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Dragon Ball FighterZ (Xbone)(PS4)(PC) (Read 994685 times)

Started by Moon Girard, June 09, 2017, 04:33:13 pm
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Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#61  June 12, 2017, 05:14:17 am
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Perhaps I should elaborate.  Specifically, the animations that bother me are those showcased in the first 15 seconds.  Ones like the slow turn for Goku turning Super Saiyan, the flying at high speed, the clashing, that's fine and trust me, I am fully aware and understand their approach to make it appear like an actual anime.

I'm referring to the smaller details, Frieza lifting his finger, Cell clenching his fist.  They are too noticeable, and it takes you out of the immersion as they seem to jump frames.  But as I said before, it's still serviceable, and perhaps in their better interest to keep consistent.  It'll just probably catch my eye every time it comes up in game and bug me, is all.  Like the flame aura.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#62  June 12, 2017, 05:58:38 am
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Looks fucking awesome.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#63  June 12, 2017, 08:54:14 am
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The game is probably going to look (Or rather feel) far better when you're actually playing the game. The same thing happened with Xrd, this video wont make the game justice.

Also 30 FPS video :P
Last Edit: June 12, 2017, 09:01:07 am by A generous backer(s)
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#64  June 12, 2017, 09:57:58 am
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Last Edit: June 12, 2017, 10:07:58 am by Dark Waifu

SNT

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#65  June 12, 2017, 10:04:00 am
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Quote
It's intentional! It's intentional! The animation is supposed to be like XRD, it's intentional!
WE KNOW. After Xenoverse, though, it looks strange, and cheap.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#66  June 12, 2017, 10:12:03 am
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I really hope it's just the animations and not the gameplay taken from EB
It's not EB, those exact frames are iconic strikes straight from the manga pages and they've been in pretty much every single db game after the Super Butouden ones.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#67  June 12, 2017, 10:23:41 am
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Quote
It's intentional! It's intentional! The animation is supposed to be like XRD, it's intentional!
WE KNOW. After Xenoverse, though, it looks strange, and cheap.

Xenoverse had good smooth animations?

SNT

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#68  June 12, 2017, 10:27:47 am
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lui

Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#69  June 12, 2017, 11:34:48 am
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Quote
It's intentional! It's intentional! The animation is supposed to be like XRD, it's intentional!
WE KNOW. After Xenoverse, though, it looks strange, and cheap.

xenoverse's shading looks weird, its all plastic and the models look kinda odd and roundish
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#70  June 12, 2017, 11:55:37 am
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Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#71  June 12, 2017, 01:01:25 pm
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Quote
It's intentional! It's intentional! The animation is supposed to be like XRD, it's intentional!
WE KNOW. After Xenoverse, though, it looks strange, and cheap.

Xenoverse had good smooth animations?

the only good model that i saw was dodoria's lol. xenoverse could've been the greatest db game ever but the rpg-esque ruined it for me. too many unbalanced shit and yes you can choose different attacks , beams and shit but it doesn't matter they all act and feel the same. except for broken ones.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#72  June 12, 2017, 01:02:21 pm
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A new video
Last Edit: June 12, 2017, 01:02:56 pm by Memes never die
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#73  June 12, 2017, 01:09:32 pm
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Finally an MVC game with aerial recovery.
sailormoongalaxy said:
I had read on Wikimoon, and I found it grotesque it was so wrong.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#74  June 12, 2017, 01:18:01 pm
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high quality


 
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#75  June 12, 2017, 01:24:28 pm
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By looks? Seems gameplay kinda automatic at times like... "Smash" the buttons.
But then again, more likely they had time to learn the basics before this.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#76  June 12, 2017, 02:06:24 pm
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Jesus Christ those real time light effects.
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#77  June 12, 2017, 03:54:52 pm
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 :flipout:
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#78  June 12, 2017, 04:30:19 pm
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it looks like HyperDBZ but with better graphics.xD it´s fucking epic amazing to watch it
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#79  June 12, 2017, 04:41:30 pm
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it looks a lot like a Capcom vs game with Guilty Gear effects and rhythm.
God damn, Buu blowing up actually changes the stage in the middle of the fight.
Rofl Freeza' discs come back and can hit him (wtf is up with that wake up super though ?? Is it part of the move, or some mechanic ??)
If I struggled to the end of my determination, to the end of my way of life with my followers, if the result is ruin, then this ruin is inevitable. Grieve. Shed tears. But you cannot regret.
Last Edit: June 12, 2017, 04:48:23 pm by Byakko
Re: Dragon Ball Fighters (Xbone)(PS4)(PC)
#80  June 12, 2017, 05:00:32 pm
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the gameplay does get a little bit MAHVEL hectic, but it looks delicious. The colors are so vibrant