.

Also, Satan better be playable and fun to use here.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#57  June 12, 2017, 03:39:47 am
  • *****
  • Proper order of things is often a mystery to me
    • USA
Nobody's gonna touch the tournament characters for another year at least
I dunno, Xenoverse 2 is reaching into the end of the Zamasu arc for DLC now, with Merged Zamasu and Vegito Blue.  I don't think it impossible they would consider the big and popular characters of the current arc at least as DLC.  It is probably too early to consider them for the base game if they want to have dubs.  Though this current trailer was using the Japanese voice actors, so who knows.

Also on Xenoverse 2, wasn't the show still in the middle of the Goku Black story when they announced getting him by pre-ordering the game?.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#58  June 12, 2017, 03:43:37 am
  • *****
    • Peru
The close-up animations don't feel as smooth and fluid as they could be, but I suspect it's a work in progress and not absolutely final, and if they are, it's still fine enough.

The animation is exactly as in Xrd and they made it that way totally on purpose so it looks like anime

SNT

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#59  June 12, 2017, 04:54:09 am
  • avatar
  • ******
  • Super Old Bitter Dude
    • Australia
Guilty Gear doesn't have an alternate full consistent frame rate property out right now that's still being supported. Xenoverse means DBZ can't get away with it as much.

lui

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#60  June 12, 2017, 05:05:22 am
  • *****
    • USA
The close-up animations don't feel as smooth and fluid as they could be, but I suspect it's a work in progress and not absolutely final, and if they are, it's still fine enough.  The aura though, it's been done before and stylistically it looks fine but I'm not that big a fan of the aura wrapping their bodies being literal flames.

that's all intentional because the same team that's making this game are the ones who did Guilty Gear XRD. The animations lacking frames is due to the game trying to emulate the look of feel of traditional stylistic anime. It's not out of laziness either, there's a whole video about it but each and every model has its own individual lightsource instead of a dynamic one to keep the models from looking weird when the shading changes, the reason why its 3D also is to allow for more dynamic and stylized action angles that the limitations of 2D doesn't allow. It looks fucking amazing and I'm so glad it's being applied to DBZ