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KOF XI with Tag System v1.0 (Read 25361 times)

Started by Syokool, December 20, 2010, 04:35:15 pm
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KOF XI with Tag System v1.0
#1  December 20, 2010, 04:35:15 pm
  • *
Previously I posted the beta of this game, now that I finally get the mostly of permissions, I can upload the first release of this game. If you want to know more about it, visit:
http://endsmugenmexico.foroactivo.com/t35-kof-xi-con-tag-system

How to play:
Each character is able of increase the power bar to maximum 5 power stocks.
All characters share one only common1.cns and general.cmd in the data folder. This is necessary to the tag system and the coding of other stuff like counter! crush!, damage dampener, winner screens and juggle system. The last one is special since Kof XI hasn’t a juggle system so we can play matches 3 on 3, because this other coding regulate the game; stun meters and skill bars. The button configuration for all characters is the following:

         Up
                                   X   Y   Z
Left          Right
                                 A   B   C
       Down

X = Punch                  A = Kick
Y = Strong Punch      B = Strong Kick
Z = E                         C = N/A

All leader moves use the “E” button, “C” button is been coding with Block evade, Down evade y evade functions.

The tag command has some alternatives as the original KOF XI:

Change:         X+Y  or   A+B
Saving Shift:         X+Y,   A+B  or   D, F, X+Y    or    D, F, A+B
Quick Shift:         X+Y,   A+B  or   D, F, X+Y    or    D, F, A+B

Change is the normal change of players as Kof 2003. Saving Shift allows to take out a character when he is being hit as soon as he is hit, at the cost of one power stock. Quick Shift doesn’t need any power stock.





Each player has his/her own winner screen with Spanish win quotes from KOF Stadium. If someone wants to help me doing the sprites for an English version, please contact me:D.

By syokool

If you win with KO, the game pauses like the original game and according with the last move will appear cartels: S.FINISH, SS.FINISH and L.FINISH.

By syokool

By syokool

By syokool

In the end will appears "winner p1" or "winner p2" cartels according with the side of the winner team, also perfect cartel will appear bellow winner cartel if you win by perfect.

By syokool


By syokool
You can see a combo announcer which displays the words NICE, GOOD y GREAT depending of the type of combo and the number of hits.
 
http://www.youtube.com/v/EgbLXx2EEKA

There are 10 matches you have to win; the first three with normal teams, fourth versus middle bosses like Adelheid, Hayate, Gai, Jazu and Silver. The fifth, sixth and seventh match against normal teams again, the ninth and tenth versus Shion and Magaki respectly.
You can see that in simul mode and simul mode the last two matches, you have to fight against one boss (Shion and Magaki) but in turns mode, if you choose to play versus 2 or 3 players, you will have to play against two or three Shions or Magakis in the end XD.

It game has a survival mode like the endless of Kof XI, one practice option in order you can practice the moves of a character after play with it.

There are in progress cut scenes like the animation before playing the 4 match, after it, before and after play versus Shion and a Credits animation.

Well, this is all for now. I will add more about the game later. The next stuff is in progress (I do my own codes except for some stuff I mentioned before): Stun! System, Score system, Skill bars, Change some chars as The KoopaKoot’s Athena, Jin’s Kyo-XI and other things I don’t remember now XD.

If you have this document I ask you to contact me if you find bugs or other kind of problems related to the game. With your help, I can upload a better version of this game for your (and me).

Notes:
I was trying to include some moves from KOF 2k2UM but it causes the mugen crashes because the final pause on KO, for this reason there aren’t this kind of stuff in my project.
Thanks to all authors for his work, and you for play it.

*It is the same game that was posted in releases mugen 1.0, but it is in winmugen and has 2 more fixes.

Links:
http://www.mediafire.com/file/29r2gpgekd53zs3/KOF%20XI%20v1.0%20winmugen.part1.rar
http://www.mediafire.com/file/f5bf4gy4lmbymc1/KOF%20XI%20v1.0%20winmugen.part2.rar
http://www.mediafire.com/file/l4ctk32te25585c/KOF%20XI%20v1.0%20winmugen.part3.rar
http://www.mediafire.com/file/1eyx4m14pfia5f5/KOF%20XI%20v1.0%20winmugen.part4.rar

Info:
http://www.mediafire.com/file/c31azr5uzfycfol/PROYECT%20KOF%20XI%20PS2%20MUGEN-en.doc
http://www.mediafire.com/file/o8p6az3og9d8cn8/System-en.doc
Re: KOF XI with Tag System v1.0
#2  December 21, 2010, 07:08:07 pm
  • **
  • Fire needs to be seen more
Wow, Nice work. Im certainly using this
Re: KOF XI with Tag System v1.0
#3  December 23, 2010, 12:42:56 am
  • ***
  • Yes.
    • Brazil
    • Skype - seph_0
Didn't this was coming to winmugen. *Downloads

MDD

Re: KOF XI with Tag System v1.0
#4  December 23, 2010, 12:58:33 am
  • ******
  • OG Pallette Goon
  • Only here for one night let me put it on ya face
So is this a compilation or what?
Re: KOF XI with Tag System v1.0
#5  December 23, 2010, 04:31:15 pm
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This is a full game, all things are tested and modified in order to get a system like KOF XI. Even now, I'm working in some chars and some stuff like a stun system, judgement indicator, etc.

This game was thinking to work in winmugen but now I'm working on mugen 1.0.
Re: KOF XI with Tag System v1.0
#6  December 23, 2010, 05:35:12 pm
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Re: KOF XI with Tag System v1.0
#7  December 23, 2010, 06:53:15 pm
  • ******
  • I am hilarious
  • and you will quote everything I say
    • USA
He said that he has permissions, and he did add a tag system in.
Re: KOF XI with Tag System v1.0
#8  December 23, 2010, 07:52:09 pm
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So is this a compilation or what?

YES THIS IS A COMPILATION

MOVE THIS

RECYCLE  OR EDITS?

Prove it. I'm working in this game, not only take some chars and add them in a mugen folder. As orochi Gill said, I added more than a tag system (that is in continuous development), I am working with my own codes (of course I take some help of other codes like Sander's, VANS, leandro, etc). I want to know some of your material, if you said that my work is a compilation maybe you are a very good mugen creator to recognize something like that.


Here are the permissions:
Spoiler, click to toggle visibilty

Last Edit: December 23, 2010, 07:57:38 pm by Syokool
Re: KOF XI with Tag System v1.0
#9  December 23, 2010, 08:04:41 pm
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.............

IS A COMPILATION.....

YOU ONLY EDIT..
OR
YOU CREATE ANY CHARS IN "YOU GAME"?
Re: KOF XI with Tag System v1.0
#10  December 23, 2010, 08:11:26 pm
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I'm creating a Griffon, ramon, silver, whip, clark, kasumi, etc. Some chars are edits but my own chars will be in the 4th release (is a waist of time working in a char, for example oswald, when you have a great char made by VANS).
Re: KOF XI with Tag System v1.0
#11  December 25, 2010, 08:52:22 pm
  • *
  • Yes! We did it, senor!
Something tells me I'm gonna love it...

Downloading without any further ado.