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STREET FIGHTER III 4th Assault - Future of Fighting (Read 1840562 times)

Started by Mastertkof, January 07, 2017, 12:32:10 am
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STREET FIGHTER III 4th Assault - Future of Fighting
#1  January 07, 2017, 12:32:10 am
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Revamped!
Last Edit: July 05, 2023, 06:49:44 am by Mastertkof
Re: Shauni (a BlazBlue Style Girl)
#2  January 07, 2017, 12:35:12 am
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PAL TEMPLATE
she will have 10 paletes
Re: Shauni (a BlazBlue Style Girl)
#3  January 07, 2017, 01:01:05 am
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Interesting!
Rendering is good!
What program do you use for it?

Any ideas about the movelist?
Re: Shauni (a BlazBlue Style Girl)
#4  January 07, 2017, 04:07:40 am
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thanks!
poser
a browler style karate, muay thay, tae kon do, MMA fighter (Makoto 3rd strike, Leona KOF)  something strong and fast with good combos without projectiles, only physical

crouch
Re: Shauni (a BlazBlue Style Girl)
#5  January 07, 2017, 12:56:14 pm
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Good! So this is poser!
I like characters with grapple abilities.
I hope she will use some cool MMA moves :)

Also, did you have found a way to automatise the tracing step (I think it's not yet possible)
But I ask it particularly for the colored line that is between dark and light area in skin, costume...
Re: Shauni (a BlazBlue Style Girl)
#6  January 07, 2017, 02:13:31 pm
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poser give me 3 colors (with alot of bugs and mash-up)


manually need to
*add the 4rd color
*use the 3rd colors as line for light side
*draw minor details
*fix palete
*fix shadows

Re: Shauni (a BlazBlue Style Girl)
#7  January 07, 2017, 05:16:22 pm
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tests

Re: Shauni (a BlazBlue Style Girl)
#8  January 07, 2017, 07:17:28 pm
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Re: Shauni (a BlazBlue Style Girl)
#9  January 08, 2017, 05:39:21 pm
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*new light configuration to help with the eyes, mouth, and other little details that the old helper needs totally manual edit
*added a 4rd color in the render pal


***EDIT
no will have other clothes change, this is other girl with more "skin" just for tests
Last Edit: January 08, 2017, 05:48:34 pm by mastertkof
Re: Shauni (a BlazBlue Style Girl)
#10  January 08, 2017, 07:36:29 pm
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Didnt you once try something similar for KOF characters?
Re: Shauni (a BlazBlue Style Girl)
#11  January 08, 2017, 07:58:48 pm
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something like 300 sprites lowres and about 20~30 hiress...
lost all, with my old hard disk... using pc during a storm hahahaha, heard a thunder and "puff" motherboad and hd to hell
Re: Shauni (a BlazBlue Style Girl)
#12  January 09, 2017, 07:22:39 pm
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new process (more automatic colors and details)
new post process (more manual work)
maybe i change the glothes for a version with no skirt or shirt like that

Re: Mae Jae (a BlazBlue'based art style' girl)
#13  January 13, 2017, 03:53:27 pm
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*Fixed Illumination
*Fixed Palete
*Fixed body proportions
*New name "Mae Jae"
*New skirt with more dynamic movement
*New develop helper whit more detailed itens
*New number for total sprites 500~600 to 800~1000
*New release date december to june
Re: Mae Jae (a BlazBlue'based art style' girl)
#14  January 13, 2017, 04:21:46 pm
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Nice!
I like the new palette and design!

Only one thing is strange to me : the animations. looked a little strange.
Lacking of dynamism.

Good luck for the conversion process!
Re: Mae Jae (a BlazBlue'based art style' girl)
#15  January 13, 2017, 04:41:34 pm
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thanks!
this is really the final time i will change the clothes, now, is this at the end
is really hard to me. i really don't know how to animate.(i will do this char to try change it)
i will copy some moves from other games, to try learn how it work (only for study)
feedback is pretty welcome
Re: Mae Jae (a BlazBlue'based art style' girl)
#16  January 13, 2017, 05:48:53 pm
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The design is good, but still need some improvements, most of them on her lightsource, especially on the hair.
About the animations there are some jumpy parts: head, right hand and left leg. Her hair could use some animation, her breasts too, not so much as Mai's but she could work out as reference.
I edited the animation a little - timing, head and right hand. The animation itself is not bad, some work will make it great:
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')


Did you play the new
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Re: Mae Jae (a BlazBlue'based art style' girl)
#17  January 13, 2017, 05:52:06 pm
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For animation, I'm kind of OK, but I can't handle a 3D software,
The idea would be to use references for the different poses then adding interpolation to make it more fluid.
I think SFIV characters have been done this way. Just looking at Dudley or Ibuki animations, this is frame perfect the same poses as SF3's.
Re: Mae Jae (a BlazBlue'based art style' girl)
#18  January 13, 2017, 11:07:44 pm
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Speedster, i agre with that you said, and your animation change looks good
Flanders, now the process will be something like that

have ideas and do comcepts
for now i edit the first sprite and the first palete of the new model
still want to change something in the final version

Re: Mae Jae (a BlazBlue'based art style' girl)
#19  January 14, 2017, 01:41:38 am
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stand test
Re: Mae Jae (a BlazBlue'based art style' girl)
#20  January 14, 2017, 02:04:05 pm
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*New develop method (saving poses in 3d too, no only renders, so, i can edit animations puting more frames or fixing erros)
walk tests
probably her first aproved animation