Chatman said, August 13, 2014, 08:12:17 PMWe really need to get that continue screen implemented as well, lol.No kidding. That, alongside the AI scaling will probably be in the next version.
ryuhoshi101 said, August 22, 2014, 11:19:50 AMAdd in the Move-List combinations, example: x x y y z, a a b ← + cOr we should look for?We haven't really decided on if the combos should be in the movelists or not. I mean, in my opinion, learning to play the character and figuring out their combos is part of the fun. But that's just my opinion.
ryuhoshi101 said, October 07, 2014, 03:33:17 PMNews?Relax, guy. 0.25 will get here when it gets here.
ryuhoshi101 said, October 07, 2014, 03:33:17 PMNews?Steady working man. Your interest is much appreciated, but these things take time.
ryuhoshi101 said, November 10, 2014, 04:22:10 PMA month later.Stop being a pest. He will tell you when there is progress. Read his last reply to you...@Chatman, creators get no love, lol.
ryuhoshi101 said, October 07, 2014, 03:33:17 PMNews?ryuhoshi101 said, November 10, 2014, 04:22:10 PMA month later.This isn't really necessary. Please give the author time to update what they have to and simply wait like everyone else is. Pushing people to make updates is frowned upon and really doesn't make you look any good in the process.Which leads to this...Алексей said, November 10, 2014, 04:28:40 PMStop being a pest. He will tell you when there is progress. Read his last reply to you...Again, please be patient. Thank you.
Alright, since I'm not trying to keep anyone watching this project in the dark, i'll give a progress update and tell you all what exactly has been going on. (WALL OF TEXT INCOMING)For one, we have fixed any bugs that appeared in the .2 release, but it goes further than that. Firelord has added a new stage and I believe may have another he might add in before .25 drops. He's also working the screenpack a bit.Andy has been working on...surprises, for .3. Just, trust me, if you love the dark temple stage in it's current state, what he will be providing after this next beta is going to blow your mind. Seriously. He's also sitting at about 70-80% progress on the next two characters after Reptile and Chun.Sandman as you may know has been collecting a pool of voice actors in order to record custom lines to breathe new life into all the characters, as well add a more professional feel to the story mode as we progress forward. Again, it's very good stuff. He's also been helping quite a bit with sprite edits on the mk characters since I've become a bit lazy in regards to spriting.And finally, last but probably least, lol, I have been working essentially nonstop to streamline the game and fine tune our systems. The max combo system has been implemented, there is a juggle system present now, a new wall splat mechanic has been added when in the corner (credit to Andy), and I have been editing and balancing every character so their attacks feel more responsive, so the damage feels significant, and so the hitboxes are damn near identical to sf3. Or in the case of the mk cast, resembling sf3 hitboxes. And I've scaled the AI so that if you want to put yourself through hell on level 8 you can, or you can casually play at level 1.Basically, every character has been worked so much this may as well be a whole new game. Everything feels great when you put our efforts together. And while I've always been terrible at time estimates, I really feel .25 is on the horizon. Like a couple weeks horizon.Sagat is finished, Ryu is finished, Akuma just needs a bit of damage tweaking, Chun-Li has her hitboxes and frame data redone and just needs AI and some damage tweaks, Reptile just needs AI, Chameleon and Kung Lao need their frame data and damage looked at but have their AI almost fully done, and Scorpion...well he probably will take the longest. There needs to be a couple sprite edits done because he's getting two new moves to make him more offense oriented, but then it's just frame data and damage tweaking.So please, just hang in there with us a bit longer, We know it's been a long time, but it's because we've made a lot of sweeping positive changes for the project. I promise the next updates will never take this long. I'll also try and get up a video, or some screenshots, something.Thanks!
I really like the first one. The second one, however... not that great.-The side walls seem monotonous - they need more color variation or some additional shading. Also, I can tell where you pasted the wall pieces (I can see the lines on each side).-This might just be me, but I don't think the back pillars need to be that crooked. You should straighten those up, I think. Same goes for the front ones.-Shao Kahn's helmet looks somehow artificially put in there. Its lighting doesn't really fit the rest of the environment.
The sun looks like a muzzleflash melting on all sides (should have a more round-ish shape), but the rest looks awesome!
ESFAndy011 said, November 29, 2014, 12:40:59 AMThe sun looks like a muzzleflash melting on all sides (should have a more round-ish shape), but the rest looks awesome!It looks better animated. I oughtta post a .gif of it.
Nice to see some more progress on this. I really like this game, I can't wait for the next release.With the lifebars (mentioning this here because I'm unsure if I'm allowed to bump the lifebar thread), have you considered using bars that more-resemble MK9's lifebars? MK9 used MKvsDC's lifebars with modifications. Maybe something like this could be better suited for the game. I do like the current lifebars used for the game but they don't really fit, IMO.Would it be alright for someone outside of your team to make a SF/MK char to be included in this game?
multiCOLOR® said, February 17, 2015, 07:34:41 PMNewss??We just posted nearly everything to do with our current progress... :|
Ghost Killer said, December 04, 2014, 02:38:17 PMNice to see some more progress on this. I really like this game, I can't wait for the next release.With the lifebars (mentioning this here because I'm unsure if I'm allowed to bump the lifebar thread), have you considered using bars that more-resemble MK9's lifebars? MK9 used MKvsDC's lifebars with modifications. Maybe something like this could be better suited for the game. I do like the current lifebars used for the game but they don't really fit, IMO.Would it be alright for someone outside of your team to make a SF/MK char to be included in this game?Sorry for the incredibly delayed response, lol. When it comes to the lifebars, those are already being worked on by Fire Lord along with a few other things. As for the character(s), go right ahead and make a character if you'd like. I can't really promise it'd be included, though. I'd have to discuss it with the others, since that'd be more up to Andy or Chatman to decide.
multiCOLOR® said, May 18, 2015, 10:11:56 PMThe project is no longer in progress?Progress is slow, man. There's only four of us. If we posted what we did every day, there'd be nothing new to see by the time the next update hits.
NOTE TO PROGRAMMERS:As a programmer since the 80's, never 'talk' about things you cannot show (in this case, something neat that works). You seem to have time to tell people to relax, but not time to do what you intended to do. This puts a bad mark on your name. There are kickstarter things like 'Pro Wresting X' and 'River City Ransom Underground' that actually get fools to pay them for 'beta' images made in photoshop, while I do not doubt your sincerity of making a cool mk vs sf game, what is the point of getting people to click on dead download links, then reading a forum with you bitching about having nothing to show. I will not even be mentioning anything Im working on until it is ready to knock people sock's off. Are you guys like 15? Do the right thing please to save people time and have all your website posts (relevant to this 'project') say 'deleted until further notice and no not ask when it will be done, because the answer will be speculation. In the meantime, try MAME, which has been a staple for years, for things playable now.".